Worth the Upgrade?

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  • baconbits11
    MVP
    • Oct 2014
    • 2611

    #16
    Re: Worth the Upgrade?

    Originally posted by countryboy
    Not really

    * new roster rules
    * 3 batter min
    * ability to create two way players
    * real minor leaguers

    Those are the biggest changes. The cpu is better at roster management as well


    Sent from my iPhone using Operation Sports
    Don't forget the dynamic scorebug also!

    Comment

    • Mackrel829
      MVP
      • Mar 2019
      • 1261

      #17
      Re: Worth the Upgrade?

      Originally posted by TheWarmWind
      I just picked one of your quotes to respond to you but I've read them all.

      Something to keep in mind is Baseball has a lot of subtle but important differences from other sports. For example, draft picks cannot be traded.

      Contracts and options can be particularly confusing to the new player. There are many, many rules surrounding contracts that can be a quagmire to the uninitiated.

      There is something called the transaction handbook which helps clarify certain terms and rules in game, but don't be afraid to come to OS for further clarification, we can help you. The faster you learn all that stuff the sooner you can get to enjoying Franchise mode.

      Sent from my Pixel 3 using Operation Sports mobile app
      I’ve already tripped myself up on the contracts. I extended a couple of guys during Spring Training but simmed to the regular season after I’d picked up the basics. When I got there, I found I could no longer extend anyone. Do I get another option to extend players that I want to keep before they hit free agency?

      I also need to look into Aribitration and RBWs (haven’t worked out what this one stands for yet).

      I’ll absolutely keep posting questions but I’ll post them in the Q&A thread from now on, since that’s what it’s there for.

      Thanks a lot to everyone in this thread for all of the tips and advice though!

      Comment

      • TheWarmWind
        MVP
        • Apr 2015
        • 2620

        #18
        Re: Worth the Upgrade?

        Originally posted by Mackrel829
        I’ve already tripped myself up on the contracts. I extended a couple of guys during Spring Training but simmed to the regular season after I’d picked up the basics. When I got there, I found I could no longer extend anyone. Do I get another option to extend players that I want to keep before they hit free agency?

        I also need to look into Aribitration and RBWs (haven’t worked out what this one stands for yet).

        I’ll absolutely keep posting questions but I’ll post them in the Q&A thread from now on, since that’s what it’s there for.

        Thanks a lot to everyone in this thread for all of the tips and advice though!
        You'll be able to extend free agents once again after the all-star break, and after the world series all teams have 5 days to sign any free agents before free agency opens up.

        Renewable, Arbitration and Free agency refer to the contract eligibility of your players. I'll try to explain in layman's terms, but this is where you might get tripped up.

        For the first 3 years of a player's service in the majors, their contracts are known as renewable, unless they fall under the super 2 rule, which is a long and complicated rule that states that exceptional players (as judged by certain stats and league averages) are only required to serve 2 renewable contract years. What this means is that during those 3 (or 2) years the team and the player can still agree on a contract the same as any other player (including multi-year contracts), but the player cannot enter free agency and the team has the right to unilaterally renew the contract for as low as 75% of the previous year (this is done in the weeks before spring training and cannot be done at any other time).

        Unless the player is an absolute blue chip stud and you want to pay a little bit more now to save some money later, it's best to just sign renewable players to one year contracts until the last year of renewability at least. Players demands will be reasonable because they know you can just unilaterally renew the contract if they are greedy. Only after a team chooses not to renew a player can they be on that year's free agency list.

        After the renewable years are over, a player has to go through arbitration. Again, you can offer a regular contract during any signing phase (including multi-year contracts) but if no contract is agreed upon before free agency opens up to players not offered arbitration (happens in November I believe) then the team must tender an arbitration offer in the form of a one year contract. The amount can be anything the team wants. The player then counters with what they perceive their value to be in the form of another one year contract. The two parties can continue to negotiate just like any other player on a contract (still including multi-year deals) and the player will not hit free agency. An arbitration date is set for the two parties in the early parts of the next year. If no contract is agreed upon, then the two arbitration values are brought before a third party arbiter, who then selects which of the two values are more appropriate for the player in question.

        The team then only has two choices: pay the arbitration value set by the arbiter in the form of a one year contract, or let the player become a free agent. This is true even if the arbiter sides with the team in the arbitration.

        Free agents can be tenured during the 5 days of exclusive negotiations before free agency opens up if they spent the entire season on your team (so a trade deadline rental cannot be tenured an offer). Tenured offers are in the form of a 1 year contract and are set by the league and are quite high, so you only want to use this on your superstars. If the players accepts the offer, it's a contract, but if they reject it and sign with another team, you'll get a draft pick in one of the compensation rounds in the next draft.

        You can sign any player out of free agency, including ones you let go instead of renewing, didn't offer arbitration, or stars who didn't sign with you before the 5 days were up and rejected your tenured offer.

        See? Perfectly sane.
        Spoiler
        Last edited by TheWarmWind; 07-01-2020, 09:42 PM.

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        • TheWarmWind
          MVP
          • Apr 2015
          • 2620

          #19
          Re: Worth the Upgrade?

          Something else worth mentioning is that this is based on service time alone. Multi-year deals will burn through a player's renewable and arbitration years (AKA team control years).

          Comment

          • Mackrel829
            MVP
            • Mar 2019
            • 1261

            #20
            Re: Worth the Upgrade?

            That’s mental.

            You did a great job of explaining it though. Thanks a lot for taking the time!

            Comment

            • TheWarmWind
              MVP
              • Apr 2015
              • 2620

              #21
              Re: Worth the Upgrade?

              Originally posted by Mackrel829
              That’s mental.

              You did a great job of explaining it though. Thanks a lot for taking the time!
              Just wait until you find out about roster rules.

              Edit: you know what, maybe I should just make a contracts and rosters guide. I reread my post and there are a few points that could use even more clarification.
              Last edited by TheWarmWind; 07-02-2020, 09:23 AM.

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