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Player morale
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Player morale
I’m hoping I’m just overlooking this but are we still able to see what exactly is causing morale to be good or bad? You can see if they are happy or sad on the roster screen but I can’t find where to see why. I know in years past there’s been a screen that shows they’re happy/sad about batting position, being on a competitive team, performance, etc.
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Re: Player morale
<strike>As far as I know you cant see it anymore. I believe they removed it from having an effect when simming but it still does stuff in game. So not sure why we cant see what they want now.</strike>
NVM I guess it only gives a slight effect on contract negotiations now. No in game ratings changes.
as well as player morale now having a slight boost inside contract negotiations. However, player morale will not impact in-game player ratings anymore.Last edited by HozAndMoose; 04-22-2021, 10:16 PM. -
Player morale
As far as I know you cant see it anymore. I believe they removed it from having an effect when simming but it still does stuff in game. So not sure why we cant see what they want now.
NVM I guess it only gives a slight effect on contract negotiations now. No in game ratings changes.
Where does it say that it no longer effects ratings in game and that it only effects contract negotiations? I’m not doubting, but I just like to see concrete proof.
I’m very close to going back to MLB 20 and if we can’t see morale and it effects ratings like it has in the past that may be the last straw.
Edit: never mind, I didn’t see your link. Ha.
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Re: Player morale
Where does it say that it no longer effects ratings in game and that it only effects contract negotiations? I’m not doubting, but I just like to see concrete proof.
I’m very close to going back to MLB 20 and if we can’t see morale and it effects ratings like it has in the past that may be the last straw.
Edit: never mind, I didn’t see your link. Ha.
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If only effects contracts. They removed
It from having any effect to actual performance on the diamond.
And while it had some quirks....instead of expanding on and improving it.....they simply cut it out from that aspect.
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Re: Player morale
Where does it say that it no longer effects ratings in game and that it only effects contract negotiations? I’m not doubting, but I just like to see concrete proof.
I’m very close to going back to MLB 20 and if we can’t see morale and it effects ratings like it has in the past that may be the last straw.
Edit: never mind, I didn’t see your link. Ha.
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It's a double edged sword. It added some personality to players but was poorly fleshed out at times especially with its impact on ratings which impacted roster management.
Personally, I am thrilled it no longer impacts ratings but is now feels half hearted in that it impacts only negotiations to a point...Funkycorm
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Re: Player morale
I actually miss it. I wish it would have been expanded on rather than removed. Ratings are only a way to visualize ability or skills.
Having ratings fluctuate, imo added a realistic element. Players that are upset dont play as well as those that are happy.
Ratings increase/decrease based on performance. In real life does a players power potential increase because he hit 10 more homeruns this year or because his strength increased by maturing or weights?
How do we know how it affects contract negotiations? There is no longer a way to see if a player is looking for compatriots, close to home etc...
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Re: Player morale
Personally, I never liked the way it was implemented. First of all, I disagree that unhappy players universally perform worse in real life. Kris Bryant was MVP in 2016 while having a grievance pending against the Cubs for how they handled his service time when he first came up.
Second, it had weird quirks that didn't make much sense. Guys who wanted a star role would be unhappy if you bat them 2nd in the order, a spot that usually features one of the team's best hitters.Comment
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Re: Player morale
They said it did during one of the prerelease streams.
Personally, I never liked the way it was implemented. First of all, I disagree that unhappy players universally perform worse in real life. Kris Bryant was MVP in 2016 while having a grievance pending against the Cubs for how they handled his service time when he first came up.
Second, it had weird quirks that didn't make much sense. Guys who wanted a star role would be unhappy if you bat them 2nd in the order, a spot that usually features one of the team's best hitters.
As far as contract things go. If a player crossed their 3.000 service mark during the season and we signed to a 1 year deal that they were happy with during the off-season they now magically are annoyed and their rating would drop. Sure I know that guy is still good and won't change his status to bench or whatever but with the subpar roster AI of the CPU, they may now bench that player and replace him with a player who is one higher overall but not as good because they have a rating boost from morale.
That was a long sentence but the point is that morale impacting overall rating had impacts on long term roster building.
I am all for there being a personality behind players and having morale helped that a bit but the benefits of roster building not being impacted is a big bonus for me. Now just give me expanded rosters lolFunkycorm
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Re: Player morale
They said it did during one of the prerelease streams.
Personally, I never liked the way it was implemented. First of all, I disagree that unhappy players universally perform worse in real life. Kris Bryant was MVP in 2016 while having a grievance pending against the Cubs for how they handled his service time when he first came up.
Second, it had weird quirks that didn't make much sense. Guys who wanted a star role would be unhappy if you bat them 2nd in the order, a spot that usually features one of the team's best hitters.
This goes right back to the point TBarnes and many of us have made. They never would tweak, tune or improve elements they added to franchise mode despite our repeated messages to them and telling them over and over and over what needed to be improved with features that were already there.
It was like talking to a deaf ear. And this is where a lot of the frustration has come from the Franchise community.
And rightfully so.
Extremely disappointing how this has transpired and further evidence of a certain segment of the community being ignored. Franchise mode has a ton of potential if they would have just improved and expanded what is already there.
But no.....it simply has not been done. And in fact features are being removed...far more than being added. It is pretty obvious.
The PS4 era saw a lot of cool little features being added (and some removed as well too)....but never ever touched or improved. It was like throwing cheap bones and scraps to franchise players instead of fully cooked to order plate of steak and potatoes.Last edited by Armor and Sword; 04-23-2021, 01:41 PM.Now Playing on PS5:
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Re: Player morale
Yeah if a batter hit second, it would ding their rating if they weren't happy elsewhere. Usually I ended up giving them a bit more money but still.
As far as contract things go. If a player crossed their 3.000 service mark during the season and we signed to a 1 year deal that they were happy with during the off-season they now magically are annoyed and their rating would drop. Sure I know that guy is still good and won't change his status to bench or whatever but with the subpar roster AI of the CPU, they may now bench that player and replace him with a player who is one higher overall but not as good because they have a rating boost from morale.
That was a long sentence but the point is that morale impacting overall rating had impacts on long term roster building.
I am all for there being a personality behind players and having morale helped that a bit but the benefits of roster building not being impacted is a big bonus for me. Now just give me expanded rosters lol
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Re: Player morale
They said it did during one of the prerelease streams.
Personally, I never liked the way it was implemented. First of all, I disagree that unhappy players universally perform worse in real life. Kris Bryant was MVP in 2016 while having a grievance pending against the Cubs for how they handled his service time when he first came up.
Second, it had weird quirks that didn't make much sense. Guys who wanted a star role would be unhappy if you bat them 2nd in the order, a spot that usually features one of the team's best hitters.
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Re: Player morale
Right? I know. A man can dream.
The sad thing about this is that their "expanded" rosters to 93 actually proved to a point that it improves a few things like less 80+ overall players in free agency. None technically 10 years in with my roster edits at the beginning.
But with even 10 more slots it would get those 75+ players who may be older but can still contribute out of free agency. One of my biggest peeves about the series in general.
I know we will never get any of our wishlist items. Yeah stadium creator. Cool and all but no... I consider myself a good creator in building games and it has so much to be desired. I am meticulous in games like city skylines but you just can't be with this creator.
I wasn't gonna get 21 but as a gift, I am glad I did for on the field play. It plays a solid game but we all knew it would. That is their bread and butter. Expected nothing less.
But made it clear to the purchaser, aka Mrs funkycorm, that I am done with this series and not getting 22. Not even if y2y returns.
I gave up on RTTS in 21 and am starting a new one on 20 as well where my on field performance actually matters.Last edited by Funkycorm; 04-23-2021, 01:48 PM.Funkycorm
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Re: Player morale
Right, fair enough. I haven't dug into Franchise yet this year I so don't know where if anywhere that info shows up.Comment
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Re: Player morale
I actually miss it. I wish it would have been expanded on rather than removed. Ratings are only a way to visualize ability or skills.
Having ratings fluctuate, imo added a realistic element. Players that are upset dont play as well as those that are happy.
Ratings increase/decrease based on performance. In real life does a players power potential increase because he hit 10 more homeruns this year or because his strength increased by maturing or weights?
How do we know how it affects contract negotiations? There is no longer a way to see if a player is looking for compatriots, close to home etc...
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Re: Player morale
This goes right back to the point TBarnes and many of us have made. They never would tweak, tune or improve elements they added to franchise mode despite our repeated messages to them and telling them over and over and over what needed to be improved with features that were already there.
It was like talking to a deaf ear. And this is where a lot of the frustration has come from the Franchise community.
And rightfully so.
Extremely disappointing how this has transpired and further evidence of a certain segment of the community being ignored. Franchise mode has a ton of potential if they would have just improved and expanded what is already there.
But no.....it simply has not been done. And in fact features are being removed...far more than being added. It is pretty obvious.
The PS4 era saw a lot of cool little features being added (and some removed as well too)....but never ever touched or improved. It was like throwing cheap bones and scraps to franchise players instead of fully cooked to order plate of steak and potatoes.
Franchise is being ignored. Hopefully these foundational changes they've touted are actually them telling the truth and the mode sees major changes in the next few releases. And hopefully stadium creator is the first step towards a legitimate expansion mode.
We can dream.
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― PlatoComment
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