AI Bullpen Logic

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  • Cycloniac
    Man, myth, legend.
    • May 2009
    • 6501

    #16
    Re: AI Bullpen Logic

    Originally posted by strosdood
    I read this was improved this year?
    Nah. I reached out and received word that it wasn't able to be improved this year, but it's on their radar.
    THE TrueSim PROJECTS



    Comment

    • Cycloniac
      Man, myth, legend.
      • May 2009
      • 6501

      #17
      Re: AI Bullpen Logic

      This has been the setup that has worked best for me:

      Bullpen Setup
      Think of your bullpen in terms of roles (role in brackets), like this:
      LRP (low leverage: 2nd worst RP)
      LRP (empty)
      LRP (empty)

      If you have starters/guys with 30+ stamina, make sure they're in an MRP slot, not an LRP slot, so they can be used properly.
      MRP (high leverage)
      MRP (high leverage)
      MRP (high leverage)
      MRP (high leverage)

      SU (primary setup man/high leverage: best OVR RP)
      SU (low leverage: worst OVR RP)

      CL (closer)
      THE TrueSim PROJECTS



      Comment

      • JWDixon120
        Rookie
        • Jul 2012
        • 802

        #18
        Re: AI Bullpen Logic

        Originally posted by Cycloniac
        This has been the setup that has worked best for me:

        Bullpen Setup
        Think of your bullpen in terms of roles (role in brackets), like this:
        LRP (low leverage: 2nd worst RP)
        LRP (empty)
        LRP (empty)

        If you have starters/guys with 30+ stamina, make sure they're in an MRP slot, not an LRP slot, so they can be used properly.
        MRP (high leverage)
        MRP (high leverage)
        MRP (high leverage)
        MRP (high leverage)

        SU (primary setup man/high leverage: best OVR RP)
        SU (low leverage: worst OVR RP)

        CL (closer)

        Great write up here. Will utilize this!
        - Franchise Fidelity to Reality Roster out now! (MLB 25)
        - Creator of JWDixon's Franchise Spreadsheet, Contract Tool, Trade Calculator, Lineup Optimizer, (I need a hobby)
        - More coming soon, as always!

        Comment

        • canes21
          Hall Of Fame
          • Sep 2008
          • 22908

          #19
          Re: AI Bullpen Logic

          Originally posted by Cycloniac
          Nah. I reached out and received word that it wasn't able to be improved this year, but it's on their radar.
          Huge disappointment. It's been an issue for a long time. It's good it is on their radar, but how long has it on there? Not asking you specifically.

          Pretty much guarantees I will have yet another year of not being able to enjoy franchise mode in this game. Coming to GamePass was the best thing this series could have done for me. I'd love to play this game more, but it simply cannot satisfy my needs at this point in time, so I'll just stick with OOTP AGAIN. I want to enjoy both. Hopefully SDS can fix this and other legacy issues next year, but I like living so I won't hold my breath.
          “No one is more hated than he who speaks the truth.”


          ― Plato

          Comment

          • MiracleMet718
            Pro
            • Apr 2016
            • 2007

            #20
            Re: AI Bullpen Logic

            Originally posted by Cycloniac
            Nah. I reached out and received word that it wasn't able to be improved this year, but it's on their radar.
            Will this also include fixing the CGs and Shutouts for starters in simmed games? The logic is from the mid 2000s.

            Comment

            • ninertravel
              MVP
              • Aug 2015
              • 4833

              #21
              Re: AI Bullpen Logic

              The problem with moving a LR to the middle is if an injury happens or if a starter can’t go 5 innings the cpu always goes with your LR.

              So if that’s your 2nd lowest rating guy it’s a problem if it’s a close game or an early injury.

              Comment

              • DarthRambo
                MVP
                • Mar 2008
                • 6630

                #22
                Re: AI Bullpen Logic

                Originally posted by desouza7
                Will this also include fixing the CGs and Shutouts for starters in simmed games? The logic is from the mid 2000s.
                To fix this you lower SP stamina slider to 2 and set manager hook slider to 7 for all simulated games.

                Sent from my SM-G996U using Tapatalk
                https://www.youtube.com/DarthRambo

                Comment

                • Cycloniac
                  Man, myth, legend.
                  • May 2009
                  • 6501

                  #23
                  Re: AI Bullpen Logic

                  Originally posted by ninertravel
                  The problem with moving a LR to the middle is if an injury happens or if a starter can’t go 5 innings the cpu always goes with your LR.

                  So if that’s your 2nd lowest rating guy it’s a problem if it’s a close game or an early injury.
                  I've seen otherwise

                  As long as you have someone with high stamina, they will use that pitcher.

                  I'll keep an eye out for that
                  THE TrueSim PROJECTS



                  Comment

                  • bryanm1982
                    MVP
                    • Nov 2016
                    • 3782

                    #24
                    Re: AI Bullpen Logic

                    I actually don’t mind them using the low stamina bullpen guy if they replace the starter. That is the game’s version of an opener. He will go about 2 innings.
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                    Comment

                    • JaFFiTh
                      MVP
                      • Mar 2008
                      • 1684

                      #25
                      Re: AI Bullpen Logic

                      Originally posted by ninertravel
                      The problem with moving a LR to the middle is if an injury happens or if a starter can’t go 5 innings the cpu always goes with your LR.

                      So if that’s your 2nd lowest rating guy it’s a problem if it’s a close game or an early injury.
                      I'm still experimenting things like that. I'd rather have them bring in someone and pitch a couple innings instead of the whole game. And it will help the simulation cause you'd get a pitcher pitching 80 games and 200ip... that is annoying! Yes it's the little things

                      Though I do find having a 2nd pitcher in the setup role, they hardly even pitch. Was simming bunch of seasons to get the feel of it, I do kinda find 7 man bullpen works the best, one LRP (low stamina of course), 4 MRP, 1 SU.

                      Comment

                      • MiracleMet718
                        Pro
                        • Apr 2016
                        • 2007

                        #26
                        Re: AI Bullpen Logic

                        Originally posted by DarthRambo
                        To fix this you lower SP stamina slider to 2 and set manager hook slider to 7 for all simulated games.

                        Sent from my SM-G996U using Tapatalk
                        So for a played game I’d have to keep it as normal but then change every time I simmed? Thanks for letting me know about this. Will try it out.

                        Comment

                        • KnightTemplar
                          MVP
                          • Feb 2017
                          • 3282

                          #27
                          Re: AI Bullpen Logic

                          I’ve reduced all RP stamina, nothing over 29. Only one setup man, two LRP. Seems to be working but y time will tell. (I play with ROSTER CONTROL ON so I’m able to fiddle with other teams bullpens).

                          Comment

                          • bfindeisen
                            Pro
                            • Mar 2008
                            • 793

                            #28
                            Re: AI Bullpen Logic

                            Sorry to revive an an older thread, but I'm just seeing this now. I was a die hard MLB the Show player since the early 2000's but gave up a few years ago due to this glaring issue that has gone unimproved for many years. I play the game for the immersion and prefer to play the CPU. Think I'll be passing again this year. I know that may seem ridiculous to some, but for me, it's a big deal. I get that they need to cater to the most played game modes, but I hope they throw us CPU only Franchise players a bone one of these years and really improve CPU play.

                            Comment

                            • moemoe24
                              Rookie
                              • Oct 2007
                              • 1996

                              #29
                              Re: AI Bullpen Logic

                              Originally posted by kdutch98
                              In Game, it is definitely improved I played a game as the Tigers vs the Astros, and the Astros burned through their entire bullpen, using middle relievers when they should have. Never used their long man. Starter went 5 innings. They were down 5-1, but brought in middle relievers. 7 pitchers combined to pitch the final 6 innings of the game (it went 11 innings) none pitching more than an inning.

                              Game before that, their starter got knocked around, only going 2.2 innings. Long reliever went 3.1 innings (they were losing 5-0 when he came in) and then 4 relievers combined for the final 3 innings.

                              I'm not sure about simmed games, that could be (and probably is) much different, but in game, I like the bullpen management.
                              Same here. AI runs out relievers right and left against me in close games

                              Comment

                              • moemoe24
                                Rookie
                                • Oct 2007
                                • 1996

                                #30
                                Re: AI Bullpen Logic

                                Originally posted by bfindeisen
                                Sorry to revive an an older thread, but I'm just seeing this now. I was a die hard MLB the Show player since the early 2000's but gave up a few years ago due to this glaring issue that has gone unimproved for many years. I play the game for the immersion and prefer to play the CPU. Think I'll be passing again this year. I know that may seem ridiculous to some, but for me, it's a big deal. I get that they need to cater to the most played game modes, but I hope they throw us CPU only Franchise players a bone one of these years and really improve CPU play.
                                I know man. People that play offline on any game are pretty much being forced out. We arent their demographic. I dont know how old you are but i definitely miss the gaming before online got so big

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