CPU Baserunning

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  • Baseball Purist
    Rookie
    • May 2010
    • 438

    #1

    CPU Baserunning

    Does anyone else feel the CPU baserunning is too aggressive, and have any suggestions to fix? I feel like the CPU is constantly trying to take an extra base or score a run on balls it shouldn't even be attempting. Also, occasionally it will attempt to steal a bag without even taking a lead.

    This issue is amplified with user throwing/accuracy as its entirely too easy to get to get throws in the green or perfect throws. I seem to remember being able to adjust throwing difficulty, but believe it was removed. Is there an option to have throwing based solely on ratings other than going to auto fielding?
  • Detroit Tigers
    MVP
    • Mar 2018
    • 1376

    #2
    Re: CPU Baserunning

    Yes through my 30+ games the two things that have stood out to me is the AI running into a lot of outs and AI pitchers throwing a load of HBP.
    Just one man’s opinion.
    I don’t actually care about any of this.

    Comment

    • DarthRambo
      MVP
      • Mar 2008
      • 6630

      #3
      Re: CPU Baserunning

      Lower baserunner speed to 1, drop IF arm strength to 0, reaction to 1, and drop fielder run speed to 2. You'll be amazed how well it fixes the problem. Not perfect but way better than default. Slowing them down allows them to just get to 1st base as the OF gets to the ball. On default they are past 1st before the OF gets to a groundball single. Easy to get thrown out by a mile constantly.

      Sent from my SM-G996U using Tapatalk
      Last edited by DarthRambo; 04-19-2022, 01:14 PM.
      https://www.youtube.com/DarthRambo

      Comment

      • bcruise
        Hall Of Fame
        • Mar 2004
        • 23274

        #4
        Re: CPU Baserunning

        This is a longtime hot-button issue.

        Personally I feel like this can be a problem while playing with the more user input based throwing methods, because offline throws (particularly those from the outfield which end up in the yellow zone but aren't considered errors) are pretty rare. Those kinds of throws are what allow extra bases to happen - the AI does take chances on the basepaths (and it should!), but it's not anticipating every throw from the user to be spot-on. When the user is too perfect on their throwing accuracy, it's going to unbalance the baserunning game in favor of the user. And unfortunately ever since throwing difficulty was made standard across all difficulty levels several years ago, it's been way too easy to do exactly that from my perspective.

        The new fielding practice mode and being able to repeat a play over and over has put my feelings on this in an entirely new light. Seeing how many times I yellow an outfield throw on regular "buttons" interface (meaning the throw is based entirely on the player's rating) versus how many times I can green or even perfect that exact same throw on buttons accuracy really illustrates that it's a case of the throwing meter being too easy to master. Turning the meter off really isn't any better as it just feels like arbitrary guessing that also isn't based on ratings.

        TL : DR - I don't believe the issue lies with CPU aggression, but in the ease of throwing runners out. And the only solution for me is to use Buttons interface.
        Last edited by bcruise; 04-19-2022, 01:19 PM.

        Comment

        • Firestorm
          Rookie
          • Mar 2022
          • 295

          #5
          Re: CPU Baserunning

          Originally posted by Baseball Purist
          Does anyone else feel the CPU baserunning is too aggressive, and have any suggestions to fix? I feel like the CPU is constantly trying to take an extra base or score a run on balls it shouldn't even be attempting. Also, occasionally it will attempt to steal a bag without even taking a lead.

          This issue is amplified with user throwing/accuracy as its entirely too easy to get to get throws in the green or perfect throws. I seem to remember being able to adjust throwing difficulty, but believe it was removed. Is there an option to have throwing based solely on ratings other than going to auto fielding?

          You should be able to just use "buttons" to throw which will make it ratings based. Turning the base runners speed to 3 will make them run at realistic speeds. I've timed a whole bunch of runs with various players using a stop watch during the replay. Slowing them down from default will make them more hesitant to take extra bases.

          Comment

          • bayman
            Rookie
            • Feb 2003
            • 359

            #6
            Re: CPU Baserunning

            Not saying you're wrong about the rest of it but saying the CPU steals without a lead is inaccurate. The developers have said for years that the default lead is still an "aggresive" lead and designed to be stolen from.

            Comment

            • JoshC1977
              All Star
              • Dec 2010
              • 11564

              #7
              Re: CPU Baserunning

              Maybe this is me....but as I have played games, I've seen some questionable decisions...but I'll be darned if it is nearly always by higher BR aggression players.

              Speaking for myself - but I've watched the real life game for 30+ years....I've seen some truly boneheaded decisions. I personally kinda like seeing them happen in-game as well.

              Now, I can appreciate the balancing of throw accuracy unless you are using button throwing (not button accuracy) as I personally do.

              I'm going to be honest; we've seen the game where the AI was way too passive; that hurt the AI's "potency" a lot more than the occasions we see now where they run into outs on occasion...
              Play the games you love, not the games you want to love.

              Comment

              • bcruise
                Hall Of Fame
                • Mar 2004
                • 23274

                #8
                Re: CPU Baserunning

                Originally posted by JoshC1977
                Maybe this is me....but as I have played games, I've seen some questionable decisions...but I'll be darned if it is nearly always by higher BR aggression players.

                Speaking for myself - but I've watched the real life game for 30+ years....I've seen some truly boneheaded decisions. I personally kinda like seeing them happen in-game as well.

                Now, I can appreciate the balancing of throw accuracy unless you are using button throwing (not button accuracy) as I personally do.

                I'm going to be honest; we've seen the game where the AI was way too passive; that hurt the AI's "potency" a lot more than the occasions we see now where they run into outs on occasion...
                Definitely not just you. Seeing Albert Pujols trying to swipe 3rd a few days ago had to be the headscratcher of the year so far.

                Comment

                • Baseball Purist
                  Rookie
                  • May 2010
                  • 438

                  #9
                  Re: CPU Baserunning

                  Originally posted by bayman
                  Not saying you're wrong about the rest of it but saying the CPU steals without a lead is inaccurate. The developers have said for years that the default lead is still an "aggresive" lead and designed to be stolen from.
                  Was not aware of this as I couldn't even imagine trying to steal in this game without taking the "extra" lead, LOL.

                  Thanks for the input guys. I'm going to try "buttons" instead of "buttons accuracy" to see if that helps cut down on the perfect throws which I'm thinking may be the true root of my problem.

                  Comment

                  • Seancefc
                    Rookie
                    • May 2014
                    • 442

                    #10
                    Re: CPU Baserunning

                    Bloop drops in just over the second baseman, centre fielder closing in and is on hand to field it. My batter thought this would be a good time to stretch that into a double!! By the time I’d noticed he’d taken a turn I got caught in a run-down trying to get him back…needless out! The base running logic definitely needs tweaking.

                    Comment

                    • DarthRambo
                      MVP
                      • Mar 2008
                      • 6630

                      #11
                      Re: CPU Baserunning

                      Originally posted by Seancefc
                      Bloop drops in just over the second baseman, centre fielder closing in and is on hand to field it. My batter thought this would be a good time to stretch that into a double!! By the time I’d noticed he’d taken a turn I got caught in a run-down trying to get him back…needless out! The base running logic definitely needs tweaking.
                      It's just they are too fast around the bases. Lowering baserunner speed would eliminate this play most of the time. He would just be getting to first when the CF got to the ball instead of rounding the base as he fielded the ball. Been this way for years and it's always the "fix" for it.

                      Sent from my SM-G996U using Tapatalk
                      https://www.youtube.com/DarthRambo

                      Comment

                      • Seancefc
                        Rookie
                        • May 2014
                        • 442

                        #12
                        Re: CPU Baserunning

                        Originally posted by IrishSalsa
                        It's just they are too fast around the bases. Lowering baserunner speed would eliminate this play most of the time. He would just be getting to first when the CF got to the ball instead of rounding the base as he fielded the ball. Been this way for years and it's always the "fix" for it.

                        Sent from my SM-G996U using Tapatalk
                        Happy to give this a try but do you find your runners get tagged out while baserunning more often as a result of slowing them down?

                        Comment

                        • DarthRambo
                          MVP
                          • Mar 2008
                          • 6630

                          #13
                          Re: CPU Baserunning

                          Originally posted by Seancefc
                          Happy to give this a try but do you find your runners get tagged out while baserunning more often as a result of slowing them down?
                          No not at all. There are other fielding slider adjustments that can go along with lowering baserunner speed. One I would highly suggest is lowering IF arm strength to 1 or even 0 (I set at 0) to counter the slower baserunner speed. It all works really well together even though they look weird and pretty extreme. But the main thing is that speed.

                          Sent from my SM-G996U using Tapatalk
                          https://www.youtube.com/DarthRambo

                          Comment

                          • Cash Stevens
                            Rookie
                            • Aug 2016
                            • 89

                            #14
                            Re: CPU Baserunning

                            Base running absolutely sucks...

                            It's getting worse n worse.. AI logic is just so off..

                            Runners always going for two..

                            Runners standing still between first and second smhh

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