Explain the Circle Change
Collapse
Recommended Videos
Collapse
X
-
Explain the Circle Change
Can you guys explain the Circle Change pitch and how to utilize it accurately? This pitch is almost as horrid as the Sinker.Tags: None -
Re: Explain the Circle Change
It's a change up that has a bit of arm side action to it compared to the straight change.
Does that answer it a bit?
Sent from my iPhone using Operation Sports -
Re: Explain the Circle Change
I say that because this pitch gets crushed a lot by the CPU.Comment
-
Re: Explain the Circle Change
Sent from my SM-G970U using Operation Sports mobile appComment
-
Re: Explain the Circle Change
Ideally it should be thrown where it starts in the strike zone and fades out of it
Sent from my SM-G970U using Operation Sports mobile app
Thanks all!Comment
-
Re: Explain the Circle Change
Yeah start it on one of the low corners and have it tail almost to the dirt. Anything knees up and you're asking for trouble.
Sent from my iPhone using Operation SportsComment
-
Re: Explain the Circle Change
I find good ones wildly effective vs. the CPU. I only throw it at the low corners, use it sparingly, and try to set it up with fastballs. I don't necessarily think you have to keep it out of the strike zone but setting it up is important.Comment
-
Re: Explain the Circle Change
There are exceptions. Ian Anderson, for example throws his change frequently against lefties and righties. But if you're going to throw it inside, you've got to get it below the zone. And even then, that's really mostly for pitchers with a really good changeup. If you leave it up at all, it becomes a very dangerous pitch, and you'll see a lot of solid contact.
That's irl, but I find that generally the same applies in game.
Sent from my Pixel 6 using TapatalkComment
-
Re: Explain the Circle Change
In addition to the other answers here, I'll just add that the input for a circle change on pinpoint pitching us tough to get right. I'm not sure what interface you're using but poor inputs will obviously impact the quality of the pitch if you are using pinpoint.Comment
-
Re: Explain the Circle Change
Sent from my Pixel 6 using TapatalkComment
-
Re: Explain the Circle Change
One thing that helps me out is to not pitch until the game has demonstrated the motion. Just seeing it helps me with the timing. But if you're going to do that with one pitch, you should do it with them all, especially if you play online. Otherwise you're tipping your pitch.
Sent from my Pixel 6 using TapatalkComment
-
Explain the Circle Change
Small tip for this too is to ignore the catcher (and even game circumstance) for a few and just throw the pitch a bunch of times and watch its movement very carefully.
In real life it’s called getting “a feel” for the pitch and is required here as well. With variables of confidence, control, movement & game circumstance (batter, count, runners on etc) ymmv but like I said in the other thread about sinkers there are no pitches that just “don’t work” in this game afaik. I’ve had considerable success with all of them, especially sinkers. No clue what you guys are on about with that one.Last edited by Detroit Tigers; 06-09-2022, 04:51 PM.Just one man’s opinion.
I don’t actually care about any of this.Comment
-
Re: Explain the Circle Change
Small tip for this too is to ignore the catcher (and even game circumstance) for a few and just throw the pitch a bunch of times and watch its movement very carefully.
In real life it’s called getting “a feel” for the pitch and is required here as well. With variables of confidence, control, movement @ game circumstance (batter, count, runners on etc) ymmv but like I said in the other thread about sinkers there are no pitches that just “don’t work” in this game afaik. I’ve had considerable success with all of them, especially sinkers. No clue what you guys are on about with that one.
If you think about it as you're enticing the hitter to swing at a pitch that looks like it's going to be a strike at first, then you shouldn't be too surprised if that same pitch that fails to escape the strike zone gets hit hard somewhere. That's why, for the sake of playing the video game, that I usually only try to throw fastballs as intentional strikes. I very rarely throw any kind of breaking pitch whose PAR is entirely in the strike zone - and this can be applied to classic pitching as well since it uses the same underlying mechanic - there's just no "perfect" input on classic.Comment
-
Re: Explain the Circle Change
For me it's not just the motion - it's the speed of the motion. It varies by the pitcher's windup, whether he's pitching from the stretch, and whether you're doing a slide-step (the latter requires the fastest motion and is VERY difficult to throw accurately). The pre-pitch demonstration shows the speed at which you have to move through the phases for that specific pitcher/situation, and it is very helpful in not being too fast or too slow on the gesture portion.
Sent from my Pixel 6 using TapatalkComment
Comment