BB/9

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  • beastthesherg
    Rookie
    • Sep 2019
    • 65

    #1

    BB/9

    For some reason this is the biggest influencer of a pitcher’s rating. To me, the show gets this group of stats (bb/9, K/9, H/9, HR/9) and the other group of pitcher stats (control, velocity, break) completely backwards. Whereas changing the ratings of the first group of stats will drastically alter a pitchers overall rating, changing something in the latter group, like control, only has a minimal effect.

    Control, break, and velocity are entirely (almost) what make a pitcher good or bad irl. The fact that bb/9 is more important than control shows just how much rng is present when hitting and pitching.

    That was my rant, but my real question is what officially does bb/9 do while user controlling the pitcher in the show? Does anyone know? I dont need the definition of walks per 9 innings or any of that. I want to know what game mechanic this effects and why it seems to be the biggest contributing factor to their overall rating. I ask after many years of knowing this because it seems even more extreme this year. Bump up a guys bb/9 10 points or so and see what i mean.

    My guess is bb/9 greatly effects the rng equation some how? That doesent seem to make sense though so idk
  • JoseJoseph9119
    Rookie
    • Mar 2018
    • 179

    #2
    Re: BB/9

    Pretty sure it's the most egregious RNG in the game, particularly when simmed. I always took it as "ability to throw strikes", while control is "ability to throw the pitch properly", but that doesn't seem to play out in the results. Velocity and break aren't the sole factors of a good pitch(see Hader's unhittable low 90s fastball) but they should contribute more to the results on the field.

    Comment

    • Fiddy
      Twitch/YouTube: Fiddy14
      • Jul 2002
      • 12675

      #3
      Re: BB/9

      Originally posted by beastthesherg
      For some reason this is the biggest influencer of a pitcher’s rating. To me, the show gets this group of stats (bb/9, K/9, H/9, HR/9) and the other group of pitcher stats (control, velocity, break) completely backwards. Whereas changing the ratings of the first group of stats will drastically alter a pitchers overall rating, changing something in the latter group, like control, only has a minimal effect.

      Control, break, and velocity are entirely (almost) what make a pitcher good or bad irl. The fact that bb/9 is more important than control shows just how much rng is present when hitting and pitching.

      That was my rant, but my real question is what officially does bb/9 do while user controlling the pitcher in the show? Does anyone know? I dont need the definition of walks per 9 innings or any of that. I want to know what game mechanic this effects and why it seems to be the biggest contributing factor to their overall rating. I ask after many years of knowing this because it seems even more extreme this year. Bump up a guys bb/9 10 points or so and see what i mean.

      My guess is bb/9 greatly effects the rng equation some how? That doesent seem to make sense though so idk
      I use pulse pitching. So for me the BB/9 is huge. The higher this is for the pitcher, the smaller i can make the pulse circle around the pitch. Control also has some effect as well, but over all thats what the BB/9 does for the user input.

      I'd assume when using pure analog it makes it easier to get "good" or place your pitch where you want it more.
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      • TheWarmWind
        MVP
        • Apr 2015
        • 2620

        #4
        Re: BB/9

        It's easiest to describe using pulse pitching.

        BB/9 effects how small the circle can get.

        Control effects how consistently the pitcher can throw said pitch within the circle and how wildly they throw when they miss.

        As for the other per 9 stats:

        H/9 battles the batter's contact rating to determine the size of the contact portion of the PCI.

        K/9 battles the batter's vision rating to determine the size of the foul portion of the PCI and the size of the batter's timing window (in regards to foul frequency). Also impacts PCI placement in situations where it's outside the user's control (directional and CPU batting). Can also battle discipline to encourage more swings on pitches or of the zone when the CPU is batting.

        I also have a theory that while movement impacts how much a ball breaks, K/9 has a larger impact on the lateness of said break.

        HR/9 battles a batter's power to determine how often higher bat exit velocities are procced.

        Sent from my Pixel 3 using Operation Sports mobile app

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        • beastthesherg
          Rookie
          • Sep 2019
          • 65

          #5
          Re: BB/9

          Disclaimer: the Show is a great game and I especially love pitching. Im not hating on the game or complaining.

          I play pure analog and i dont notice any change when pitching. It would make sense for lower ratings making user input more difficult, but i want to know why it effects the pitchers overall, and why it effects it so drastically. The more i think about it the more ridiculous it seems to me. Seems like their way of artificially manipulating the results.

          I would say maybe its just a sim attribute but im pretty sure it effects actual gameplay (effects actual results and not just user input) Does anyone know if they have ever actually released the rng formula when making a pitch?

          Comment

          • jcar0725
            "ADAPT OR DIE"
            • Aug 2010
            • 3821

            #6
            Re: BB/9

            Originally posted by TheWarmWind
            It's easiest to describe using pulse pitching.

            BB/9 effects how small the circle can get.

            Control effects how consistently the pitcher can throw said pitch within the circle and how wildly they throw when they miss.

            As for the other per 9 stats:

            H/9 battles the batter's contact rating to determine the size of the contact portion of the PCI.

            K/9 battles the batter's vision rating to determine the size of the foul portion of the PCI and the size of the batter's timing window (in regards to foul frequency). Also impacts PCI placement in situations where it's outside the user's control (directional and CPU batting). Can also battle discipline to encourage more swings on pitches or of the zone when the CPU is batting.

            I also have a theory that while movement impacts how much a ball breaks, K/9 has a larger impact on the lateness of said break.

            HR/9 battles a batter's power to determine how often higher bat exit velocities are procced.

            Sent from my Pixel 3 using Operation Sports mobile app
            Interesting info....almost seems like H/9 is more important than control?
            JUUUUUUUST A BIT OUTSIDE

            Comment

            • beastthesherg
              Rookie
              • Sep 2019
              • 65

              #7
              Re: BB/9

              Originally posted by JoseJoseph9119
              Pretty sure it's the most egregious RNG in the game, particularly when simmed. I always took it as "ability to throw strikes", while control is "ability to throw the pitch properly", but that doesn't seem to play out in the results. Velocity and break aren't the sole factors of a good pitch(see Hader's unhittable low 90s fastball) but they should contribute more to the results on the field.
              Since when did Hader start throwing low 90s fastballs? Not a 4-seam i imagine? Thats surprising to me, i thought he threw it at 95mph, especially since he has been reduced to the one-inning closer role. If we woulda kept Hader im pretty sure he woulda stayed a starter here in Houston. Freaking Hader, domingo santana, and brett phillips for the putrid Carlos Gomez. I was mad at that trade b/c i knew it wasnt part of the plan but was done because the team was ahead of schedule in their rebuild. Oh well, i think i hear someone banging a trash can so i gotta run.

              Comment

              • JoseJoseph9119
                Rookie
                • Mar 2018
                • 179

                #8
                Re: BB/9

                Originally posted by beastthesherg
                Since when did Hader start throwing low 90s fastballs? Not a 4-seam i imagine? Thats surprising to me, i thought he threw it at 95mph, especially since he has been reduced to the one-inning closer role. If we woulda kept Hader im pretty sure he woulda stayed a starter here in Houston. Freaking Hader, domingo santana, and brett phillips for the putrid Carlos Gomez. I was mad at that trade b/c i knew it wasnt part of the plan but was done because the team was ahead of schedule in their rebuild. Oh well, i think i hear someone banging a trash can so i gotta run.
                His average fastball was 94 mph last year. So he does hit 95-96, but he does throw some at 92-93, which is what I remembered from rarely watching him. I should have said mid-90s though.

                My point was that Josh Hader's fastball isn't great because of velocity alone. The per/9 stats intentionally overrule Control/Velocity/Break because knowing how to pitch overrules pure stuff in real life. The Show doesn't show this relationship necessarily well, but it is intentional.

                Speaking of Josh Hader, what does make him good is his deceptive delivery. I think The Show mimics this with hidden attributes on pitching motions. I'm not exactly sure how, but certain motion/pitch combos work better than others in the sim engine and those players perform better.

                Comment

                • TheWarmWind
                  MVP
                  • Apr 2015
                  • 2620

                  #9
                  Re: BB/9

                  Originally posted by jcar0725
                  Interesting info....almost seems like H/9 is more important than control?
                  I'd consider all of the per 9 attributes very important (with the possible exception of HR/9).

                  The importance of each attribute can vary wildly based on your chosen pitching interface, difficulty, and slider settings though. Therefore, I cannot definitively say that one attribute is more important than another.

                  Pulse pitching is just what I'm most familiar with, and it illustrates the effects of certain attributes well.

                  Sent from my Pixel 3 using Operation Sports mobile app

                  Comment

                  • jcar0725
                    "ADAPT OR DIE"
                    • Aug 2010
                    • 3821

                    #10
                    Re: BB/9

                    Originally posted by TheWarmWind
                    I'd consider all of the per 9 attributes very important (with the possible exception of HR/9).

                    The importance of each attribute can vary wildly based on your chosen pitching interface, difficulty, and slider settings though. Therefore, I cannot definitively say that one attribute is more important than another.

                    Pulse pitching is just what I'm most familiar with, and it illustrates the effects of certain attributes well.

                    Sent from my Pixel 3 using Operation Sports mobile app
                    Good point. I use classic pitching so I don't have much "control" .
                    JUUUUUUUST A BIT OUTSIDE

                    Comment

                    • beastthesherg
                      Rookie
                      • Sep 2019
                      • 65

                      #11
                      Re: BB/9

                      i use broadcast-Pittsburgh (or STL or MIA or MIL) and what i like about it is the fact that deliveries and matchups make a huge difference. meaning, if im
                      batting using a lefty against hader its almost impossible to hit. i dont see the ball until the last second and often look silly. Lefty on Lefty and Righty on Righty matchups are more difficult. anyway thats just a side note.

                      i will say i think the show does pretty good at understanding the nuances of pitching. i know i use real life strategies when pitching and the show is pretty consistent as long as i dont miss my spots.

                      also considering hader's changeup is 90mph, i dont think he will struggle to hit 96-97mph anytime soon...but ur right about the delivery being a factor in his success. i wonder when he started using that delivery? because i know he was still a starter up until thepoint he was called up by milwaukee

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