Quick counts - missing counts

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  • ripwalk
    Pro
    • May 2009
    • 531

    #1

    Quick counts - missing counts

    I love quick counts and use it exclusively.

    But I don't understand why 1-0, 2-0, 3-0, 0-1 and 0-2 aren't options?

    It's kind of an immersion killer for it to never be possible to have a 3 pitch strikeout, or a 4 pitch walk .. things that are obviously a big part of baseball.

    I know it subtracts one from the count after the at bat, so "technically" a strikeout after a 1-2 or a walk after. 3-1 qualify ... But I don't think in real life people say "wow his pitch count only went up from 82 to 85, great strikeout!" ... They notice that it was 0-2 and then a strikeout .. that the pitcher mowed through him.

    I don't see why these counts couldn't be included but then just NOT subtract one if it ends up being a 3 pitch K or 4 pitch walk.

    I'd honestly also like to see 0-0 be included occasionally (maybe once or twice a game, as I know it goes against the "point"). It would still be nice to be able to have a first pitch homer or ground out or whatever.

    It just seems a bit jarring realism wise to NEVER be able to be ahead or down 0-2, 3-0, 2-0, etc and I don't really understand why.
  • jr86
    MVP
    • Jan 2009
    • 1728

    #2
    Re: Quick counts - missing counts

    0-0,1-0 and 0-1 I don't think are possible but all the rest are.
    Last edited by jr86; 04-12-2020, 07:48 AM.

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    • ripwalk
      Pro
      • May 2009
      • 531

      #3
      Re: Quick counts - missing counts

      Originally posted by jr86
      0-0,1-0 and 0-1 I don't think are possible but all the rest are.
      I've played about 50 games so far and have certainly never seen 0-2, 2-0 or 3-0.

      Comment

      • canes21
        Hall Of Fame
        • Sep 2008
        • 22930

        #4
        Re: Quick counts - missing counts

        I would use quick counts if they had a list of every possible count and you were able to tick each one on or off and only the ones on would appear. I don't use it and a big part of that is because of what you're asking about, OP. I also felt with the counts it does have that pitch counts would get inflated a little too much for me personally. I'd enjoy the feature much more if every count was either 0-0, 1-0, or 0-1. I may even put 2-0 and 2-1 as possibilities, but I am not much of a fan for the 2 strike or 3 ball generated counts.
        “No one is more hated than he who speaks the truth.”


        ― Plato

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        • jcar0725
          "ADAPT OR DIE"
          • Aug 2010
          • 3821

          #5
          Re: Quick counts - missing counts

          Originally posted by ripwalk
          I love quick counts and use it exclusively.

          But I don't understand why 1-0, 2-0, 3-0, 0-1 and 0-2 aren't options?

          It's kind of an immersion killer for it to never be possible to have a 3 pitch strikeout, or a 4 pitch walk .. things that are obviously a big part of baseball.

          I know it subtracts one from the count after the at bat, so "technically" a strikeout after a 1-2 or a walk after. 3-1 qualify ... But I don't think in real life people say "wow his pitch count only went up from 82 to 85, great strikeout!" ... They notice that it was 0-2 and then a strikeout .. that the pitcher mowed through him.

          I don't see why these counts couldn't be included but then just NOT subtract one if it ends up being a 3 pitch K or 4 pitch walk.

          I'd honestly also like to see 0-0 be included occasionally (maybe once or twice a game, as I know it goes against the "point"). It would still be nice to be able to have a first pitch homer or ground out or whatever.

          It just seems a bit jarring realism wise to NEVER be able to be ahead or down 0-2, 3-0, 2-0, etc and I don't really understand why.

          It's a real immersion killer to actually use quick counts. I understand why people use it, to get through games more quickly, but they give you the option of quick counts which is a great option, and then quick counts gets criticized, seems kinda I don't know......whiny.
          JUUUUUUUST A BIT OUTSIDE

          Comment

          • canes21
            Hall Of Fame
            • Sep 2008
            • 22930

            #6
            Re: Quick counts - missing counts

            Originally posted by jcar0725
            It's a real immersion killer to actually use quick counts. I understand why people use it, to get through games more quickly, but they give you the option of quick counts which is a great option, and then quick counts gets criticized, seems kinda I don't know......whiny.
            IIt's not even close to being whiny. Quick counts is a nice feature that is lacking with some options. It needs to have every count available, you should be able to decide yourself which counts it can and cannot generate. The user should be able to turn it off and on whenever they want to in the game. They should be able to have an option that allows them to use it when batting, but have it off when pitching or vice-versa. The addition of the feature 6 years ago was nice, but it needs to be touched again and updated some.
            “No one is more hated than he who speaks the truth.”


            ― Plato

            Comment

            • TGov
              MVP
              • Mar 2012
              • 1169

              #7
              Re: Quick counts - missing counts

              I've noticed with quick counts... After an at bat, if you watch the pitch count on the scorebug it will minus 1 pitch every at bat. I think this is to keep the total pitch count to a realistic amount since not every count goes to 2-2 or 3-2, etc. IRL.

              Nonetheless, I love quick pitch, I need it to be able to play nowadays. Wouldn't mind some customizable options and also an option to leave it turned on, so I don't have to turn it on every single game.

              Comment

              • jcar0725
                "ADAPT OR DIE"
                • Aug 2010
                • 3821

                #8
                Re: Quick counts - missing counts

                Originally posted by canes21
                IIt's not even close to being whiny. Quick counts is a nice feature that is lacking with some options. It needs to have every count available, you should be able to decide yourself which counts it can and cannot generate. The user should be able to turn it off and on whenever they want to in the game. They should be able to have an option that allows them to use it when batting, but have it off when pitching or vice-versa. The addition of the feature 6 years ago was nice, but it needs to be touched again and updated some.
                Fair enough. I stand by my take on it, but no disrespect.

                I have used quick counts, and quick manage now and again, I just think it great that the show has so many options to get through 162 games, including the carry over.
                JUUUUUUUST A BIT OUTSIDE

                Comment

                • ripwalk
                  Pro
                  • May 2009
                  • 531

                  #9
                  Re: Quick counts - missing counts

                  Originally posted by jcar0725
                  It's a real immersion killer to actually use quick counts. I understand why people use it, to get through games more quickly, but they give you the option of quick counts which is a great option, and then quick counts gets criticized, seems kinda I don't know......whiny.
                  Considering there are people every release who complain about grass colour or minor random stadium details, I don't really think offering constructive criticism on a main game mode is whiny. But, to each his or her own.

                  This thread was in fact less criticism and more so looking for clarification, as I don't particularly understand why some counts are excluded.

                  Comment

                  • jr86
                    MVP
                    • Jan 2009
                    • 1728

                    #10
                    Re: Quick counts - missing counts

                    Originally posted by ripwalk
                    Considering there are people every release who complain about grass colour or minor random stadium details, I don't really think offering constructive criticism on a main game mode is whiny. But, to each his or her own.

                    This thread was in fact less criticism and more so looking for clarification, as I don't particularly understand why some counts are excluded.
                    So after a bit of digging this thread popped up when QC was introduced back in 14.
                    Lots of info from RRussell along the way and even a post from you!!
                    I stand corrected to my earlier post...unless things have changed the only counts not included are: 0-0,1-0,2-0 everything else is on the table..ref post #139 in the below
                    Last edited by jr86; 04-12-2020, 02:29 PM.

                    Comment

                    • jcar0725
                      "ADAPT OR DIE"
                      • Aug 2010
                      • 3821

                      #11
                      Re: Quick counts - missing counts

                      Originally posted by ripwalk
                      Considering there are people every release who complain about grass colour or minor random stadium details, I don't really think offering constructive criticism on a main game mode is whiny. But, to each his or her own.

                      This thread was in fact less criticism and more so looking for clarification, as I don't particularly understand why some counts are excluded.
                      Fair enough, I just took it a different way, by the use of "immersion killer" and "a bit jarring to realism" when you're actually using quick counts, which in itself kinda does both of those things anyway in order to speed up the game. Don't get me wrong I'm not criticizing quick counts I think it's a great option.
                      JUUUUUUUST A BIT OUTSIDE

                      Comment

                      • ripwalk
                        Pro
                        • May 2009
                        • 531

                        #12
                        Re: Quick counts - missing counts

                        Originally posted by jcar0725
                        Fair enough, I just took it a different way, by the use of "immersion killer" and "a bit jarring to realism" when you're actually using quick counts, which in itself kinda does both of those things anyway in order to speed up the game. Don't get me wrong I'm not criticizing quick counts I think it's a great option.
                        To me, it ends up being more net positive for realism. As my lack of patience/sucking at the game if I play with 0-0 leads to VERY few walks .... as well as extremely low pitch counts.

                        I'd rather take the realism detraction of quick counts, as opposed to having opposing pitchers throwing into the 8th inning with like 60 to 70 pitches. I find myself struggling more just to drive pitch counts up and make that seem realistic when I play 0-0 as opposed to just trying to enjoy the game.

                        Comment

                        • jcar0725
                          "ADAPT OR DIE"
                          • Aug 2010
                          • 3821

                          #13
                          Re: Quick counts - missing counts

                          Originally posted by ripwalk
                          To me, it ends up being more net positive for realism. As my lack of patience/sucking at the game if I play with 0-0 leads to VERY few walks .... as well as extremely low pitch counts.

                          I'd rather take the realism detraction of quick counts, as opposed to having opposing pitchers throwing into the 8th inning with like 60 to 70 pitches. I find myself struggling more just to drive pitch counts up and make that seem realistic when I play 0-0 as opposed to just trying to enjoy the game.
                          I don't know if you notice the same thing, but when I play on quick counts, I actually hit much better.
                          JUUUUUUUST A BIT OUTSIDE

                          Comment

                          • ripwalk
                            Pro
                            • May 2009
                            • 531

                            #14
                            Re: Quick counts - missing counts

                            Originally posted by jr86
                            So after a bit of digging this thread popped up when QC was introduced back in 14.
                            Lots of info from RRussell along the way and even a post from you!!
                            I stand corrected to my earlier post...unless things have changed the only counts not included are: 0-0,1-0,2-0 everything else is on the table..ref post #139 in the below
                            https://forums.operationsports.com/f...t=Quick+counts
                            Interesting find.

                            As you noted, from Russell's post back in 2014:

                            Here are all the counts you will see using quick counts Every ball 3 count: 3-0, 3-1, 3-2. Every strike 2 count: 0-2, 1-2, 2-2 (3-2 already counted). Every strike 1 count: 0-1, 1-1, 2-1, (3-1 already counted). 9 counts, out of a possible 12.
                            So it seems somewhere along the way, that changed slightly. As 3-0 and 0-2 aren't included as quick counts anymore (at least I haven't seen them in 50+ games, which would be a clear indication to me).

                            Also from that thread, from Russell, he explained the original reasoning behind the pillars they tried to incorporate for quick counts:

                            1. Cut the game times in half
                            2. Fun factor, regardless of what we did it had to be fun
                            3. Simulation stats, regardless of what we did the box score needed to look like the average MLB game.
                            I don't see how removing 0-2, 3-0 and 2-0 would change the game time in any appreciable way, or make the game any less fun. So, I'm guessing.. but maybe somehow those counts negatively impact simulation stats in some capacity?

                            Unfortunate, but no one seems to be providing much other insight.

                            Comment

                            • ripwalk
                              Pro
                              • May 2009
                              • 531

                              #15
                              Re: Quick counts - missing counts

                              Originally posted by jcar0725
                              I don't know if you notice the same thing, but when I play on quick counts, I actually hit much better.
                              I'm finding that 100%. Not sure why, but it definitely works better for me.

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