Draft Prospects ages are still bugged..

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • HozAndMoose
    MVP
    • Mar 2013
    • 3614

    #16
    Re: Draft Prospects ages are still bugged..

    Originally posted by Jr.
    Did you turn off scouting for all 30 teams, or just one team?
    All 30 teams

    Comment

    • Jr.
      Playgirl Coverboy
      • Feb 2003
      • 19171

      #17
      Re: Draft Prospects ages are still bugged..

      Originally posted by HozAndMoose
      All 30 teams
      Great stuff. Thanks for analyzing all of that
      My favorite teams are better than your favorite teams

      Watch me play video games

      Comment

      • JWDixon120
        Rookie
        • Jul 2012
        • 802

        #18
        Re: Draft Prospects ages are still bugged..

        Originally posted by HozAndMoose
        So I simmed 20 years with scouting on and off. Long story short. it really doesn't matter what you do. Its pretty trash both ways. Now looking at a single 20-year sim clearly isn't a very good sample size. But I'm not doing it multiple times so this is what I have to go with.



        First as to the main point of this thread. In the 2040 draft, there were 193 picks. 11 of them were 25. 12 of them were 24 and 30 of them were 23. Right away about 27% of the picks are older than what I assume would be the AVG 4 year college guy at 22. The most common age was 20 with 45 picks (23%). The biggest issue is clearly the lack of 18-year-olds being drafted with just 9. Less than 25-year-olds.






        Now here its gets a little interesting here. For the sim with no scouting there ended up being more players drafted at age 23+ than there were in the scouting sim. Only 8, 25-year-olds, but there were 20, 24-year-olds and 34 23-year-olds making up 31% of the draft. There were also less 18-year-olds with just 5. 22 ended up being the AVG age with 41 picks (21%). There were 195 picks in total.






        Now it does appear to potentially be jus a fluke that the no scouting had less young players. In the sim with scouting, there are currently just 3 players at age 18 already on teams compared to 7 with no scouting. Stays the same for 19 (31 with scouting, 40 without) and 20-year-olds (52 with scouting, 60 no scouting). So clearly a bigger sample size would help here ( I may end up doing that for the draft since its easy to just sim a year and add up the ages).





        Now for some of the other potential issues with both ways of doing things. No matter what happens the league as a whole gets better. In the roster I started with only 28% of players were rated 70 or higher. In both sims that number jumps up to around 40%.






        No scouting resulted in more players at 90+. But less at 80-89 and 70-79 which IMO opinion is better. Player potentials are pretty much the same. Without scouting you get a little bit more A potentials, basically the same B, little less C, and more D.






        So if I had to choose 1 it would be no scouting since you get slightly fewer players in the 70-89 range. Maybe doing a mix of scouting and no scouting would be a good in-between. Scout 1 year and then don't scout the next 2 or 3 years. Either way I think no matter what you do you probably wont notice much of a difference at all. If there is something else you want to know I have both sims saved.



        And Yordan Alvarez might become the best hitter in history if you play long enough. Finished his career with 790 HR in one of the sims.


        Fantastic write up here. These are the exact stats I was hoping to find with this discussion.

        It seems that the best way to keep ages realistic is to just edit them yourself after the draft.
        No scouting definitely seems to be the way to go, since it gives you that bigger diversity between Superstars and the average joe.

        Later today, I’m going to see if there’s a decent number I can create to make sure there are x # of certain ages in the draft. This way it will make editing ages a little easier.


        And about Yordan Alvarez lol. I really don’t know what SDS was thinking with ratings this year. It seems this year more than ever younger guys who’ve played half a year to a year and did decent are all already 87-95 OVR. He had a good year IRL but he only played in 87 games. Same with Tatis Jr, who I believe may be higher rated than Acuna after just 84 games played. Anyways that’s beside the point haha.
        - Franchise Fidelity to Reality Roster out now! (MLB 25)
        - Creator of JWDixon's Franchise Spreadsheet, Contract Tool, Trade Calculator, Lineup Optimizer, (I need a hobby)
        - More coming soon, as always!

        Comment

        • JWDixon120
          Rookie
          • Jul 2012
          • 802

          #19
          Draft Prospects ages are still bugged..

          Originally posted by HozAndMoose
          So I simmed 20 years with scouting on and off. Long story short. it really doesn't matter what you do. Its pretty trash both ways. Now looking at a single 20-year sim clearly isn't a very good sample size. But I'm not doing it multiple times so this is what I have to go with.



          First as to the main point of this thread. In the 2040 draft, there were 193 picks. 11 of them were 25. 12 of them were 24 and 30 of them were 23. Right away about 27% of the picks are older than what I assume would be the AVG 4 year college guy at 22. The most common age was 20 with 45 picks (23%). The biggest issue is clearly the lack of 18-year-olds being drafted with just 9. Less than 25-year-olds.






          Now here its gets a little interesting here. For the sim with no scouting there ended up being more players drafted at age 23+ than there were in the scouting sim. Only 8, 25-year-olds, but there were 20, 24-year-olds and 34 23-year-olds making up 31% of the draft. There were also less 18-year-olds with just 5. 22 ended up being the AVG age with 41 picks (21%). There were 195 picks in total.






          Now it does appear to potentially be jus a fluke that the no scouting had less young players. In the sim with scouting, there are currently just 3 players at age 18 already on teams compared to 7 with no scouting. Stays the same for 19 (31 with scouting, 40 without) and 20-year-olds (52 with scouting, 60 no scouting). So clearly a bigger sample size would help here ( I may end up doing that for the draft since its easy to just sim a year and add up the ages).





          Now for some of the other potential issues with both ways of doing things. No matter what happens the league as a whole gets better. In the roster I started with only 28% of players were rated 70 or higher. In both sims that number jumps up to around 40%.






          No scouting resulted in more players at 90+. But less at 80-89 and 70-79 which IMO opinion is better. Player potentials are pretty much the same. Without scouting you get a little bit more A potentials, basically the same B, little less C, and more D.






          So if I had to choose 1 it would be no scouting since you get slightly fewer players in the 70-89 range. Maybe doing a mix of scouting and no scouting would be a good in-between. Scout 1 year and then don't scout the next 2 or 3 years. Either way I think no matter what you do you probably wont notice much of a difference at all. If there is something else you want to know I have both sims saved.



          And Yordan Alvarez might become the best hitter in history if you play long enough. Finished his career with 790 HR in one of the sims.


          With the next release coming to next gen consoles, I’m truly hoping for a franchise revamp. Franchise has become stagnant for a few years now, and the changes implemented a few years back were behind the times of other sports games at the time.. (Contract Extensions, UI upgrade).

          Scouting/Drafting is arguably the one thing that should be most important within a mode like franchise. Drafting truly is how you makeup your team, with the exception of some FA signings and trades.

          The scouting system we currently have is outdated and stale for many reasons.
          1. Player ages are off by miles.
          2. Only 6 rounds (console limited)
          3. AI draft logic (1st Overall picks are 99 potential, 44 OVR CP’s who are 21 YO)
          4. Scouting accuracy truly never seems accurate, no matter the scouts attributes.
          5. Players from random nations.. (There should be intl draft period)
          6. Players are literally assigned random equipment after the draft, so half the prospects are wearing turtlenecks with stirrups.
          7. Scouts are only useful for the first 2 1/2 months of the year, then they go on vacation.
          8. No dedicated draft pool database so after the draft, you can’t see if that 18 YO is still in the pool somewhere. This also makes it tough to decide how to build your team for the future when you can’t see upcoming draft prospects the year before.
          9. College/HS stats would be a nice touch.
          10. Height/Weight doesn’t seem to reflect positions well.. 6’5 Catchers//5’8 Power Hitting RF’s etc.
          11. Too many players without secondary positions.


          There are more I can’t think of at the time, but you get the jist. Hopefully at least some of these are addressed in the future. Especially hoping the game comes to PC so the modding community can go wild.

          For now, it’d be nice if everyone could report the Age problem as a bug and maybe we can draw attention to it. I’ve heard no response since I reported mine.

          Like I said in my first post, I understand coding is difficult and implementing changes is even harder in the time we’re going through now, but these problems seem to be from either lack of foresight or laziness.
          If the Devs just simmed 2-3 years they could tell it was a glaring issue pretty easily.
          So I don’t know if they just don’t know HOW to fix the problem or if they just don’t want to sit down and code default rule sets for the draft pool.

          All that would be needed is for players to have limits on their draft eligibility.

          18 YO can stay for 4 years
          19 YO for 3
          20 YO for 2
          21 YO for 1
          22 YO for 0

          I already know this is too much to be asking for but some soft OVR thresholds would give this a lot more life.

          If an 18 YO is a 70 OVR in his first year in the draft pool, he should obviously declare for the draft regardless of potential. Same goes with a 18 YO who’s 60-65 OVR but A-B potential.

          Maybe one day!
          Last edited by JWDixon120; 04-27-2020, 07:24 AM.
          - Franchise Fidelity to Reality Roster out now! (MLB 25)
          - Creator of JWDixon's Franchise Spreadsheet, Contract Tool, Trade Calculator, Lineup Optimizer, (I need a hobby)
          - More coming soon, as always!

          Comment

          Working...