Randomizing Prospect Success

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  • jmb5310
    Rookie
    • Jun 2007
    • 18

    #1

    Randomizing Prospect Success

    Correct me if I'm wrong, but I believe that a player hits their potential like 100/100 times, right? Does anyone randomize success of prospects via a roll of the dice app or something?

    Curious to see if anyone has an interesting strategy on how to have prospects miss and how they handle it when a player is supposed to flame out.

    * I tried searching but apparently don't have that privilege, so apologies if it's right in front of my face and I missed it.
  • TheWarmWind
    MVP
    • Apr 2015
    • 2620

    #2
    Re: Randomizing Prospect Success

    Nope, prospects can definitely lose their potential or stall out and never reach it. Prospects can also go beyond their potential and gain potential as well.

    Progression in this game is actually pretty good. It's regression that's a hot pile.

    Sent from my Pixel 3 using Operation Sports mobile app

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    • Therebelyell626
      MVP
      • Mar 2018
      • 2887

      #3
      Re: Randomizing Prospect Success

      Nope, prospects can definitely never reach their potential. Ever since they moved to a production based progression system it’s caused a lot of randomness in prospect development.

      The problem I have noticed is that certain attributes will increase regardless of performance such as fielding. Your prospect can make 100 errors in a season and they will still go up 3-4 attributes in each fielding category. This causes prospects who already have high fielding stats to reach their potential much faster while leaving their hitting stats lagging behind. That’s why it is important to find those prospects with good contact, vision, and discipline stats in the draft. I don’t really care about fielding because it will improve regardless, but if your prospect can’t hit he’ll never get anywhere.

      Also, for some reason, and maybe it’s in my head. But the #2 spot in the lineup is a death sentence regardless of level. I sim a lot and I have run about 10 test franchises since release. Regardless if its AAA, AA, or MLB the number 2 hitter always seems to under perform unless I put a high contact high speed guy in the spot. It’s almost like lineups are running on an old engine instead of an engine that reflects a modern baseball lineup.

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