Budget Help

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  • reyes the roof
    Hall Of Fame
    • Mar 2009
    • 11526

    #1

    Budget Help

    I’m completely lost when it comes to my franchise budget. I’ve purchased $8 million of extra budget that goes right in the bank, my bank has a total of $13.7 million and the view budget tab shows I have $22.71 million remaining budget and that I can sign players up to the annual value of my remaining budget. I tried making a trade where I’d be adding $3 million to my payroll and it says it can’t be made due to budgetary constraints. What am I not understanding here? I have $22 million of remaining budget and it won’t let me add three million to my payroll
  • Ace2734
    Rookie
    • Aug 2015
    • 437

    #2
    Re: Budget Help

    I spent a long time trying to figure out the budget system. I understand it’s on some sort of weekly algorithm but it still never made sense to me.

    In my most recent franchise (2 years ago), I turned off budget and now do the math myself by looking at real-life numbers, specifically the luxury tax.


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    • countryboy
      Growing pains
      • Sep 2003
      • 52789

      #3
      Re: Budget Help

      During the offseason the game sets aside X amount of payroll so that you can sign your contract renewable players and arbitration eligible players. It's frustrating as all get out, but its the games way of ensuring you can field the minimum number of players required.

      Also, it could be the CPU team isn't doing the trade due to budgetary constraints.
      I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

      I miss the old days of Operation Sports :(


      Louisville Cardinals/St.Louis Cardinals

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      • reyes the roof
        Hall Of Fame
        • Mar 2009
        • 11526

        #4
        Re: Budget Help

        I’ve messed around with this for a bit and I don’t like throwing this word around but I feel like there is a bug with the trading budgets. The budget constraint was definitely on my side because I was taking on more salary than the cpu. Then as an experiment I was able to sign a free agent to a one year $7 million deal. I had the budget to add $7 million with a free agent deal but I couldn’t add $3 million in the trade I attempted. I finally got the trade to go through when I threw in someone with a $1.5 million salary to balance things out more financially.

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        • tabarnes19_SDS
          Game Designer
          • Feb 2003
          • 3084

          #5
          Re: Budget Help

          I have always been the biggest proponent of having budgets to reflect realism, but I gave up on that this year.

          I turned them off to see more trades. The way the budgets and trade engine are setup they value players on perceived value and since logic was never changed with real contracts that messed with trades. MLB is not like the NBA where we have to match salaries to make a trade.

          The changes made to budgets were a poor design choice when the talk was to make franchise more accessible. Making salaries and budgets both weekly and yearly was overly complex. When people discuss salaries in major sports is money per year. I'm hoping they scratch that and revert back to what they had before and have budget increases/decreases based on performance.

          Sent from my SM-N986U using Tapatalk

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          • TheWarmWind
            MVP
            • Apr 2015
            • 2620

            #6
            Re: Budget Help

            If it's still the same way as it was in 12, turning budgets off only effects trades. Free agency will still be effected by budgets.

            I have no real idea though. I've been playing the same save since 2014 and haven't really tested these things in a while.

            Sent from my Pixel 3 using Operation Sports mobile app

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            • zippy2212
              MVP
              • Jun 2008
              • 1095

              #7
              Re: Budget Help

              This is really one of my biggest pet peeves with Franchise mode. Why can I sign a $30 million free agent contract during the season but I can't add $15 million in a trade. It makes no sense and truly does hurt the immersion.

              My house rule is I won't surpass the luxury tax threshold anyway but if it says I have 30 million in remaining budget I shouldn't be told I can't make a trade due to budgetary constraints.

              Sent from my SM-G960U using Operation Sports mobile app

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              • tessl
                All Star
                • Apr 2007
                • 5685

                #8
                Re: Budget Help

                There was an effort to complicate the game a few years ago. Scouting the player progression are now vague and I still haven't figured out the new budget system.

                It used to be simple. After each season you got a percentage increase or decrease or no change and you could easily see how much money you had to spend. Now it's like reading tea leaves.

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                • Caulfield
                  Hall Of Fame
                  • Apr 2011
                  • 10986

                  #9
                  Re: Budget Help

                  Originally posted by tessl
                  There was an effort to complicate the game a few years ago. Scouting the player progression are now vague and I still haven't figured out the new budget system.

                  It used to be simple. After each season you got a percentage increase or decrease or no change and you could easily see how much money you had to spend. Now it's like reading tea leaves.
                  it's still simple: you multiply X time Y squared then divide by pı (but first you guesstimate how many Friday's are in a 6 month season), then if the tea leaves say Uranus is in the house of the rising sun, then you have Dodger money. but if you're fortune cookie says ‘‘a sucker's born every inning’’ then you have Marlin money.
                  OSFM23 - Building Better Baseball - OSFM23

                  A Work in Progress

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                  • tessl
                    All Star
                    • Apr 2007
                    • 5685

                    #10
                    Re: Budget Help

                    Originally posted by Caulfield
                    it's still simple: you multiply X time Y squared then divide by pı (but first you guesstimate how many Friday's are in a 6 month season), then if the tea leaves say Uranus is in the house of the rising sun, then you have Dodger money. but if you're fortune cookie says ‘‘a sucker's born every inning’’ then you have Marlin money.
                    That's the best explanation I've seen. Scouting is similar. Why a scale of 80? All it does is confuse things.

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                    • Funkycorm
                      Cleveland Baseball Guru
                      • Nov 2016
                      • 3159

                      #11
                      Re: Budget Help

                      Originally posted by tessl
                      That's the best explanation I've seen. Scouting is similar. Why a scale of 80? All it does is confuse things.
                      It uses the scouting grades that are used in real baseball. 80 is best of the best, perennial MVP with a 50 being your average player score.

                      It is not meant to be overall or exact potential.

                      If you google mlb scouting grades there are a bunch of good reads on the topic.
                      Funkycorm

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                      • Armor and Sword
                        The Lama
                        • Sep 2010
                        • 21794

                        #12
                        Re: Budget Help

                        Originally posted by tessl
                        That's the best explanation I've seen. Scouting is similar. Why a scale of 80? All it does is confuse things.


                        Actually it does not. The 80/20 scale is the standard in all baseball scouting.

                        And the scale is simply explained on the left of the player you are scouting.

                        I mean it is totally self explanatory.

                        80 is elite
                        70 is very good
                        60 above average
                        50 is the average major leaguer
                        40 and below you approaching mlb scrub levels and career minor leaguers.




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                        • Caulfield
                          Hall Of Fame
                          • Apr 2011
                          • 10986

                          #13
                          Re: Budget Help

                          Originally posted by Funkycorm
                          It uses the scouting grades that are used in real baseball. 80 is best of the best, perennial MVP with a 50 being your average player score.

                          It is not meant to be overall or exact potential.

                          If you google mlb scouting grades there are a bunch of good reads on the topic.
                          it used to be ‘‘40 is the new 30’’, but that's been replaced with ‘‘80 is the new 100’’ lol
                          OSFM23 - Building Better Baseball - OSFM23

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                          • tessl
                            All Star
                            • Apr 2007
                            • 5685

                            #14
                            Re: Budget Help

                            Originally posted by Funkycorm
                            It uses the scouting grades that are used in real baseball. 80 is best of the best, perennial MVP with a 50 being your average player score.

                            It is not meant to be overall or exact potential.

                            If you google mlb scouting grades there are a bunch of good reads on the topic.
                            Right - except the attributes are a scale of 1-100.

                            When you are looking to acquire a player in a trade do you convert the attributes to a scale of 80? It's goofy to have attributes on one scale and scouting on a different scale. It makes the game unnecessarily complicated.

                            Similar to the suggestion the acted on to make the ball curve when it gets near a foul line. Ball to center field doesn't curve. Ball to right center doesn't curve. Ball to left center doesn't curve. Ball to straight away right doesn't curve. Ball to straight away left doesn't curve. Ball gets with 50 to 75 feet of the foul line and a giant magnet makes the ball curve. It makes the game look goofy.

                            My theory is the developers get bored for stuff to do so they add this kind of thing.

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                            • Funkycorm
                              Cleveland Baseball Guru
                              • Nov 2016
                              • 3159

                              #15
                              Re: Budget Help

                              Originally posted by tessl
                              Right - except the attributes are a scale of 1-100.

                              When you are looking to acquire a player in a trade do you convert the attributes to a scale of 80? It's goofy to have attributes on one scale and scouting on a different scale. It makes the game unnecessarily complicated.

                              Similar to the suggestion the acted on to make the ball curve when it gets near a foul line. Ball to center field doesn't curve. Ball to right center doesn't curve. Ball to left center doesn't curve. Ball to straight away right doesn't curve. Ball to straight away left doesn't curve. Ball gets with 50 to 75 feet of the foul line and a giant magnet makes the ball curve. It makes the game look goofy.

                              My theory is the developers get bored for stuff to do so they add this kind of thing.
                              There is no conversion to any MLB player or any player once they are on your team or in your system.

                              Part of the confusion is that the 80/20 scale is used in real life scouting and that all prospects are graded on it before they hit the MLB level. Real players don't have attribute ratings in real life so there are aspects of all sports games that are not in real life.

                              In the game, the scouting grade scales are only applied to the draft itself. Once the draft is over, they have normal in game ratings and the scouting grade means nothing. Where as in real baseball they are graded on a regular basis until they hit the majors.

                              In the game, think of an 80 potential scout grade as a perennial all star or MVP candidate if they reach their true potential. Aka, potential 94 or more. Think of a 50 potential grade translating to a potential around 74, which is the average major league player in this game or should be at least.

                              In the end, because it is a game and we have limited rosters amongst other things, player attributes take over once a player is drafted. If this were real baseball they would be assigned scout grades based on their potential, age, and skill set.

                              Fixing the draft and fixing progression and regression will help this whole system be better.

                              I know this is a long complicated response but hopefully this clarifies things a bit for you.
                              Funkycorm

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