CPU baserunning aggressiveness

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  • bobeureally27
    Pro
    • Jun 2005
    • 760

    #1

    CPU baserunning aggressiveness

    In the 50+ games I’ve played, a common theme I’ve noticed is that the CPU is way too aggressive on balls hit to the outfield. This results in the CPU often being thrown out by a mile at second base because of trying to stretch a single into a double. Has anyone else noticed this?

    I should note that I play on Legend.


    Sent from my iPhone using Tapatalk
  • shawn306
    Rookie
    • Apr 2016
    • 115

    #2
    Re: CPU baserunning aggressiveness

    what is baserunner speed slider set at ?

    Comment

    • bobeureally27
      Pro
      • Jun 2005
      • 760

      #3
      Re: CPU baserunning aggressiveness

      Originally posted by shawn306
      what is baserunner speed slider set at ?

      Default, but regardless, that wouldn’t impact the aggressiveness—especially if I’m throwing them out by thirty feet.


      Sent from my iPhone using Tapatalk

      Comment

      • bayman
        Rookie
        • Feb 2003
        • 359

        #4
        Re: CPU baserunning aggressiveness

        Are you throwing all your throws to the cutoff? I've yet to see it happen when I throw the ball directly to 2nd.

        Comment

        • countryboy
          Growing pains
          • Sep 2003
          • 52728

          #5
          Re: CPU baserunning aggressiveness

          Originally posted by bobeureally27
          In the 50+ games I’ve played, a common theme I’ve noticed is that the CPU is way too aggressive on balls hit to the outfield. This results in the CPU often being thrown out by a mile at second base because of trying to stretch a single into a double. Has anyone else noticed this?

          I should note that I play on Legend.


          Sent from my iPhone using Tapatalk
          I've seen this happen but not frequently enough for me to be overly concerned about it. I don't know how to quantify how frequently its happening, because its happening infrequently, but it does happen.

          I'm not sure the culprit, but I'm thinking it may have something to do with the routes the fielder is taking to field a ball in the gap or down the line. I have no definitive proof this is the cause, but I've sent this via feedback to SDS to look into for a patch and/or next year and beyond.

          It does feel like a cheap out at times, but given that I get clumsy with my fingers at times running the bases, I consider it a fair trade/draw in outs run into.
          I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

          I miss the old days of Operation Sports :(


          Louisville Cardinals/St.Louis Cardinals

          Comment

          • bobeureally27
            Pro
            • Jun 2005
            • 760

            #6
            Re: CPU baserunning aggressiveness

            Originally posted by bayman
            Are you throwing all your throws to the cutoff? I've yet to see it happen when I throw the ball directly to 2nd.

            It does happen when I throw to the cutoff. I’ve actually gotten caught napping at times. When I’m paying attention, it’s an easy out though.


            Sent from my iPhone using Tapatalk

            Comment

            • bobeureally27
              Pro
              • Jun 2005
              • 760

              #7
              Re: CPU baserunning aggressiveness

              Originally posted by countryboy
              I've seen this happen but not frequently enough for me to be overly concerned about it. I don't know how to quantify how frequently its happening, because its happening infrequently, but it does happen.

              I'm not sure the culprit, but I'm thinking it may have something to do with the routes the fielder is taking to field a ball in the gap or down the line. I have no definitive proof this is the cause, but I've sent this via feedback to SDS to look into for a patch and/or next year and beyond.

              It does feel like a cheap out at times, but given that I get clumsy with my fingers at times running the bases, I consider it a fair trade/draw in outs run into.

              The routes idea makes sense. It also seems to happen when the outfield is playing deep (and therefore has to come way in to field the ball).


              Sent from my iPhone using Tapatalk

              Comment

              • bobeureally27
                Pro
                • Jun 2005
                • 760

                #8
                Re: CPU baserunning aggressiveness

                Originally posted by countryboy
                I've seen this happen but not frequently enough for me to be overly concerned about it. I don't know how to quantify how frequently its happening, because its happening infrequently, but it does happen.

                I'm not sure the culprit, but I'm thinking it may have something to do with the routes the fielder is taking to field a ball in the gap or down the line. I have no definitive proof this is the cause, but I've sent this via feedback to SDS to look into for a patch and/or next year and beyond.

                It does feel like a cheap out at times, but given that I get clumsy with my fingers at times running the bases, I consider it a fair trade/draw in outs run into.


                The routes idea makes sense. It also seems to happen when the outfield is playing deep (and therefore has to come way in to field the ball).


                Sent from my iPhone using Tapatalk

                Comment

                • bcruise
                  Hall Of Fame
                  • Mar 2004
                  • 23274

                  #9
                  Re: CPU baserunning aggressiveness

                  Originally posted by countryboy
                  I've seen this happen but not frequently enough for me to be overly concerned about it. I don't know how to quantify how frequently its happening, because its happening infrequently, but it does happen.

                  I'm not sure the culprit, but I'm thinking it may have something to do with the routes the fielder is taking to field a ball in the gap or down the line. I have no definitive proof this is the cause, but I've sent this via feedback to SDS to look into for a patch and/or next year and beyond.

                  It does feel like a cheap out at times, but given that I get clumsy with my fingers at times running the bases, I consider it a fair trade/draw in outs run into.
                  There's one other part of the defensive equation that's almost taken for granted at this point - the throw. The game's baserunning AI might be anticipating the possibility of an inaccurate throw and weighing that against the fielder's throwing rating to estimate the chance of the runner advancing safely. The problem is, that possibility barely exists on the user side with the throwing interfaces as they are now, because all you have to do to get an accurate throw is hit the green area. You don't even need a perfect throw for that - just get it in the green and the fielder won't have to move except to apply the tag. By contrast, when the user tries to take extra bases and the CPU fielder attempts to throw them out, the chance of a throw that makes the fielder move to get it is much higher. When that happens, more often that not the runner is going to be safe, and it's usually not even considered an error (nor should it be unless it allows the runner another base beyond the one they're running to). When you eliminate that possibility, the User's OF assist chances are going to be imbalanced compared to the CPU's.

                  Since throwing difficulty cannot be adjusted except with the slider (which also affects CPU throws), The only choice I've been left with to make this fair is to play using "Buttons" throwing - where you only press a button to throw to a base and the ratings decide the throw accuracy entirely. Auto fielding/throwing would also be an option, and if you're worried about the routes being taken influencing the outcome of extra base attempts it might be a better option.
                  Last edited by bcruise; 09-15-2021, 06:47 PM.

                  Comment

                  • countryboy
                    Growing pains
                    • Sep 2003
                    • 52728

                    #10
                    Re: CPU baserunning aggressiveness

                    Originally posted by bcruise
                    There's one other part of the defensive equation that's almost taken for granted at this point - the throw. The game's baserunning AI might be anticipating the possibility of an inaccurate throw and weighing that against the fielder's throwing rating to estimate the chance of the runner advancing safely. The problem is, that possibility barely exists on the user side with the throwing interfaces as they are now, because all you have to do to get an accurate throw is hit the green area. You don't even need a perfect throw for that - just get it in the green and the fielder won't have to move except to apply the tag. By contrast, when the user tries to take extra bases and the CPU fielder attempts to throw them out, the chance of a throw that makes the fielder move to get it is much higher. When that happens, more often that not the runner is going to be safe, and it's usually not even considered an error (nor should it be unless it allows the runner another base beyond the one they're running to). When you eliminate that possibility, the User's OF assist chances are going to be imbalanced compared to the CPU's.

                    Since throwing difficulty cannot be adjusted except with the slider (which also affects CPU throws), The only choice I've been left with to make this fair is to play using "Buttons" throwing - where you only press a button to throw to a base and the ratings decide the throw accuracy entirely. Auto fielding/throwing would also be an option, and if you're worried about the routes being taken influencing the outcome of extra base attempts it might be a better option.


                    Great point


                    Sent from my iPhone using Operation Sports
                    I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                    I miss the old days of Operation Sports :(


                    Louisville Cardinals/St.Louis Cardinals

                    Comment

                    • bobeureally27
                      Pro
                      • Jun 2005
                      • 760

                      #11
                      Re: CPU baserunning aggressiveness

                      Originally posted by bcruise
                      There's one other part of the defensive equation that's almost taken for granted at this point - the throw. The game's baserunning AI might be anticipating the possibility of an inaccurate throw and weighing that against the fielder's throwing rating to estimate the chance of the runner advancing safely. The problem is, that possibility barely exists on the user side with the throwing interfaces as they are now, because all you have to do to get an accurate throw is hit the green area. You don't even need a perfect throw for that - just get it in the green and the fielder won't have to move except to apply the tag. By contrast, when the user tries to take extra bases and the CPU fielder attempts to throw them out, the chance of a throw that makes the fielder move to get it is much higher. When that happens, more often that not the runner is going to be safe, and it's usually not even considered an error (nor should it be unless it allows the runner another base beyond the one they're running to). When you eliminate that possibility, the User's OF assist chances are going to be imbalanced compared to the CPU's.

                      Since throwing difficulty cannot be adjusted except with the slider (which also affects CPU throws), The only choice I've been left with to make this fair is to play using "Buttons" throwing - where you only press a button to throw to a base and the ratings decide the throw accuracy entirely. Auto fielding/throwing would also be an option, and if you're worried about the routes being taken influencing the outcome of extra base attempts it might be a better option.

                      That’s a good point. This is something I’ll keep an eye on.


                      Sent from my iPhone using Tapatalk

                      Comment

                      • bobeureally27
                        Pro
                        • Jun 2005
                        • 760

                        #12
                        Re: CPU baserunning aggressiveness

                        New theory: this is tied to whether the outfielder has gotten to the ball by the time the runner reaches first base. If not, the runner goes for second.

                        Thoughts?


                        Sent from my iPhone using Tapatalk

                        Comment

                        • bayman
                          Rookie
                          • Feb 2003
                          • 359

                          #13
                          Re: CPU baserunning aggressiveness

                          Originally posted by bobeureally27
                          New theory: this is tied to whether the outfielder has gotten to the ball by the time the runner reaches first base. If not, the runner goes for second.

                          Thoughts?


                          Sent from my iPhone using Tapatalk
                          I believe it's tied to the logic when the runner rounds first as the ball is thrown to the cutoff. Play some games rushing in all throws on bases empty singles to 2B and see if you still see it happening. Every-time I've had it happen has been on throws to the cutoff but my sample size isn't huge.

                          Comment

                          • bobeureally27
                            Pro
                            • Jun 2005
                            • 760

                            #14
                            Re: CPU baserunning aggressiveness

                            Originally posted by bayman
                            I believe it's tied to the logic when the runner rounds first as the ball is thrown to the cutoff. Play some games rushing in all throws on bases empty singles to 2B and see if you still see it happening. Every-time I've had it happen has been on throws to the cutoff but my sample size isn't huge.

                            I’m keeping an eye on this. If this is the cause, then SDS should have fixed this on a day 1 patch.


                            Sent from my iPhone using Tapatalk

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