The Pros and Cons of Each Pitching Interface in MLB The Show 23

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33810

    #1

    The Pros and Cons of Each Pitching Interface in MLB The Show 23



    For anyone coming to the series fresh, MLB The Show 23 offers an overwhelming number of...

    Written By: Kevin Scott

    Click here to view the article.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • Therebelyell626
    MVP
    • Mar 2018
    • 2887

    #2
    Re: The Pros and Cons of Each Pitching Interface in MLB The Show 23

    Originally posted by Steve_OS


    For anyone coming to the series fresh, MLB The Show 23 offers an overwhelming number of...

    Written By: Kevin Scott

    Click here to view the article.
    Nice breakdown and good info. Thanks KS

    Comment

    • adamj2281
      Pro
      • Mar 2008
      • 814

      #3
      Re: The Pros and Cons of Each Pitching Interface in MLB The Show 23

      Yeah good overview, I find myself stuck between Meter and Pinpoint. If pinpoint would change based on the pitcher confidence/energy that would be a huge bonus for realism. I find I can hit my spots way too well (even on Legend) with Pinpoint, whereas Meter adds the element of a larger sweet spot based on control/confidence.

      They should make Pinpoint harder to hit with lower control pitchers (based on overall control and control per pitch), along with altering based on confidence/energy.

      Comment

      • tril
        MVP
        • Nov 2004
        • 2913

        #4
        Re: The Pros and Cons of Each Pitching Interface in MLB The Show 23

        nice article.

        Pin Point and Analog!!!

        Comment

        • Skippy85410
          Banned
          • Aug 2019
          • 243

          #5
          Re: The Pros and Cons of Each Pitching Interface in MLB The Show 23

          Pitching is way too easy and accurate on anything other interface than classic with no visual aiming help. I can consistently pitch CG shutouts with a sub 70 rated starting pitcher on anything else. Let the attributes matter.
          Last edited by Skippy85410; 04-26-2023, 11:30 AM.

          Comment

          • adamj2281
            Pro
            • Mar 2008
            • 814

            #6
            Re: The Pros and Cons of Each Pitching Interface in MLB The Show 23

            Originally posted by Skippy85410
            Pitching is way too easy and accurate on anything other than classic with no visual aiming help. I can consistently pitch CG shutouts with a sub 70 rated starting pitcher on anything else. Let the attributes matter.
            Yeah, but classic is boring, no offense but it stops being a video game at that point and just a simulation. If I wanted to do that I'd just play OOTB.

            Comment

            • Skippy85410
              Banned
              • Aug 2019
              • 243

              #7
              Re: The Pros and Cons of Each Pitching Interface in MLB The Show 23

              Originally posted by adamj2281
              Yeah, but classic is boring, no offense but it stops being a video game at that point and just a simulation. If I wanted to do that I'd just play OOTB.
              So just absolutely dominating and schooling cpu hitters all the time doesn't get stale and boring?

              Comment

              • bryanm1982
                MVP
                • Nov 2016
                • 3785

                #8
                Re: The Pros and Cons of Each Pitching Interface in MLB The Show 23

                Does meter use pitcher attributes at all? Or will the pitch go to your target everytime you have perfect timing?
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                Comment

                • mpklub
                  Pro
                  • Nov 2018
                  • 539

                  #9
                  Re: The Pros and Cons of Each Pitching Interface in MLB The Show 23

                  Originally posted by bryanm1982
                  Does meter use pitcher attributes at all? Or will the pitch go to your target everytime you have perfect timing?
                  I don't know exactly how it works, but I use meter. I've lowered the consistency and control sliders quite a bit (usually to 1 or 2), and I usually have variation in hitting the target. It seems to me that pitchers who have higher ratings are more likely to be accurate than those who aren't, but I haven't done like formal testing.

                  I've played with both classic and meter and find myself coming back to meter with the control and consistency sliders lowered. I don't get "perfect" on the meter hardly at all. And I've found it is just more fun for me. I'm not good enough at the game to dominate with meter but that is okay by me.

                  Sent from my SM-N960U using Operation Sports mobile app

                  Comment

                  • Therebelyell626
                    MVP
                    • Mar 2018
                    • 2887

                    #10
                    Re: The Pros and Cons of Each Pitching Interface in MLB The Show 23

                    Originally posted by Skippy85410
                    So just absolutely dominating and schooling cpu hitters all the time doesn't get stale and boring?
                    That’s the problem though. It’s a choice between two extremes. I want to be involved in the outcome of games. That’s why I play. But if I want even a modicum of a challenge I have to use classic which detached me from the gameplay. I wish the DD whiners didn’t always get their way when the game gets “too hard”. Before the update pitching was in a much better place

                    Comment

                    • HeadCoach2.0
                      Pro
                      • Jan 2023
                      • 713

                      #11
                      Re: The Pros and Cons of Each Pitching Interface in MLB The Show 23

                      Personally I find classic to be too easy and meter to be a lot harder. I guess it just depends on what your play style is.

                      What makes meter harder is that each pitcher has a different motion which makes the meter timing different for each pitcher. Classic is just the same for each pitcher.

                      With meter when it gets too easy you have to lower the consistency and control or you can increase the CPU hitting so that they hit better.

                      This is no put down of classic but it just doesn't seem like I am doing much when using that but perhaps I just need to work with that method more.

                      Comment

                      • HeadCoach2.0
                        Pro
                        • Jan 2023
                        • 713

                        #12
                        Re: The Pros and Cons of Each Pitching Interface in MLB The Show 23

                        Originally posted by bryanm1982
                        Does meter use pitcher attributes at all? Or will the pitch go to your target everytime you have perfect timing?
                        Yes it uses the attributes.

                        Pitchers with lower attributes are harder to use with the Meter. Max Scherzer has a easier meter than someone like Carlos Carrasco. Plus when the pitcher starts struggling it is damn near impossible to throw a perfect pitch.

                        For example on my franchise David Peterson has a hard time getting out of the 4th or 5th inning.

                        As long as you lower control and consistency it is very challenging to continually hit the strike zone.
                        You will miss and throw bad pitches a lot.

                        Plus the arm angle and the motion of each pitcher affects how the meter works and how accurate it is. I don't think any other method is affected by the arm angle of the pitcher because you can have a hard time controlling a side arm pitcher with meter.

                        Each pitcher has a different motion so no two pitches have the same meter. I don't think any other method offers a different process for each pitcher.

                        Comment

                        • bkrich83
                          Has Been
                          • Jul 2002
                          • 71577

                          #13
                          Re: The Pros and Cons of Each Pitching Interface in MLB The Show 23

                          As this article states they all have their ups and downs. I don't really prefer one over the other. In my franchise I use one of those random picker wheel things to choose for me which interface to use. That way I get to use them all, the game stays fresh for me, and I don't get too good at any one interface.

                          Hitting, while I like directional/timing, I've just had more fun with zone and seem to get better hit variety with it.
                          Tracking my NCAA Coach Career

                          Comment

                          • bkrich83
                            Has Been
                            • Jul 2002
                            • 71577

                            #14
                            Re: The Pros and Cons of Each Pitching Interface in MLB The Show 23

                            Originally posted by HeadCoach2.0
                            Yes it uses the attributes.

                            Pitchers with lower attributes are harder to use with the Meter. Max Scherzer has a easier meter than someone like Carlos Carrasco. Plus when the pitcher starts struggling it is damn near impossible to throw a perfect pitch.

                            For example on my franchise David Peterson has a hard time getting out of the 4th or 5th inning.

                            As long as you lower control and consistency it is very challenging to continually hit the strike zone.
                            You will miss and throw bad pitches a lot.

                            Plus the arm angle and the motion of each pitcher affects how the meter works and how accurate it is. I don't think any other method is affected by the arm angle of the pitcher because you can have a hard time controlling a side arm pitcher with meter.

                            Each pitcher has a different motion so no two pitches have the same meter. I don't think any other method offers a different process for each pitcher.
                            I 100% agree with this. For me Meter is the most challenging of the interfaces because of what you said. I'm not that good so on Legend I rarely get a perfect release.

                            I also use clean screen for pitching which does add to the difficulty of pitching imo.
                            Tracking my NCAA Coach Career

                            Comment

                            • jcar0725
                              "ADAPT OR DIE"
                              • Aug 2010
                              • 3819

                              #15
                              Re: The Pros and Cons of Each Pitching Interface in MLB The Show 23

                              Originally posted by adamj2281
                              Yeah, but classic is boring, no offense but it stops being a video game at that point and just a simulation. If I wanted to do that I'd just play OOTB.
                              I don't know man, for me classic is the opposite of boring if you're playing franchise, especially if your guy doesn't have it that day and you're trying to figure out how you can get him through an inning.

                              I feel like I'm the catcher trying to guide the SP through each inning and the only control I have is what pitches and locations I can call to help him out.
                              JUUUUUUUST A BIT OUTSIDE

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