Explain the Circle Change

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  • TheHusbandGamer
    Rookie
    • Mar 2019
    • 48

    #1

    Explain the Circle Change

    Can you guys explain the Circle Change pitch and how to utilize it accurately? This pitch is almost as horrid as the Sinker.
  • Feros Ferio 7
    Pro
    • Sep 2016
    • 631

    #2
    Re: Explain the Circle Change

    It's a change up that has a bit of arm side action to it compared to the straight change.

    Does that answer it a bit?


    Sent from my iPhone using Operation Sports

    Comment

    • TheHusbandGamer
      Rookie
      • Mar 2019
      • 48

      #3
      Re: Explain the Circle Change

      Originally posted by Feros Ferio 7
      It's a change up that has a bit of arm side action to it compared to the straight change.

      Does that answer it a bit?


      Sent from my iPhone using Operation Sports
      Ok, should you typically throw it towards the bottom of the plate, inside corner? Which spot do you tend to position this pitch?

      I say that because this pitch gets crushed a lot by the CPU.

      Comment

      • Jr.
        Playgirl Coverboy
        • Feb 2003
        • 19171

        #4
        Re: Explain the Circle Change

        Originally posted by TheHusbandGamer
        Ok, should you typically throw it towards the bottom of the plate, inside corner? Which spot do you tend to position this pitch?

        I say that because this pitch gets crushed a lot by the CPU.
        Ideally it should be thrown where it starts in the strike zone and fades out of it

        Sent from my SM-G970U using Operation Sports mobile app
        My favorite teams are better than your favorite teams

        Watch me play video games

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        • TheHusbandGamer
          Rookie
          • Mar 2019
          • 48

          #5
          Re: Explain the Circle Change

          Originally posted by Jr.
          Ideally it should be thrown where it starts in the strike zone and fades out of it

          Sent from my SM-G970U using Operation Sports mobile app
          Lol no wonder CPU crushes it then!! I throw it to the outside of the plate and it fades dead center of the plate for a meatball slam.

          Thanks all!

          Comment

          • BrianMcNulty11
            Rookie
            • Sep 2017
            • 194

            #6
            Re: Explain the Circle Change

            Yeah start it on one of the low corners and have it tail almost to the dirt. Anything knees up and you're asking for trouble.


            Sent from my iPhone using Operation Sports

            Comment

            • ComfortablyLomb
              MVP
              • Sep 2003
              • 3548

              #7
              Re: Explain the Circle Change

              I find good ones wildly effective vs. the CPU. I only throw it at the low corners, use it sparingly, and try to set it up with fastballs. I don't necessarily think you have to keep it out of the strike zone but setting it up is important.

              Comment

              • DonkeyJote
                All Star
                • Jul 2003
                • 9191

                #8
                Re: Explain the Circle Change

                Originally posted by TheHusbandGamer
                Ok, should you typically throw it towards the bottom of the plate, inside corner? Which spot do you tend to position this pitch?



                I say that because this pitch gets crushed a lot by the CPU.
                Generally speaking, lower part or below the zone and arm side is the most effective spot for a circle change. Most of the time, it's utilized against opposite handed batters. So a right handed pitcher will use it a lot more against left handed hitters more than righties.

                There are exceptions. Ian Anderson, for example throws his change frequently against lefties and righties. But if you're going to throw it inside, you've got to get it below the zone. And even then, that's really mostly for pitchers with a really good changeup. If you leave it up at all, it becomes a very dangerous pitch, and you'll see a lot of solid contact.

                That's irl, but I find that generally the same applies in game.

                Sent from my Pixel 6 using Tapatalk

                Comment

                • Mackrel829
                  MVP
                  • Mar 2019
                  • 1261

                  #9
                  Re: Explain the Circle Change

                  In addition to the other answers here, I'll just add that the input for a circle change on pinpoint pitching us tough to get right. I'm not sure what interface you're using but poor inputs will obviously impact the quality of the pitch if you are using pinpoint.

                  Comment

                  • DonkeyJote
                    All Star
                    • Jul 2003
                    • 9191

                    #10
                    Re: Explain the Circle Change

                    Originally posted by Mackrel829
                    In addition to the other answers here, I'll just add that the input for a circle change on pinpoint pitching us tough to get right. I'm not sure what interface you're using but poor inputs will obviously impact the quality of the pitch if you are using pinpoint.
                    One thing that helps me out is to not pitch until the game has demonstrated the motion. Just seeing it helps me with the timing. But if you're going to do that with one pitch, you should do it with them all, especially if you play online. Otherwise you're tipping your pitch.

                    Sent from my Pixel 6 using Tapatalk

                    Comment

                    • bcruise
                      Hall Of Fame
                      • Mar 2004
                      • 23274

                      #11
                      Re: Explain the Circle Change

                      Originally posted by DonkeyJote
                      One thing that helps me out is to not pitch until the game has demonstrated the motion. Just seeing it helps me with the timing. But if you're going to do that with one pitch, you should do it with them all, especially if you play online. Otherwise you're tipping your pitch.

                      Sent from my Pixel 6 using Tapatalk
                      For me it's not just the motion - it's the speed of the motion. It varies by the pitcher's windup, whether he's pitching from the stretch, and whether you're doing a slide-step (the latter requires the fastest motion and is VERY difficult to throw accurately). The pre-pitch demonstration shows the speed at which you have to move through the phases for that specific pitcher/situation, and it is very helpful in not being too fast or too slow on the gesture portion.

                      Comment

                      • Detroit Tigers
                        MVP
                        • Mar 2018
                        • 1376

                        #12
                        Explain the Circle Change

                        Small tip for this too is to ignore the catcher (and even game circumstance) for a few and just throw the pitch a bunch of times and watch its movement very carefully.

                        In real life it’s called getting “a feel” for the pitch and is required here as well. With variables of confidence, control, movement & game circumstance (batter, count, runners on etc) ymmv but like I said in the other thread about sinkers there are no pitches that just “don’t work” in this game afaik. I’ve had considerable success with all of them, especially sinkers. No clue what you guys are on about with that one.
                        Last edited by Detroit Tigers; 06-09-2022, 04:51 PM.
                        Just one man’s opinion.
                        I don’t actually care about any of this.

                        Comment

                        • bcruise
                          Hall Of Fame
                          • Mar 2004
                          • 23274

                          #13
                          Re: Explain the Circle Change

                          Originally posted by Detroit Tigers
                          Small tip for this too is to ignore the catcher (and even game circumstance) for a few and just throw the pitch a bunch of times and watch its movement very carefully.

                          In real life it’s called getting “a feel” for the pitch and is required here as well. With variables of confidence, control, movement @ game circumstance (batter, count, runners on etc) ymmv but like I said in the other thread about sinkers there are no pitches that just “don’t work” in this game afaik. I’ve had considerable success with all of them, especially sinkers. No clue what you guys are on about with that one.
                          Agree. Anything that starts on a path in the strike zone and breaks out of it can be an effective pitch no matter which way it's breaking IMO. I think the slider that breaks away from a hitter is probably the single most effective one (may be true IRL as well), but I've definitely been able to get swings and misses on anything else that breaks, including sinkers either below or left/right of the zone. Just depends on how good the placement is and how good that pitch/pitcher's ratings are vs. the batter's.

                          If you think about it as you're enticing the hitter to swing at a pitch that looks like it's going to be a strike at first, then you shouldn't be too surprised if that same pitch that fails to escape the strike zone gets hit hard somewhere. That's why, for the sake of playing the video game, that I usually only try to throw fastballs as intentional strikes. I very rarely throw any kind of breaking pitch whose PAR is entirely in the strike zone - and this can be applied to classic pitching as well since it uses the same underlying mechanic - there's just no "perfect" input on classic.

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                          • Cod
                            MVP
                            • May 2007
                            • 2718

                            #14
                            Re: Explain the Circle Change

                            Comment

                            • DonkeyJote
                              All Star
                              • Jul 2003
                              • 9191

                              #15
                              Re: Explain the Circle Change

                              Originally posted by bcruise
                              For me it's not just the motion - it's the speed of the motion. It varies by the pitcher's windup, whether he's pitching from the stretch, and whether you're doing a slide-step (the latter requires the fastest motion and is VERY difficult to throw accurately). The pre-pitch demonstration shows the speed at which you have to move through the phases for that specific pitcher/situation, and it is very helpful in not being too fast or too slow on the gesture portion.
                              It's the speed of it for me too. Letting the game demonstrate the motion allows me to see the speed of it for that particular pitch. Helps me do it at the right speed.

                              Sent from my Pixel 6 using Tapatalk

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