What age does player development stop in franchise?
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Re: What age does player development stop in franchise?
The system is incredibly well-done, especially if you're using a good, balanced roster.Play the games you love, not the games you want to love. -
Re: What age does player development stop in franchise?
There is no easy answer for this. It is a law of averages.
On average player start to show signs of regression around 29-31 and it starts to be more noticeable at 32.
This is a rough average.
Players tend to consistently grow until around 28 or they reach their potential.
Performance can also have an impact and slow down regression.
My general rule of thumb is that I do not sign anyone to a big multi year contract that will take them past their age 34 year as that is when the regression generally shows the most.
Though I have seen players not regress until around 35 or so if they have solid all around numbers.
Like I said there is a lot of leeway here. As an example in my 30 year sim franchise last night I had a player who turned 28 at years end regress by about 5 overall after having a decent year. I had another player on the same team turn 31 and was second in MVP voting and he grew 1 point in potential and 4 in overall and is now rated 90 without morale changes with an 87 potential.
That is the thing with progression. It is partially based on performance and partially based on age and randomness. Potential has a little involvement in growth but has no impact in regression.Last edited by Funkycorm; 07-14-2020, 09:10 AM.Funkycorm
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Re: What age does player development stop in franchise?
There is no easy answer for this. It is a law of averages.
On average player start to show signs of regression around 29-31 and it starts to be more noticeable at 32.
This is a rough average.
Players tend to consistently grow until around 28 or they reach their potential.
Performance can also have an impact and slow down regression.
My general rule of thumb is that I do not sign anyone to a big multi year contract that will take them past their age 34 year as that is when the regression generally shows the most.
Though I have seen players not regress until around 35 or so if they have solid all around numbers.
Like I said there is a lot of leeway here. As an example in my 30 year sim franchise last night I had a player who turned 28 at years end regress by about 5 overall after having a decent year. I had another player on the same team turn 31 and was second in MVP voting and he grew 1 point in potential and 4 in overall and is now rated 90 without morale changes with an 87 potential.
That is the thing with progression. It is partially based on performance and partially based on age and randomness. Potential has a little involvement in growth but has no impact in regression.Comment
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