MLB The Show 21 Franchise Mode - 5 Most Important Additions and What's Still Missing

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  • ped3328
    Rookie
    • Feb 2009
    • 373

    #31
    Re: MLB The Show 21 Franchise Mode - 5 Most Important Additions and What's Still Miss

    Originally posted by ChaseB
    If you enjoy it, give it a thumbs up and maybe subscribe to us on YouTube as well. If you want to comment either there or here on OS, that would also be dope.

    All the support on our videos lately is majorly appreciated.
    The different charts pertaining to Franchise are very colorful and much easier to read than the PS4 versions of the last few years, which carry black scripts on white backgound. It's really hard on the eyes. Here's my question: do the Franchise charts we see on that presentation apply to the PS4 version as well?
    Thnak you in advance for your response.

    Comment

    • Red_Ted_is_back
      Rookie
      • Jun 2019
      • 236

      #32
      Re: MLB The Show 21 Franchise Mode - 5 Most Important Additions and What's Still Miss

      Critical situations are still in the game; toggleable in the menu. See feature premiere at 2:50 in.


      Sent from my iPhone using Operation Sports
      Check out youtube.com/RedTedisback

      Comment

      • tessl
        All Star
        • Apr 2007
        • 5685

        #33
        Re: MLB The Show 21 Franchise Mode - 5 Most Important Additions and What's Still Miss

        As a franchise player I don't see a reason to buy mlbts21 unless it's for create a ballpark and since I don't own a ps5 that isn't going to happen in the immediate future but I'll comment on the video.

        The changes in menus are not as important to me as structural changes. It is good to see milb stats will be readily available on the player card. That's an improvement.

        Basing value on WAR I disagree with because WAR is a convoluted way to determine player worth based upon a contrived value assigned to each position defensively. The other change is performance making up 25% of trade value.

        Those two things could make it easier - not harder - to rip off the cpu in trades.

        Corner outfield and first base traditionally is where teams hide a poor fielder with a big bat. Now a top defensive corner outfielder/first baseman with an average bat could be traded for a good hitter?

        Player with solid attributes gets off to a slow start. I can acquire him easier because he is off to a slow start?

        I don't see this making trades more realistic but I won't know until I get a ps5 which isn't going to happen any time soon. Maybe the developers will send me a free ps5 so I can test the build-a-stadium feature for them :-) .
        Last edited by tessl; 04-05-2021, 10:50 AM.

        Comment

        • Caulfield
          Hall Of Fame
          • Apr 2011
          • 10986

          #34
          Re: MLB The Show 21 Franchise Mode - 5 Most Important Additions and What's Still Miss

          Originally posted by tessl
          As a franchise player I don't see a reason to buy mlbts21 unless it's for create a ballpark and since I don't own a ps5 that isn't going to happen in the immediate future but I'll comment on the video.

          The changes in menus are not as important to me as structural changes. It is good to see milb stats will be readily available on the player card. That's an improvement.

          Basing value on WAR I disagree with because WAR is a convoluted way to determine player worth based upon a contrived value assigned to each position defensively. The other change is performance making up 25% of trade value.

          Those two things could make it easier - not harder - to rip off the cpu in trades.

          Corner outfield and first base traditionally is where teams hide a poor fielder with a big bat. Now a top defensive corner outfielder/first baseman with an average bat could be traded for a good hitter?

          Player with solid attributes gets off to a slow start. I can acquire him easier because he is off to a slow start?

          I don't see this making trades more realistic but I won't know until I get a ps5 which isn't going to happen any time soon. Maybe the developers will send me a free ps5 so I can test the build-a-stadium feature them :-) .
          you can bet anything we can do to exploit the cpu in a trade, we'll figure it out quick enough lol
          I just hope the Studio had time to do plenty of testing, taking advantage of some of the more devious minds double lol
          OSFM23 - Building Better Baseball - OSFM23

          A Work in Progress

          Comment

          • SmashMan
            All Star
            • Dec 2004
            • 9734

            #35
            Re: MLB The Show 21 Franchise Mode - 5 Most Important Additions and What's Still Miss

            Originally posted by tessl
            The other change is performance making up 25% of trade value.

            Those two things could make it easier - not harder - to rip off the cpu in trades.

            Corner outfield and first base traditionally is where teams hide a poor fielder with a big bat. Now a top defensive corner outfielder/first baseman with an average bat could be traded for a good hitter?

            Player with solid attributes gets off to a slow start. I can acquire him easier because he is off to a slow start?
            Why assume that performance being 25% of the calculation will consistently overrule the other 75%, specifically the 50% that says that a fielder that’s underperforming still has those good attributes?

            Comment

            • douggoud
              Rookie
              • Feb 2010
              • 473

              #36
              Re: MLB The Show 21 Franchise Mode - 5 Most Important Additions and What's Still Miss

              Originally posted by TheBleedingRed21
              As much as I would love it, I’m sure you guys understand why franchise mode will never come close to being like OOTP.

              OOTP caters to a very niche group. The Show has a MUCH broader audience and just wouldn’t make sense to do that. They have to accommodate as much demographics as possible, OOTP, not so much given it’s for a very specific audience.
              You know I did say I'd want it as a dream. I'm more than aware The Show will never be OOTP with gameplay. You're preaching to the choir in that regard.

              There are definitely things the dev team can do going forward to improve the mode. I'm content with the mode for the time being, but it absolutely needs simprovements going forward. And again, I'm sure we'll start to see more going forward since they can expect more sales going forward with Xbox being added to the fold, and in turn should be able to get more people to the team. If my memory serves me right they only have one guy working on franchise mode. Just one guy. They need a few more than that and I imagine they'll be able to. But we'll see hahaha
              R.I.P. Rory Markas, Nick Adenhart and Tyler Skaggs

              "All Angels Go To Heaven"

              Comment

              • ped3328
                Rookie
                • Feb 2009
                • 373

                #37
                Re: MLB The Show 21 Franchise Mode - 5 Most Important Additions and What's Still Miss

                Originally posted by Red_Ted_is_back
                Critical situations are still in the game; toggleable in the menu. See feature premiere at 2:50 in.


                Sent from my iPhone using Operation Sports
                Speaking of menues, I sure hope SDS changed the black script on white background to something easier to read. It's an eye killer.

                Comment

                • tessl
                  All Star
                  • Apr 2007
                  • 5685

                  #38
                  Re: MLB The Show 21 Franchise Mode - 5 Most Important Additions and What's Still Miss

                  Originally posted by Caulfield
                  you can bet anything we can do to exploit the cpu in a trade, we'll figure it out quick enough lol
                  I just hope the Studio had time to do plenty of testing, taking advantage of some of the more devious minds double lol
                  I use strict self imposed trade restrictions because I discovered long ago with high heat 2002 that winning as a result of ripping off the cpu isn't gratifying.

                  Comment

                  • tessl
                    All Star
                    • Apr 2007
                    • 5685

                    #39
                    Re: MLB The Show 21 Franchise Mode - 5 Most Important Additions and What's Still Miss

                    Originally posted by SmashMan
                    Why assume that performance being 25% of the calculation will consistently overrule the other 75%, specifically the 50% that says that a fielder that’s underperforming still has those good attributes?
                    I didn't assert the 24% would "overrule" the 75%. I asserted the 25% will impact overall value and cause a player with good attributes to be easier to acquire in a trade if that player is in a slump. Most players in MLB go through slumps from time to time.

                    I seems like a way to make it easier to rip off the cpu in a trade as is using WAR to determine value.

                    Comment

                    • MattyIce
                      Pro
                      • Apr 2012
                      • 973

                      #40
                      Re: MLB The Show 21 Franchise Mode - 5 Most Important Additions and What's Still Miss

                      I would love to see the stamina/durability formula re-worked.

                      In my own experiences it is very difficult to get a player 155+ games started. After about 10 days the players energy is worn down and they don't perform as well. On paper this may seem true but I just believe the attributes are effected a little too much. I feel like I am hurting my team by leaving Arenado and Goldy in the lineup on days when they have low stamina. 8-9 games in to the season should not result in my players being this worn down. I just feel like they fatigue too quickly per game.

                      I'm sure I am not the only one in this camp.
                      Swamp Kings Pt II | Florida Gators Dynasty | CFB 25

                      Comment

                      • SmashMan
                        All Star
                        • Dec 2004
                        • 9734

                        #41
                        Re: MLB The Show 21 Franchise Mode - 5 Most Important Additions and What's Still Miss

                        Originally posted by tessl
                        I didn't assert the 24% would "overrule" the 75%. I asserted the 25% will impact overall value and cause a player with good attributes to be easier to acquire in a trade if that player is in a slump. Most players in MLB go through slumps from time to time.
                        Easier than when, specifically? Than if he was playing to his max ratings? Does it not make sense that a player who is underperforming would be easier to acquire than one who is playing to his high attributes or even overperforming?

                        That's probably why the player's value isn't rated entirely on performance though, and the attributes have twice the impact. So the game can look and say "this guy's playing pretty well, but he's still not the best" or "his stats are down, but his power is still 85+", etc.

                        Originally posted by tessl
                        I seems like a way to make it easier to rip off the cpu in a trade as is using WAR to determine value.
                        So just...don't rip off the CPU? The game should obviously have logic to building a team and not just accept any dumb offer (and we won't truly be able to judge any of the new logic they claim until release), but if someone really wants to rip off the CPU in their offline game, who cares? Not hurting anyone.

                        I don't have any rules for myself beyond "does this seem fair?" (which varies from trade to trade) so maybe there's more to it than that, but if someone decides they want to rip off the CPU...

                        Comment

                        • esmeet7
                          Rookie
                          • Feb 2007
                          • 135

                          #42
                          Re: MLB The Show 21 Franchise Mode - 5 Most Important Additions and What's Still Miss

                          IMO, the best value-add option to include in Franchise in the future is an Expansion Mode (with division realignment). -- Allowing users to create a new team from scratch with a realistic expansion draft (i.e., each existing team would protect a certain number of players), design a new ballpark, design logos and uniforms, build a minor-league system over several seasons, and to compete with "your team" in a realistic MLB setting brings all of the best aspects of the game together. -- If desired, the developers could even allow you to bring your RTTS player into the Expansion Mode so you could create the first legend for a new team.

                          For me, this is the biggest value-add addition they could put in the game.

                          Comment

                          • moTIGS
                            Pro
                            • Jun 2003
                            • 569

                            #43
                            Re: MLB The Show 21 Franchise Mode - 5 Most Important Additions and What's Still Miss

                            The one thing I really care about is prospect generation/development.

                            It looks in this video like Tatis has a 95 overall rating. In my experience, it's basically impossible to draft/develop a guy like that in the game. With my current franchise (just fired up for the first time in a long time), I have a 23-year-old 2B with an 87 overall rating. He came in with about the best attributes a rookie could have at 19 years old, and after three years of killing it in AA and AAA then having a great rookie year, that's his rating.

                            Prior to him, my best rookie came in as a 75 overall, 95 potential, 21 years old. By 24, he was a 96, comparable to Tatis (but two years older). He's the only player of that level that I've seen in the entire league over 14 seasons, and I only got him because I restarted the initial franchise about two dozen times until I found a draft class with a cornerstone first pick I was happy with (rebuilding the Royals).

                            My experience might not match everyone else's, and admittedly, I'm still playing 19 (from what I read, these things weren't touched in 20). But if I can't draft a few stars and build around them, I lose interest. No franchise mode is fun to play for several seasons if the existing stars get older/worse and the generated prospects are never as good.

                            Comment

                            • baseballmad
                              Rookie
                              • Mar 2012
                              • 58

                              #44
                              Re: MLB The Show 21 Franchise Mode - 5 Most Important Additions and What's Still Miss

                              I'm sure they have the ability to add expanded rosters and changing schedules to the next gen eventually and with those, you get more realistic and increased injury expansion, but with MLBTS team its always about holding back on something that attracts sales the following year. So these things and more will be introduced in stages and years to come.
                              OOTP have almost reached their pinnacle of full game management coverage and are now increasing their gameplay graphics each year to attract a wider audience. That and current roster and rule changes is basically all they have left to expand upon.
                              The Show team went with 'design a stadium' this year as their BIG sell, but there must be a lot more in the pipeline, as they like to plan years ahead.
                              They have to introduce at a steady pace to invoke interest in the next years and beyond, game.
                              Their only problem with this, is that an aging fanbase, eventually reaches a time, when waiting for the ultimate in programming becomes 'a wait too long' and what they gain from a younger interested fanbase, they lose in an ever aging current baseball fanatic, that wishes their fingers and brain were as fast as they were twenty years ago ......

                              Comment

                              • Funkycorm
                                Cleveland Baseball Guru
                                • Nov 2016
                                • 3159

                                #45
                                Re: MLB The Show 21 Franchise Mode - 5 Most Important Additions and What's Still Miss

                                If they add one thing it should be expanded rosters down the road. Give us 120 player rosters.

                                Doing this will require adding to the draft rounds, improve progression and regression, and give us more control over our franchise.

                                One thing fixes many.
                                Funkycorm

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