Pitch control vs pitch consistency

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  • Gagnon39
    Windy City Sports Fan
    • Mar 2003
    • 8544

    #1

    Pitch control vs pitch consistency

    I can’t remember the difference between these two. I know that there’s an in-game description but I’m not where I can check it at the moment.

    If I remember correctly pitch consistency is how often a pitcher misses his spots while pitch control is how badly a pitcher misses his spots when he does.

    I’ve taken a bit of a break lately out of frustration of the abundance of home runs, but I’m looking to pick back up. I know that some will say there’s not an issue with power, but in my experience there’s just way too much this year. With that being said I’m almost certain that a big part of my issue is that the majority of homers hit are in meatballs right down the middle of the plate. I think if these were reduced, homers would also decline. As well as possibly increasing user strikeouts.

    Does anyone know for sure what exactly the difference between these two sliders is? I’m thinking a milf bump in pitch control is probably the best.


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  • countryboy
    Growing pains
    • Sep 2003
    • 52720

    #2
    Re: Pitch control vs pitch consistency

    Originally posted by Gagnon39
    I can’t remember the difference between these two. I know that there’s an in-game description but I’m not where I can check it at the moment.

    If I remember correctly pitch consistency is how often a pitcher misses his spots while pitch control is how badly a pitcher misses his spots when he does.

    I’ve taken a bit of a break lately out of frustration of the abundance of home runs, but I’m looking to pick back up. I know that some will say there’s not an issue with power, but in my experience there’s just way too much this year. With that being said I’m almost certain that a big part of my issue is that the majority of homers hit are in meatballs right down the middle of the plate. I think if these were reduced, homers would also decline. As well as possibly increasing user strikeouts.

    Does anyone know for sure what exactly the difference between these two sliders is? I’m thinking a milf bump in pitch control is probably the best.


    Sent from my iPhone using Operation Sports
    Not sure how a milf bump is going to fix your in game issue but hey whatever works!

    Pitch Control is accuracy - how easily you hit your intended target

    Pitch Consistency is how much you're punished for missing your accuracy mark - reduces wild pitches, passed balls, beaned batters, and how far off target your pitches miss when you're inaccurate.
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    • Gagnon39
      Windy City Sports Fan
      • Mar 2003
      • 8544

      #3
      Re: Pitch control vs pitch consistency

      Originally posted by countryboy
      Not sure how a milf bump is going to fix your in game issue but hey whatever works!

      Pitch Control is accuracy - how easily you hit your intended target

      Pitch Consistency is how much you're punished for missing your accuracy mark - reduces wild pitches, passed balls, beaned batters, and how far off target your pitches miss when you're inaccurate.


      HAHAHHAA!!! That’s fantastic. I don’t even think I’m going to change/edit that. I could use a good milf bump for sure.... (off to find my wife).


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      • TheWarmWind
        MVP
        • Apr 2015
        • 2620

        #4
        Re: Pitch control vs pitch consistency

        It's easiest to describe using the pulse pitching interface. Pitcher control effects how small the circle can get. Pitcher consistency effects how often you pitch within that circle, and by how much you miss when you don't pitch within the circle.

        Sent from my Pixel 3 using Operation Sports mobile app

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        • King Gro23
          MVP
          • Jan 2008
          • 2548

          #5
          Re: Pitch control vs pitch consistency

          True but pulse pitching gives me an erratic heartbeat by the 7th inning 90% of the time or in crunch game situations.

          Found myself holding my breath to sync with the pulse. Switched to classic. I'll have to bounce back and forth
          Originally posted by TheWarmWind
          It's easiest to describe using the pulse pitching interface. Pitcher control effects how small the circle can get. Pitcher consistency effects how often you pitch within that circle, and by how much you miss when you don't pitch within the circle.

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          • Fiddy
            Twitch/YouTube: Fiddy14
            • Jul 2002
            • 12671

            #6
            Re: Pitch control vs pitch consistency

            Originally posted by TheWarmWind
            It's easiest to describe using the pulse pitching interface. Pitcher control effects how small the circle can get. Pitcher consistency effects how often you pitch within that circle, and by how much you miss when you don't pitch within the circle.

            Sent from my Pixel 3 using Operation Sports mobile app
            I thought it was BB/9 for pulse? I for sure get the circle smaller with pitchers with higher BB/9 than I do with guys with low BB/9 and high control. Makes no sense but thats how its been for me for the last three years.
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            • TheWarmWind
              MVP
              • Apr 2015
              • 2620

              #7
              Re: Pitch control vs pitch consistency

              Originally posted by Fiddy
              I thought it was BB/9 for pulse? I for sure get the circle smaller with pitchers with higher BB/9 than I do with guys with low BB/9 and high control. Makes no sense but thats how its been for me for the last three years.
              In terms of attributes, yes you are correct.

              circle size is effected by:

              BB/9 - attributes
              Pitcher Control - sliders

              The effect where balls are thrown out of the circle is effected by:

              Individual pitch control rating - attributes
              Pitcher Consistency - sliders

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              • Gagnon39
                Windy City Sports Fan
                • Mar 2003
                • 8544

                #8
                Re: Pitch control vs pitch consistency

                So basically upping pitch consistency reduces meatball pitches.


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                • TheWarmWind
                  MVP
                  • Apr 2015
                  • 2620

                  #9
                  Re: Pitch control vs pitch consistency

                  Originally posted by Gagnon39
                  So basically upping pitch consistency reduces meatball pitches.


                  Sent from my iPhone using Operation Sports
                  That is correct.

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                  • Gagnon39
                    Windy City Sports Fan
                    • Mar 2003
                    • 8544

                    #10
                    Re: Pitch control vs pitch consistency

                    I played a few games today with pitch consistency up a click. There was a noticeable difference in fewer meatball pitches.


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                    • Caulfield
                      Hall Of Fame
                      • Apr 2011
                      • 10986

                      #11
                      Re: Pitch control vs pitch consistency

                      sorry, after all these years I still struggle with the concept of the exact difference in these two

                      would it be fair to say, when pitching, control has a closer affect on throwing strikes?
                      and would consistency have more an affect on throwing balls?
                      or do I have it backwards?
                      or am I altogether totally off base?
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                      • TheWarmWind
                        MVP
                        • Apr 2015
                        • 2620

                        #12
                        Re: Pitch control vs pitch consistency

                        Originally posted by Caulfield
                        sorry, after all these years I still struggle with the concept of the exact difference in these two

                        would it be fair to say, when pitching, control has a closer affect on throwing strikes?
                        and would consistency have more an affect on throwing balls?
                        or do I have it backwards?
                        or am I altogether totally off base?
                        I'm going to try to simplify it as best as possible. It's easiest to understand when from a pulse pitching perspective.

                        In pulse pitching, a circle will pulse larger and smaller. The goal is to hit it when the pulse is smallest. There are many factors effecting the pulse, but one of them is pitcher control, which effects how small the pulse can possibly get.

                        Once that input is set, there is one more random factor that effects where the ball is going to go: pitcher consistency. It's more complicated than this, but let's simplify it into a binary state. Either the pitcher throws a "consistent" pitch, which means the pitch will be within the pulse, or the pitcher throws an "inconsistent" pitch, which will be outside of the pulse. As you lower a pitcher's consistency, pitches will not only be thrown outside of the pulse more often, but the amount that they miss by will increase as well.

                        I'm other words, pitch control impacts how pinpoint accurate a pitcher can be. Pitcher consistency effects how often a pitcher can utilize said accuracy vs missing, and is mostly out of the user's control.

                        Neither directly impacts walks, since balls can just as easily miss in the zone as outside, but as you can guess, they both can indirectly impact it.

                        Also a tip of you want to get the CPU to throw more balls: strike frequency effects pitchers strategies. Raising it will cause pitchers to be more aggressive and attack the zone. Raising it even further will encourage more center aimed "just get a strike" pitches. On the other hand, lowering it will cause CPU pitchers to pitch more cautiously, throwing more pitches aimed at the corners, or throwing more pitches in an attempt to get you to chase. Again this doesn't directly impact walks, it only impacts strategy.

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                        Last edited by TheWarmWind; 03-31-2021, 10:36 AM. Reason: changed: "Raising a pitcher's inconsistency" to "lower a pitcher's consistency" in order to be less confusing.

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                        • Caulfield
                          Hall Of Fame
                          • Apr 2011
                          • 10986

                          #13
                          Re: Pitch control vs pitch consistency

                          Originally posted by TheWarmWind
                          I'm going to try to simplify it as best as possible. It's easiest to understand when from a pulse pitching perspective.

                          In pulse pitching, a circle will pulse larger and smaller. The goal is to hit it when the pulse is smallest. There are many factors effecting the pulse, but one of them is pitcher control, which effects how small the pulse can possibly get.

                          Once that input is set, there is one more random factor that effects where the ball is going to go: pitcher consistency. It's more complicated than this, but let's simplify it into a binary state. Either the pitcher throws a "consistent" pitch, which means the pitch will be within the pulse, or the pitcher throws an "inconsistent" pitch, which will be outside of the pulse. As you raise a pitchers inconsistency, pitches will not only be thrown outside of the pulse more often, but the amount that they miss by will increase as well.

                          I'm other words, pitch control impacts how pinpoint accurate a pitcher can be. Pitcher consistency effects how often a pitcher can utilize said accuracy vs missing, and is mostly out of the user's control.

                          Neither directly impacts walks, since balls can just as easily miss in the zone as outside, but as you can guess, they both can indirectly impact it.

                          Also a tip of you want to get the CPU to throw more balls: strike frequency effects pitchers strategies. Raising it will cause pitchers to be more aggressive and attack the zone. Raising it even further will encourage more center aimed "just get a strike" pitches. On the other hand, lowering it will cause CPU pitchers to pitch more cautiously, throwing more pitches aimed at the corners, or throwing more pitches in an attempt to get you to chase. Again this doesn't directly impact walks, it only impacts strategy
                          okay, I appreciate your time, WW
                          for the longest time, I thought these two sliders were sort of redundant, at least the way they're explained in the game
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                          • Jolly Roger
                            Prince of Plakata
                            • Sep 2011
                            • 871

                            #14
                            Re: Pitch control vs pitch consistency

                            Interesting that this was brought up again, as I've been tinkering with this lately.

                            I play on Hall of Fame level and the CPU pitchers seem to throw a lot of pitches that are either clear balls or deep strikes.

                            I increased Pitch Consistency one click and this seems to have helped, but I think I'm swinging and missing a bit more now, though maybe I just need to get used to it. I was getting enough strikeouts at the plate before, so I don't really want to raise them. I just want more well-placed strikes so that I don't make such good contact all the time. Again, I might just need to get used to it more.

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                            • bcruise
                              Hall Of Fame
                              • Mar 2004
                              • 23274

                              #15
                              Re: Pitch control vs pitch consistency

                              The curtain should be pulled back somewhat this year on pitching in the Show with PAR being brought into view of the User, provided it's dynamic and changes size with game conditions (difficulty, ratings, overall/individual pitch confidence and stamina, mostly). The first feature premiere seemed to indicate that will be the case.

                              But for those who plan on sticking with '20 or earlier, as WW said upthread the Pulse circle is a really good way of approximating where your pitch is "allowed" to go.

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