Not enough data space for Created Stadiums

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  • Endorphinrush3000
    Rookie
    • Nov 2019
    • 154

    #1

    Not enough data space for Created Stadiums

    To make a ballpark truly unique there is not enough room. Not sure how it all works but I keep running into issues with the 100% limitations. If there was an ability to make say 10 parks with all the bells and whistles vs 30 at this amount of room I think I'd speak for majority when I say I'd take the 10 flushed out creation freedom parks

    Sent from my LM-G900 using Operation Sports mobile app
  • ChaseB
    #BringBackFaceuary
    • Oct 2003
    • 9844

    #2
    Re: Not enough data space for Created Stadiums

    Originally posted by Endorphinrush3000
    To make a ballpark truly unique there is not enough room. Not sure how it all works but I keep running into issues with the 100% limitations. If there was an ability to make say 10 parks with all the bells and whistles vs 30 at this amount of room I think I'd speak for majority when I say I'd take the 10 flushed out creation freedom parks

    Sent from my LM-G900 using Operation Sports mobile app
    I think it's a memory issue if you load up a park to X amount. Don't think it has much to do with the specific totality of all stadiums, rather just how much memory all the assets suck up. My guess is they'll continue to optimize in the future and you'll be able to add more as they figure out better ways to handle all the individual objects.
    I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

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    • Endorphinrush3000
      Rookie
      • Nov 2019
      • 154

      #3
      Re: Not enough data space for Created Stadiums

      Originally posted by ChaseB
      I think it's a memory issue if you load up a park to X amount. Don't think it has much to do with the specific totality of all stadiums, rather just how much memory all the assets suck up. My guess is they'll continue to optimize in the future and you'll be able to add more as they figure out better ways to handle all the individual objects.
      It is decent I was just surprised how quick it can fill up after working on a Section with props

      Sent from my LM-G900 using Operation Sports mobile app

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      • Caulfield
        Hall Of Fame
        • Apr 2011
        • 10986

        #4
        Re: Not enough data space for Created Stadiums

        so what exactly do the 4 icons at the top right of the screen represent?
        OSFM23 - Building Better Baseball - OSFM23

        A Work in Progress

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        • MLB14
          Pro
          • May 2014
          • 636

          #5
          Re: Not enough data space for Created Stadiums

          I don't know how they handle collision detection. I would hope it's better than how I do it in my home run derby game, BUT if they put all the surfaces of an object (all the stuff you added to your stadium) in an array and while the ball is batted the engine has to cycle through that array (using a raycast routine) to determine where/when the ball will hit something then that would have a pretty strict limit on objects and stuff.

          I do it that way cause I'm not a professional, but it works. I don't believe it's the most efficient way to do it though.

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          • JTommy67
            Pro
            • Jul 2012
            • 598

            #6
            Re: Not enough data space for Created Stadiums

            Strange. I just finished a stadium where I was at 103% of my memory budget, but everything saved and loaded up fine in exhibition mode.

            I was at 99% and then changed the distant scenery and that put me over. Perhaps the "budget" is merely a guide to ensure your stadium achieves acceptable framerates.

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