This issue is amplified with user throwing/accuracy as its entirely too easy to get to get throws in the green or perfect throws. I seem to remember being able to adjust throwing difficulty, but believe it was removed. Is there an option to have throwing based solely on ratings other than going to auto fielding?
CPU Baserunning
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CPU Baserunning
Does anyone else feel the CPU baserunning is too aggressive, and have any suggestions to fix? I feel like the CPU is constantly trying to take an extra base or score a run on balls it shouldn't even be attempting. Also, occasionally it will attempt to steal a bag without even taking a lead.
This issue is amplified with user throwing/accuracy as its entirely too easy to get to get throws in the green or perfect throws. I seem to remember being able to adjust throwing difficulty, but believe it was removed. Is there an option to have throwing based solely on ratings other than going to auto fielding?Tags: None -
Re: CPU Baserunning
Yes through my 30+ games the two things that have stood out to me is the AI running into a lot of outs and AI pitchers throwing a load of HBP.Just one man’s opinion.
I don’t actually care about any of this. -
Re: CPU Baserunning
Lower baserunner speed to 1, drop IF arm strength to 0, reaction to 1, and drop fielder run speed to 2. You'll be amazed how well it fixes the problem. Not perfect but way better than default. Slowing them down allows them to just get to 1st base as the OF gets to the ball. On default they are past 1st before the OF gets to a groundball single. Easy to get thrown out by a mile constantly.
Sent from my SM-G996U using TapatalkLast edited by DarthRambo; 04-19-2022, 01:14 PM.Comment
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Re: CPU Baserunning
This is a longtime hot-button issue.
Personally I feel like this can be a problem while playing with the more user input based throwing methods, because offline throws (particularly those from the outfield which end up in the yellow zone but aren't considered errors) are pretty rare. Those kinds of throws are what allow extra bases to happen - the AI does take chances on the basepaths (and it should!), but it's not anticipating every throw from the user to be spot-on. When the user is too perfect on their throwing accuracy, it's going to unbalance the baserunning game in favor of the user. And unfortunately ever since throwing difficulty was made standard across all difficulty levels several years ago, it's been way too easy to do exactly that from my perspective.
The new fielding practice mode and being able to repeat a play over and over has put my feelings on this in an entirely new light. Seeing how many times I yellow an outfield throw on regular "buttons" interface (meaning the throw is based entirely on the player's rating) versus how many times I can green or even perfect that exact same throw on buttons accuracy really illustrates that it's a case of the throwing meter being too easy to master. Turning the meter off really isn't any better as it just feels like arbitrary guessing that also isn't based on ratings.
TL : DR - I don't believe the issue lies with CPU aggression, but in the ease of throwing runners out. And the only solution for me is to use Buttons interface.Last edited by bcruise; 04-19-2022, 01:19 PM.Comment
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Re: CPU Baserunning
Does anyone else feel the CPU baserunning is too aggressive, and have any suggestions to fix? I feel like the CPU is constantly trying to take an extra base or score a run on balls it shouldn't even be attempting. Also, occasionally it will attempt to steal a bag without even taking a lead.
This issue is amplified with user throwing/accuracy as its entirely too easy to get to get throws in the green or perfect throws. I seem to remember being able to adjust throwing difficulty, but believe it was removed. Is there an option to have throwing based solely on ratings other than going to auto fielding?
You should be able to just use "buttons" to throw which will make it ratings based. Turning the base runners speed to 3 will make them run at realistic speeds. I've timed a whole bunch of runs with various players using a stop watch during the replay. Slowing them down from default will make them more hesitant to take extra bases.Comment
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Re: CPU Baserunning
Maybe this is me....but as I have played games, I've seen some questionable decisions...but I'll be darned if it is nearly always by higher BR aggression players.
Speaking for myself - but I've watched the real life game for 30+ years....I've seen some truly boneheaded decisions. I personally kinda like seeing them happen in-game as well.
Now, I can appreciate the balancing of throw accuracy unless you are using button throwing (not button accuracy) as I personally do.
I'm going to be honest; we've seen the game where the AI was way too passive; that hurt the AI's "potency" a lot more than the occasions we see now where they run into outs on occasion...Play the games you love, not the games you want to love.Comment
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Re: CPU Baserunning
Maybe this is me....but as I have played games, I've seen some questionable decisions...but I'll be darned if it is nearly always by higher BR aggression players.
Speaking for myself - but I've watched the real life game for 30+ years....I've seen some truly boneheaded decisions. I personally kinda like seeing them happen in-game as well.
Now, I can appreciate the balancing of throw accuracy unless you are using button throwing (not button accuracy) as I personally do.
I'm going to be honest; we've seen the game where the AI was way too passive; that hurt the AI's "potency" a lot more than the occasions we see now where they run into outs on occasion...Comment
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Re: CPU Baserunning
Thanks for the input guys. I'm going to try "buttons" instead of "buttons accuracy" to see if that helps cut down on the perfect throws which I'm thinking may be the true root of my problem.Comment
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Re: CPU Baserunning
Bloop drops in just over the second baseman, centre fielder closing in and is on hand to field it. My batter thought this would be a good time to stretch that into a double!! By the time I’d noticed he’d taken a turn I got caught in a run-down trying to get him back…needless out! The base running logic definitely needs tweaking.Comment
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Re: CPU Baserunning
Bloop drops in just over the second baseman, centre fielder closing in and is on hand to field it. My batter thought this would be a good time to stretch that into a double!! By the time I’d noticed he’d taken a turn I got caught in a run-down trying to get him back…needless out! The base running logic definitely needs tweaking.
Sent from my SM-G996U using TapatalkComment
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Re: CPU Baserunning
It's just they are too fast around the bases. Lowering baserunner speed would eliminate this play most of the time. He would just be getting to first when the CF got to the ball instead of rounding the base as he fielded the ball. Been this way for years and it's always the "fix" for it.
Sent from my SM-G996U using TapatalkComment
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Re: CPU Baserunning
Sent from my SM-G996U using TapatalkComment
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Re: CPU Baserunning
Base running absolutely sucks...
It's getting worse n worse.. AI logic is just so off..
Runners always going for two..
Runners standing still between first and second smhhComment
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