? with dynamic difficulty

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  • mojoevobo
    Rookie
    • Mar 2023
    • 48

    #1

    ? with dynamic difficulty

    I mentioned this in another thread, but I wanted to start a new one to try to get different opinions. I like the idea of dynamic difficulty, but I’m really questioning something and I would like to hear other people’s experiences with it.

    If the average Joe was going to play a franchise, and was going to use dynamic difficulty and play every game, does it matter much what team he uses?

    If the difficulty is going to get easier and harder based on gameplay, how will different teams affect anything?
  • IndianSummer
    Pro
    • Oct 2020
    • 751

    #2
    Re: ? with dynamic difficulty

    I really don’t know how it actually works but, what you are saying is exactly how I think it works as well. I play on HOF pitching and hitting. For about the past 3 years I select the best hitting team, contact and power ( usually the Dodgers or Yankees ) I play a minimum of 40 games and get the sliders dialed in. This usually will keep HR in line. Then I select the team I am going to play with and start spring training. During this time you will have about another 30 games to make any changes if needed. During these 70 games I make changes to whatever I think needs adjusting. Stamina, control, steal frequency, fielding etc.

    Hopefully this helps you
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    • mojoevobo
      Rookie
      • Mar 2023
      • 48

      #3
      Re: ? with dynamic difficulty

      Maybe the best thing to do is play with dynamic, and advance as far as you can. But then when you notice things stop, freeze it with sliders before it goes back down.

      I want to do a Miami franchise. Don’t want to win the WS the first year, don’t even know if I want to make the playoffs.
      What I do want though is to be rewarded for either players getting better, or making the team better with better players.

      Hopefully we can get some more opinions on this…

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      • jcar0725
        "ADAPT OR DIE"
        • Aug 2010
        • 3819

        #4
        Re: ? with dynamic difficulty

        The problem with playing with dynamic difficulty from my understanding is there are ebbs and flows, hot streaks and cold streaks, slumps etc.... built in to the game. So how do ever know if you're playing at your sweet spot of difficulty ? How do you know if you're at a difficulty that's too high or your team/pitcher is just in a slump?

        Correct me if I'm wrong.

        Sent from my thoughts
        JUUUUUUUST A BIT OUTSIDE

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        • mojoevobo
          Rookie
          • Mar 2023
          • 48

          #5
          Re: ? with dynamic difficulty

          So Dawg, what difficulty do you play in, and how did you know to pick that one?

          I just really want to dive deep into a franchise, and try to do it right

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          • Caulfield
            Hall Of Fame
            • Apr 2011
            • 10986

            #6
            Re: ? with dynamic difficulty

            Originally posted by jcar0725
            The problem with playing with dynamic difficulty from my understanding is there are ebbs and flows, hot streaks and cold streaks, slumps etc.... built in to the game. So how do ever know if you're playing at your sweet spot of difficulty ? How do you know if you're at a difficulty that's too high or your team/pitcher is just in a slump?

            Correct me if I'm wrong.

            Sent from my thoughts
            myself, I never turn the dynamic slider to zero, instead set it to 10 and leave.
            but I readily admit it's definitely not for everyone, because if ever there was a legitimate case to be for a comeback code, dynamic difficulty is probably it.
            my own reason for wanting to use dynamic is because, on average I'm going to hover around the bottom of all-star.
            and if I play a full season on only on veteran, I'm looking at 120 plus wins every season.
            if I stay on all-star all season, I won't scratch 40 wins. so I take what dynamic offers and accept the warts as necessary.
            if my eyesight and stick skils were good enough, I'd just play, practice, play and practice more, until I dominate the legend level. but I'm not getting any younger so I'll stick dynamic.
            but like I say, I can definitely agree it's not for everybody, especially if you can compete at the highest level w/o dominating
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            • jcar0725
              "ADAPT OR DIE"
              • Aug 2010
              • 3819

              #7
              Re: ? with dynamic difficulty

              Originally posted by mojoevobo
              So Dawg, what difficulty do you play in, and how did you know to pick that one?

              I just really want to dive deep into a franchise, and try to do it right
              If its me you're asking, for 21 and 22 I've played on all star plus with the cpu contact slider up one notch and that's it. And you have to play a large amount of games to get a true reading, to see if your team is just on a hot/cold streak, or if your settings are too high or low. If you go crazy messing with sliders I feel like it's screws up the game. But thats just my take.

              Sent from my thoughts
              JUUUUUUUST A BIT OUTSIDE

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              • jcar0725
                "ADAPT OR DIE"
                • Aug 2010
                • 3819

                #8
                Re: ? with dynamic difficulty

                Originally posted by Caulfield
                myself, I never turn the dynamic slider to zero, instead set it to 10 and leave.
                but I readily admit it's definitely not for everyone, because if ever there was a legitimate case to be for a comeback code, dynamic difficulty is probably it.
                my own reason for wanting to use dynamic is because, on average I'm going to hover around the bottom of all-star.
                and if I play a full season on only on veteran, I'm looking at 120 plus wins every season.
                if I stay on all-star all season, I won't scratch 40 wins. so I take what dynamic offers and accept the warts as necessary.
                if my eyesight and stick skils were good enough, I'd just play, practice, play and practice more, until I dominate the legend level. but I'm not getting any younger so I'll stick dynamic.
                but like I say, I can definitely agree it's not for everybody, especially if you can compete at the highest level w/o dominating
                I hear ya man just play what you enjoy. Whatever works.

                Sent from my thoughts
                JUUUUUUUST A BIT OUTSIDE

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                • tinpanalley
                  MVP
                  • Apr 2006
                  • 3401

                  #9
                  Re: ? with dynamic difficulty

                  I think everyone should just do what works for them. My strategy with sports games is and always has been -- whether it's trying NHL Faceoff on Playstation again after years and years or playing the newest FIFA -- play the game at its default setting, roughly in the intermediate skill level. And tweak sliders from there for things that stand out (excessive shooting, aggression, too slow/fast) and then tweak to my skill level. If it requires too much work in any direction, I'm probably on the wrong skill level for my abilities.
                  The problem I've always had with dynamic difficulty is that in pitching for example I may be good at one thing but not another. The system doesn't differentiate that, it just looks at your abilities as a whole as a pitcher. What does making piutching "easier" even mean? Better accuracy? Less balls? I don't want you changing the success of the players I'm controlling, I would only want the game making functions easier or harder to perform. And then what about the fact that I'm great at placing pitches but I can't always react quickly enough to the meter? And then just as the first person said, if it's just going to ride up and down with my abilities then the game can only ever be so challenging. Or do I have to put up with ebbs and flows?
                  I don't know... it's always felt gimmicky.

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                  • mojoevobo
                    Rookie
                    • Mar 2023
                    • 48

                    #10
                    Re: ? with dynamic difficulty

                    OP here again… I’ve been thinking about this quite a bit with 23 around the corner, and I think I know what I am going to do.

                    Start my franchise using Dynamic Difficulty, and I want that starting on the Veteran level. I’ll bump up the one slider for it to update quickly. Going to see how high I can get it before it starts to go the other way. If I make it to Hall of Fame + for example, but then things start trending towards HOF, then I’ll freeze that slider before it actually drops.

                    Then ride that difficulty for a bit and see what happens….

                    I like the idea of cold streaks and hot streaks for teams, so I don’t want to leave it frozen… I dunno…

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                    • Caulfield
                      Hall Of Fame
                      • Apr 2011
                      • 10986

                      #11
                      Re: ? with dynamic difficulty

                      Originally posted by mojoevobo
                      OP here again… I’ve been thinking about this quite a bit with 23 around the corner, and I think I know what I am going to do.

                      Start my franchise using Dynamic Difficulty, and I want that starting on the Veteran level. I’ll bump up the one slider for it to update quickly. Going to see how high I can get it before it starts to go the other way. If I make it to Hall of Fame + for example, but then things start trending towards HOF, then I’ll freeze that slider before it actually drops.

                      Then ride that difficulty for a bit and see what happens….

                      I like the idea of cold streaks and hot streaks for teams, so I don’t want to leave it frozen… I dunno…
                      that's an excellent idea, and I don't believe hot and cold streaks either one will end, or one or the other continue on indefinitely either. (once you freeze the dynamic slider)
                      after all, the Studio does the best job ever at replicating ball physics.
                      I mean, for instance, just because I get "perfect" contact, I still can't even assume that will equate to a hit.
                      and the worst contact doesn't mean I'm a sure out
                      Last edited by Caulfield; 03-15-2023, 09:17 PM.
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