Converting a SP to RP or RP to SP

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  • TheFinnFTW
    Banned
    • Jan 2019
    • 21

    #1

    Converting a SP to RP or RP to SP

    I like to be realistic yet make interesting decisions in franchise mode.

    In my Phillies Franchise, Seranthony Dominguez has been brutal as my closer and may want to bring Francisco Morales up. But he is a SP and not doing so hot. So I want to convert him to an RP/CP but change his attributes to reflect that.

    What do you guys do if you're converting a starter to a reliever or vice versa? I've read swapping stamina points with durability, also deducting stamina points and upgrading every /9 attribute.

    Would love to hear some fun house rules for this so I can have more fun in franchise when starters don't crack the rotation.
  • CBoller1331
    It Appears I Blue Myself
    • Dec 2013
    • 3082

    #2
    Re: Converting a SP to RP or RP to SP

    Originally posted by TheFinnFTW
    I like to be realistic yet make interesting decisions in franchise mode.

    In my Phillies Franchise, Seranthony Dominguez has been brutal as my closer and may want to bring Francisco Morales up. But he is a SP and not doing so hot. So I want to convert him to an RP/CP but change his attributes to reflect that.

    What do you guys do if you're converting a starter to a reliever or vice versa? I've read swapping stamina points with durability, also deducting stamina points and upgrading every /9 attribute.

    Would love to hear some fun house rules for this so I can have more fun in franchise when starters don't crack the rotation.
    I keep it pretty simple, and I do this any time I adjust Stamina, not just if I'm switching someone's role.

    If I am INCREASING Stamina, I will DECREASE Durability by the same amount.

    If I am DECREASING Stamina, I will INCREASE Durability by half the amount

    So If I want to extend a guy with 56 STAM to be a viable starter, (~70 STAM) I would add 14 points to his stamina and decrease his DUR by 14 points

    If I wanted to make the same guy a full time reliever (let's just say 30 STAM so he can still go a couple innings in a pinch), I would decrease his stamina by 26 points, and add 13 points to his durability.

    I don't usually touch the /9 stats, but you could maybe add 1-2 mph to each of his pitches
    Chicago Cubs
    Michigan Wolverines

    Thanks Peyton. #18

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    • Caulfield
      Hall Of Fame
      • Apr 2011
      • 10986

      #3
      Re: Converting a SP to RP or RP to SP

      all I do is if:
      moving a starter to the 'pen,
      reduce stamina to 40

      if moving from 'pen to rotation,
      increase stamina to 60

      I just want to ''Keep It Simple Sir''
      OSFM23 - Building Better Baseball - OSFM23

      A Work in Progress

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      • JWDixon120
        Rookie
        • Jul 2012
        • 802

        #4
        Converting a SP to RP or RP to SP

        Originally posted by CBoller1331
        I keep it pretty simple, and I do this any time I adjust Stamina, not just if I'm switching someone's role.

        If I am INCREASING Stamina, I will DECREASE Durability by the same amount.

        If I am DECREASING Stamina, I will INCREASE Durability by half the amount

        So If I want to extend a guy with 56 STAM to be a viable starter, (~70 STAM) I would add 14 points to his stamina and decrease his DUR by 14 points

        If I wanted to make the same guy a full time reliever (let's just say 30 STAM so he can still go a couple innings in a pinch), I would decrease his stamina by 26 points, and add 13 points to his durability.

        I don't usually touch the /9 stats, but you could maybe add 1-2 mph to each of his pitches

        Just putting it out there, that I’ve tested durability multiple times and it has NO effect on pitchers whatsoever.

        Even in the game guide it’s mentioned it’s for position players. It doesn’t effect injuries or recovery time from starts.

        It doesn’t even affect injuries for any player. It’s all random and controlled by the injury sliders.
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        • CBoller1331
          It Appears I Blue Myself
          • Dec 2013
          • 3082

          #5
          Re: Converting a SP to RP or RP to SP

          Originally posted by JWDixon120
          Just putting it out there, that I’ve tested durability multiple times and it has NO effect on pitchers whatsoever.

          Even in the game guide it’s mentioned it’s for position players. It doesn’t effect injuries or recovery time from starts.

          It doesn’t even affect injuries for any player. It’s all random and controlled by the injury sliders.
          Yeah injuries are pretty random. I don't have hard data on it, but I did run a couple sims with the injury slider somewhat high, and relatively lower durability ratings for pitchers and higher durability for hitters than the base roster across the board and I seemed to get more pitcher injuries than normal, while position players didn't increase that much. Again didn't keep track of the details so I could have just wanted to see what I did.

          It does affect overall rating for pitchers though (very slightly). If you drop a guy 50 points he maybe loses a point or 2 overall
          Chicago Cubs
          Michigan Wolverines

          Thanks Peyton. #18

          Comment

          • TripleCrown
            MVP
            • Jan 2013
            • 1238

            #6
            Re: Converting a SP to RP or RP to SP

            Pitching clutch is even more important this year with RISP.

            I imagine in real life if a pitcher is promoted to a closer position, he already showed up some clutch skills in such situation. So I would add some clutch if it too low.

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            • TheFinnFTW
              Banned
              • Jan 2019
              • 21

              #7
              Re: Converting a SP to RP or RP to SP

              Originally posted by CBoller1331
              I keep it pretty simple, and I do this any time I adjust Stamina, not just if I'm switching someone's role.

              If I am INCREASING Stamina, I will DECREASE Durability by the same amount.

              If I am DECREASING Stamina, I will INCREASE Durability by half the amount

              So If I want to extend a guy with 56 STAM to be a viable starter, (~70 STAM) I would add 14 points to his stamina and decrease his DUR by 14 points

              If I wanted to make the same guy a full time reliever (let's just say 30 STAM so he can still go a couple innings in a pinch), I would decrease his stamina by 26 points, and add 13 points to his durability.

              I don't usually touch the /9 stats, but you could maybe add 1-2 mph to each of his pitches
              May try this, thank you! Wanted there to be some kind of trade off despite stamina and durability when converting. Just felt like if I wanted to convert Clase to a starter it would be too OP to just swap his stamina and durability.

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              • Bm7414206
                Rookie
                • Apr 2018
                • 261

                #8
                Re: Converting a SP to RP or RP to SP

                I've have this issue before also, because don't wanna feel like I'm cheating the system at all. So finally came up with what I feel like was a good compromise.

                I have to add stamina in increments of 10, the reason why is I'll take 5 off each (H/9, K/9, BB/9, HR/9, PCLT) and I do that to account for the reliever not being as dominant in a SP role.

                As for SP to RP I'll just do the opposite.

                It seems the best and fairest way IMO

                EDIT: Actually for SP to RP I might make taking stamina in increments of 20 and adding 5 to H/9, K/9, BB/9, HR/9, PCLT)
                Last edited by Bm7414206; 04-06-2023, 11:10 PM.

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                • Jr.
                  Playgirl Coverboy
                  • Feb 2003
                  • 19171

                  #9
                  Re: Converting a SP to RP or RP to SP

                  Originally posted by Bm7414206
                  I've have this issue before also, because don't wanna feel like I'm cheating the system at all. So finally came up with what I feel like was a good compromise.

                  I have to add stamina in increments of 10, the reason why is I'll take 5 off each (H/9, K/9, BB/9, HR/9, PCLT) and I do that to account for the reliever not being as dominant in a SP role.

                  As for SP to RP I'll just do the opposite.

                  It seems the best and fairest way IMO

                  EDIT: Actually for SP to RP I might make taking stamina in increments of 20 and adding 5 to H/9, K/9, BB/9, HR/9, PCLT)
                  I do something similar to this as well. As guys move from the rotation to the bullpen, their /9 atts get around a 8-10 point bump, but their stuff gets a little bump as well. Usually 2-3 mph if they're under 25, 1-2 mph from 25-30, and 1 mph for 30+. Then about 10 points or so to break on anything other than 4 seam FB
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                  • Cycloniac
                    Man, myth, legend.
                    • May 2009
                    • 6501

                    #10
                    Re: Converting a SP to RP or RP to SP

                    I could probably create a converter, but I'll say that changing the per 9 ratings is very important because there's usually quite a noticeable difference when moving starters from the rotation to the pen and vice versa.

                    There's also usually a reason why certain starters - even fringe starters - aren't good in the bullpen still.

                    But anyway, keeping it simple. Let's look at some pitchers I can think of who moved to the bullpen.

                    Phill Hughes
                    Last season as starter (2017) vs first season as reliever (2018)
                    H/9: 12.1 vs 12.1
                    HR/9: 2 vs 3
                    BB/9: 2.2 vs 2.8
                    K/9: 6.4 vs 8.8

                    With Hughes, you see what I find is often the tradeoff: more Ks at the cost of worse command and more home runs. I would usually expect a h/9 decrease, but regression (this was at the end of Hughes' career) may explain that.

                    Derek Lowe
                    Last season as reliever (2001) vs first season as starter (2002)
                    H/9: 10.1 vs 6.8
                    HR/9: 0.7 vs 0.5
                    BB/9: 2.8 vs 2
                    K/9: 8.1 vs 5.2

                    Lowe was an accomplished closer before transitioning into a starting pitcher for the rest of his career. I would impose a role that if you were converting relievers to starters that the bonuses/penalties should be more favorable for closers compared to normal relief pitchers. John Smoltz is another name that comes to mind in a similar vein

                    John Smoltz
                    Starter (1999) vs closer (2002)
                    H/9: 8.1 vs 6.6
                    HR/9: 0.7 vs 0.4
                    BB/9: 1.9 vs 2.7
                    K/9: 7.5 vs 9.5

                    Mike Minor
                    Reliever (2017) vs starter (2018)
                    H/9: 6.6 vs 7.9
                    HR/9: 0.6 vs 1.4
                    BB/9: 2.5 vs 2.2
                    K/9: 10.2 vs 7.6
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