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  • #16
    DallasRocks
    MVP
    • Jan 2005
    • 1625

    Re: GIDP Issues


    Re: GIDP Issues

    Originally posted by countryboy
    So you were just looking for validation of your own opinion and not actually wanting to discuss the topic. Got it.
    Not going to argue but the fact of bringing it up discussed the topic. Had a question and got responses. Guys I buy this game every year and love it, just wanted to know a simple question but people always blame the user and seeing the answers it looks like it’s “most” users.
    LA Angels
    Dallas Cowboys
    Anaheim Ducks

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    • #17
      countryboy
      3/13/26
      • Sep 2003
      • 53195

      Re: GIDP Issues


      Re: GIDP Issues

      Originally posted by DallasRocks
      Not going to argue but the fact of bringing it up discussed the topic. Had a question and got responses. Guys I buy this game every year and love it, just wanted to know a simple question but people always blame the user and seeing the answers it looks like it’s “most” users.
      You're response that I quoted is all that is needed to know about the intention of the thread. There were several people, including myself, that were providing their experiences, and I even posed the question as to those who were leading the league by a large margin, how they were playing in an effort to see if it could be user, the sim engine, the quick manage engine, or a combination of all.

      Instead of engaging in any of that, you quote the one post that doesn't ask for elaborating further or engages in discussion, just validates your opinion. You then make the BS comment about people defending the game.

      But you got what you wanted, I guess thats all that matters. Enjoy the game
      I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

      I miss the old days of Operation Sports :(


      Louisville Cardinals/St.Louis Cardinals

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      • #18
        Armor and Sword
        The Lama
        • Sep 2010
        • 21871

        Re: GIDP Issues


        GIDP Issues

        Originally posted by Jolly Roger
        I do alright with double plays, so here's my 2 cents. The AI really does a good job of trying to get you to hit into a DP. They throw a lot of balls down in the zone and down outside the zone in DP situations. I make a point to lay off these. It often gets me into good hitters counts where they either throw me something up or walk me. I also will send the runner sometimes on 3-ball counts with less than 2 outs if they're fast and my batter has good vision. That might account for a small reduction in DPs.

        Now, are there more DPs than there should realistically be on balls hit in the upper or middle part of the zone? I don't know. Do I sometimes hit into a laser ground ball of a DP on a pitch middle-middle? Sure. But all I can say is that laying off the low pitches has always worked OK for me. I always seem to be in the bottom half of the league in DPs, but I attribute that to lack of discipline on my part.


        Solid post.

        It is a trend that human players hit into a lot more DP’s than the CPU it has been a trend since I can remember when I started playing this series. There are plenty of good posts here in how to combat it with your approach at the plate and some baserunning.

        I have a golden rule and yet I sometimes still break it.

        With runners on 1st or 1st and 2nd with less than 2 outs….I take till at least the first strike is thrown.

        They are typically pounding the lower half of the zone to try and induce the DP.

        Directional hitting/Hall of Fame for reference.

        Lay off till after that first strike and you typically will lower your GIDP numbers.

        Unless it is a true cookie I simply refuse to swing till that 1st strike is thrown in that situation.




        Sent from my iPhone using Operation Sports
        Last edited by Armor and Sword; 06-30-2022, 11:08 AM.
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        • #19
          BatsareBugs
          LVP
          • Feb 2003
          • 12553

          Re: GIDP Issues


          Re: GIDP Issues

          My work around is that I'll intentionally strike out until 2 outs if I have a runner on first. I might lead the league in strikeouts but I no longer ground into double plays.

          Sent from my SM-G960U using Tapatalk

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          • #20
            Armor and Sword
            The Lama
            • Sep 2010
            • 21871

            Re: GIDP Issues


            Re: GIDP Issues

            Originally posted by BatsareBugs
            My work around is that I'll intentionally strike out until 2 outs if I have a runner on first. I might lead the league in strikeouts but I no longer ground into double plays.

            Sent from my SM-G960U using Tapatalk


            LOL!!!


            Sent from my iPhone using Operation Sports
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            • #21
              Funkycorm
              Cleveland Baseball Guru
              • Nov 2016
              • 3162

              Re: GIDP Issues


              Re: GIDP Issues

              If users are seeing 0.5 or 0.65 per game, those numbers aren't bad. Only 2 in 3 games. I usually end up around the top 10 most GIDP.

              I think as users, a lot of us, tend to rush when we have a runner on base. As said above, I take till strike 1. I will take a backward K on a bad call over a double play.

              Yes the game will send some solid contact into double plays. It always has. But users will press more.

              I have embraced the philosophy of playing for fun, not for stats. Don't sweat the double plays. I know they ruin rallies, but they do happen.

              When I pitch with a runner on first and less than 2 outs, I throw pitches to induce ground balls. The CPU does as well.

              I also feel the CPU hits into just as many when playing them.

              In the end, don't worry about stats. We want realism but there is a point where trying to mimic that realism drains the fun.
              Last edited by Funkycorm; 06-30-2022, 02:47 PM.
              Funkycorm

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              • #22
                Jolly Roger
                Prince of Plakata
                • Sep 2011
                • 871

                Re: GIDP Issues


                Re: GIDP Issues

                Originally posted by BatsareBugs
                My work around is that I'll intentionally strike out until 2 outs if I have a runner on first. I might lead the league in strikeouts but I no longer ground into double plays.

                Sent from my SM-G960U using Tapatalk

                That actually was something I posted about last year and it got some interesting responses. I was pondering whether it's better to strike out looking on a ball at the knees to avoid the double play. Most of the responses were "no" but I'm still undecided on this philosophically. I mean if it's at the knees there's a good chance it gets called a ball anyway.

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                • #23
                  jcar0725
                  "ADAPT OR DIE"
                  • Aug 2010
                  • 4026

                  Re: GIDP Issues


                  Re: GIDP Issues

                  Originally posted by Jolly Roger
                  That actually was something I posted about last year and it got some interesting responses. I was pondering whether it's better to strike out looking on a ball at the knees to avoid the double play. Most of the responses were "no" but I'm still undecided on this philosophically. I mean if it's at the knees there's a good chance it gets called a ball anyway.
                  I don't understand that logic at all. I assumed he was just joking.....

                  Sent from my thoughts
                  JUUUUUUUST A BIT OUTSIDE

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                  • #24
                    countryboy
                    3/13/26
                    • Sep 2003
                    • 53195

                    Re: GIDP Issues


                    Re: GIDP Issues

                    Originally posted by Jolly Roger
                    That actually was something I posted about last year and it got some interesting responses. I was pondering whether it's better to strike out looking on a ball at the knees to avoid the double play. Most of the responses were "no" but I'm still undecided on this philosophically. I mean if it's at the knees there's a good chance it gets called a ball anyway.
                    Striking out should never be a viable option especially with runners on base. Put the ball in play and maybe it finds a hole, maybe the defense boots the ball, throws it away, maybe you square it up for a line drive.
                    I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                    I miss the old days of Operation Sports :(


                    Louisville Cardinals/St.Louis Cardinals

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                    • #25
                      KingV2k3
                      Senior Circuit
                      • May 2003
                      • 5881

                      Re: GIDP Issues


                      Re: GIDP Issues

                      Fielder Reaction @ 4 (on pretty much default All Star / All Star level) has mitigated this for me, for years.

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                      • #26
                        JoshC1977
                        All Star
                        • Dec 2010
                        • 11564

                        Re: GIDP Issues


                        Re: GIDP Issues

                        Looked at my franchise numbers last night. I am through 152 games right now. Next to last in my franchise with 113 GIDPs (which projects out to 120 over 162). Last year, the league average was 111 (115 in 2019). One other interesting thing; the Nats hit into 158 last year (so nearly 1 per game); so even if you're at THAT level of bad, you're still not out of the realm of realism.

                        The "issue" is not a gameplay issue; it is sim stat issue (the sim stats are too low, which makes our more realistic numbers look worse). Definitely no need to chase sliders here.
                        Play the games you love, not the games you want to love.

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