Franchise, MTO, RTTS hybrid gameplay idea utilising Leverage Index

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Red_Ted_is_back
    Rookie
    • Jun 2019
    • 236

    #1

    Franchise, MTO, RTTS hybrid gameplay idea utilising Leverage Index

    I'd like some community feedback on an adaptation to Franchise mode I just thought of that could potentially draw some additional users to the mode.

    If MTO is the shortcut to completing a season that Franchise players didn't want, perhaps this is an alternative that time-poor or pro-sim Franchise players may be interested in, to keep the mode relevant to existing and possibly even new Franchise users.

    It’s based around the Leverage Index (LI), which the game uses to determine critical situations (eg if you look at game logs, red and orange text indicate high leverage situations). An LI of 1.0 is considered a neutral situation.

    My proposed adaptation is similar to having Critical Situations on in Franchise, but instead of simming a season until the next critical situation is encountered, it behaves a little like RTTS. You start up each game and after the opening presentation, the game is simmed until the next high leverage play, according to a minimum Leverage Index threshold set by the user, such as 1.5 or 2.0. The reason I am suggesting that the user could set the threshold is that the LI is obviously used in the game so we may as well be able to choose how sensitive it is.

    As an example, setting an LI of 2.0 (this is just a guess):

    * game sims to bottom of the 3rd: you are up by two runs, pitching with two outs and runners on 2nd and 3rd.
    * You make the out so the game then sims to the top of the 7th: scores are tied and you have the go-ahead run at the plate with no outs. First batter strikes out, second walks, third hits a homer so you're up by two runs.
    * game then sims to the bottom of the 9th: two outs, bases loaded and you're up by four runs

    The simming can occur just like in RTTS where you can press triangle to sim to the next critical situation, square to watch/play the entire game, or nothing to sim in the quick manage screen.

    At the end of a game you could choose to either return to the menu or start the next game in the series (just like RTTS).

    This would work for people who would enjoy either playing just the intense moments of their Franchise, or simply watching them (ie CPU vs CPU) like MLB.TV’s compressed games.

    It could also encourage RTTS players to give the Franchise mode a go as it would be a similar experience, just with a whole team.

    Depending on the leverage index threshold set by the player, an average game could be completed in anywhere between 5 and 30 minutes. The mode would also maintain reliable season stats as the majority of plays would be simmed.

    Probably the biggest thing this has going for it from a development perspective is that it wouldn’t be a massive amount of work as almost every bit of logic that is required is already in the game, with the exception of allowing the user to set the threshold. Even if it went with a preset threshold of 2.0 without letting the user choose that could be a start.

    I’m interested in thoughts on what improvements could be made to the idea to make it more doable.
    Check out youtube.com/RedTedisback
  • Caulfield
    Hall Of Fame
    • Apr 2011
    • 10986

    #2
    Re: Franchise, MTO, RTTS hybrid gameplay idea utilising Leverage Index

    when franchise can generate real dollars you will see the needle swing franchise way.

    or if the fickle part of the casual crowd that doesn't have time or interest in franchise, leaves the Show consumer base, then maybe that could do the trick too
    OSFM23 - Building Better Baseball - OSFM23

    A Work in Progress

    Comment

    • Cold Snap
      Rookie
      • Nov 2018
      • 207

      #3
      Re: Franchise, MTO, RTTS hybrid gameplay idea utilising Leverage Index

      Originally posted by Caulfield
      when franchise can generate real dollars you will see the needle swing franchise way.

      or if the fickle part of the casual crowd that doesn't have time or interest in franchise, leaves the Show consumer base, then maybe that could do the trick too
      Franchise doesn't make money.

      Microtransactions do.

      JPEGs that disappear after two years make the BIG bucks.

      Comment

      • MetsFan16
        MVP
        • Nov 2011
        • 1416

        #4
        Re: Franchise, MTO, RTTS hybrid gameplay idea utilising Leverage Index

        Sounds similar to Madden’s Play the Moments gameplay style.

        It’ll simulate a game until your team has the ball in the redzone or you play defense under 2 minutes of a close game.

        It is a fun way to play the game without playing a full game.

        I think it would make sense for franchise because right now with Critical Situations there’s only one moment per game and it’s usually towards the later stages of a game

        Could be fun if done right
        https://www.youtube.com/channel/UCFx...dAg4-xmpkL1Jhw

        Comment

        • Caulfield
          Hall Of Fame
          • Apr 2011
          • 10986

          #5
          Re: Franchise, MTO, RTTS hybrid gameplay idea utilising Leverage Index

          Originally posted by Cold Snap
          Franchise doesn't make money.

          Microtransactions do.

          JPEGs that disappear after two years make the BIG bucks.
          exactly. and for better or worse, microtransactions, would not be well-received into franchise.
          I think you'd find most people would rather franchise die a quick death than morph into a transaction type dealio, even if meant making the mode deeper and better. as the cliche goes, it is what it is
          OSFM23 - Building Better Baseball - OSFM23

          A Work in Progress

          Comment

          • Jeffrey Smith
            MVP
            • Apr 2014
            • 1925

            #6
            Re: Franchise, MTO, RTTS hybrid gameplay idea utilising Leverage Index

            Originally posted by Caulfield
            exactly. and for better or worse, microtransactions, would not be well-received into franchise.

            I think you'd find most people would rather franchise die a quick death than morph into a transaction type dealio, even if meant making the mode deeper and better. as the cliche goes, it is what it is


            Even though I dabble in DD ( offline conquest) I’ve never paid anything more than the price of the game to participate. If they ever tried to monetize franchise mode then I believe that would be the day I walk away.

            No thank you.


            Sent from my iPhone using Operation Sports
            MLB: TORONTO BLUE JAYS
            NFL: MINNESOTA VIKINGS
            NHL: TORONTO MAPLE LEAFS
            NBA: TORONTO RAPTORS

            Comment

            • voodoo_magic
              On the 15 day DL-blister
              • Mar 2005
              • 726

              #7
              Re: Franchise, MTO, RTTS hybrid gameplay idea utilising Leverage Index

              Red Ted, I try to play similar to this. I don't have time to play every pitch of every game.
              I approached it like when the mlb network jumps into a game with something going on but I think it's the high leverage situation you are thinking about.

              Best I've been able to do is for the first 5 innings I quick manage and sim at bat by at bat until there's a runner on 2nd or 3rd, then I hop in and hit or pitch.
              6th and 7th any runner on base I play. 8th and 9th I play out.
              Unless a team is up 4 or more then I only jump in if there are 2 guys on base and there is rally happening.

              It feels like I have the most impact and highest pressure situations for the amount of time I can invest in, though there are times when the cpu will hit a 2 run hr or something in the 3rd inning when there was a guy on first.

              I don't know about them putting your ideas directly into franchise. It seems like a nice option to have and since they do a pretty good job of critical situations, quick manage and things like that I would say there is a chance of a sim until..man on 2nd, tying run at the plate type of option.
              Last edited by voodoo_magic; 02-28-2022, 09:58 PM.

              Comment

              • lemarflacco
                Banned
                • Mar 2018
                • 1001

                #8
                Re: Franchise, MTO, RTTS hybrid gameplay idea utilising Leverage Index

                I don't know how the mechanics would work but we will never truly get what we want franchise wise un

                til they present an option where franchise Is some sort of add on for like 40 bucks or something.

                And it irks me because if ootp can survive, im sure they would at least break even with this sort of model. And since you would need to also purchase the standard game, increase game sales as well

                Comment

                • Red_Ted_is_back
                  Rookie
                  • Jun 2019
                  • 236

                  #9
                  Re: Franchise, MTO, RTTS hybrid gameplay idea utilising Leverage Index

                  Originally posted by lemarflacco
                  I don't know how the mechanics would work but we will never truly get what we want franchise wise un

                  til they present an option where franchise Is some sort of add on for like 40 bucks or something.

                  And it irks me because if ootp can survive, im sure they would at least break even with this sort of model. And since you would need to also purchase the standard game, increase game sales as well


                  Should it come to this? Yes and no. If a company truly put community and user experience first then it could see past the ideology of justifying the allocation resources to whatever modes based on their % of total users. It could bite the bullet and put more resources into whatever it chooses. It’s Sony’s choice to allocate FTEs away from Franchise development just to (possibly - there’s no way of measuring it) make or save a few hundred grand.

                  I would be genuinely curious as to what the purchase threshold is when it comes to DD and actual changes to the game. ie what is the tipping point between buying and not buying a game based on improvements from one year to the next. How much of the purchase decision is FOMO driven (latest version, newest cards etc), and how much is product driven (actual improvements to their gaming experience).

                  It’s obvious that Franchise players are most interested in product. It seems that Sony is happy to ignore that Franchise’s backend is a huge part of that product and wonder why (or not) they are losing Franchise players because it’s not being improved. Which is weird because it is (or should be) the same backend as RTTS and MTO.

                  Having said that, it’s changes that improve all modes that is the biggest win for the community. Today’s gameplay stream was a good example of that.


                  Sent from my iPhone using Operation Sports
                  Check out youtube.com/RedTedisback

                  Comment

                  • Caulfield
                    Hall Of Fame
                    • Apr 2011
                    • 10986

                    #10
                    Re: Franchise, MTO, RTTS hybrid gameplay idea utilising Leverage Index

                    Originally posted by lemarflacco
                    I don't know how the mechanics would work but we will never truly get what we want franchise wise until they present an option where franchise Is some sort of add on for like 40 bucks or something.

                    And it irks me because if ootp can survive, im sure they would at least break even with this sort of model.

                    And since you would need to also purchase the standard game, increase game sales as well
                    I dunno, I'm just guessing but I imagine OOTP's overhead is waay smaller than the Studio's. I wonder if that because OOTP doesn't produce a physical hard copy disc, that doesn't factor into the equation prominently also too as well
                    *shrug*
                    OSFM23 - Building Better Baseball - OSFM23

                    A Work in Progress

                    Comment

                    Working...