How do attributes effect each other
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How do attributes effect each other
So im sure its a way more complex system than i think but maybe it isnt. As i am wondering how hitter and pitcher attributes effect one another. For example the combination of a pitchers H/9 and a hitter contact. Does a lower H/9 make a batter with lets say 45 contact have a better chance of getting a hit or does it not work that way. I bring this up because to me it seems like younger pitchers have way more MLB than the younger hitters.Tags: None -
Re: How do attributes effect each other
cant speak to the rest of the query about just how they do interact but you are on the right track going with it being a way more complex system. but IMO that's what makes the Show's pitcher-batter confrontations so great. and it goes so much deeper than that, as just talking about batting, you have vision affecting contact, contact affecting power, and even a smidgen of clutch thrown in for good measure. definitely complexOSFM23 - Building Better Baseball - OSFM23
A Work in Progress -
Re: How do attributes effect each other
So im sure its a way more complex system than i think but maybe it isnt. As i am wondering how hitter and pitcher attributes effect one another. For example the combination of a pitchers H/9 and a hitter contact. Does a lower H/9 make a batter with lets say 45 contact have a better chance of getting a hit or does it not work that way. I bring this up because to me it seems like younger pitchers have way more MLB than the younger hitters.
To add though:
-H/9 interacts with the contact rating to determine hit quality
-K/9 interacts with the vision rating to determine whiff likelehood. If k/9 is low, you'll see more foul balls rather than whiffs, and more balls in play in general
-HR/9 used to interact with power during games, but this only happens in the sim engine now.
-The two clutch ratings come into play when there are men on base/men in scoring position.
-Stamina acts as a modifier for the per 9 ratings i.e. tired pitchers become less effective, which changes the batter-pitcher dynamic over the course of the game.Comment
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Re: How do attributes effect each other
[QUOTE=Cycloniac;2050122491]
-HR/9 used to interact with power during games, but this only happens in the sim engine now.
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Really-they changed how HR/9 worked yet again?Have you seen this in writing?
(I'm still playing 19 RTTS BTW).Comment
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Re: How do attributes effect each other
[QUOTE=tanman05851;2050122931]
In DD, hr/9 isn't even supposed to be factored into overall, but it does factor into overall offline.Comment
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Re: How do attributes effect each other
It really seems to me like something is going on with certain pitchers (usually high quality ones) that turns balls that might be home runs into fly ball outs. If its not the HR/9 stat, then I guess its a combination of others. I can't tell you how often I square up a pitch, time it right, put good wood on it and then....it goes about 200 feet. And it'll happen all game long vs certain guys. Of course I'm ruling out wind as a factor here.
Of course, I also believe that there are just some games where the CPU decides that the player's lineup is going to be sapped of all of its oomph no matter how well you play, and others where its going to be like batting practice, even if you don't time things up as well as you should. Seemingly regardless of the pitcher.Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.Comment
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Re: How do attributes effect each other
It really seems to me like something is going on with certain pitchers (usually high quality ones) that turns balls that might be home runs into fly ball outs. If its not the HR/9 stat, then I guess its a combination of others. I can't tell you how often I square up a pitch, time it right, put good wood on it and then....it goes about 200 feet. And it'll happen all game long vs certain guys. Of course I'm ruling out wind as a factor here.
Of course, I also believe that there are just some games where the CPU decides that the player's lineup is going to be sapped of all of its oomph no matter how well you play, and others where its going to be like batting practice, even if you don't time things up as well as you should. Seemingly regardless of the pitcher.Comment
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Re: How do attributes effect each other
Yeah, franchise mode is all that I ever do. I guess I hadn't ever stopped to think that CPU pitcher hot or cold streaks could have that much of a dramatic effect on how the game plays out.Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.Comment
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Re: How do attributes effect each other
I don’t know but I wish TheWarmWind would chime in here because he knows a lot about this aspect of the game
Sent from my iPhone using Operation SportsComment
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Re: How do attributes effect each other
It can be pretty drastic at times, for bother hitters and pitchers who are hot or going through slumpsComment
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