I would value the input of others

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  • tessl
    All Star
    • Apr 2007
    • 5685

    #1

    I would value the input of others

    I hesitate to submit a bug report because I could be wrong but it has seemed to me for some time the penalty for low pitcher energy/stamina has been removed or reduced and overpowered by pitcher confidence. There was a time when this was an issue and then was fixed a few years ago. A developer posted a detailed explanation of the time but with no search function it's not possible to find it.



    This is franchise - manage full game - default sliders - simulation gameplay

    Note the pitch count a 139 on the final pitch of the no hitter. Confidence is maximum. Energy is at 0 and had been at 0 since the 7th inning.

    I realize most don't use manage full game and instead use play game with the controller but is anybody else seeing this?
  • forme95
    MVP
    • Nov 2013
    • 3118

    #2
    Re: I would value the input of others

    I'm impressed with the 7 runs. All my manage mode games are 2 to 1, 3-0, etc.

    As to your question, I haven't seen that. My pitchers or games never see more then 7 innings and they half the time struggle to get there. SP seems overpowered. You just ran into that dice roll. Very odd though for all default. If you messed with Stamina I could see it, but
    Really wish sports games played to ratings!
    Only thing SIM about sports games now, are the team name and players
    CFB 25 The absolute GOAT!!!
    MLB 23 FOREVER 20 is better, 23 just for Guardians
    Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

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    • Houston
      MVP
      • May 2003
      • 4730

      #3
      I would value the input of others

      Originally posted by tessl
      I hesitate to submit a bug report because I could be wrong but it has seemed to me for some time the penalty for low pitcher energy/stamina has been removed or reduced and overpowered by pitcher confidence. There was a time when this was an issue and then was fixed a few years ago. A developer posted a detailed explanation of the time but with no search function it's not possible to find it.







      This is franchise - manage full game - default sliders - simulation gameplay



      Note the pitch count a 139 on the final pitch of the no hitter. Confidence is maximum. Energy is at 0 and had been at 0 since the 7th inning.



      I realize most don't use manage full game and instead use play game with the controller but is anybody else seeing this?


      It’s been this an in online leagues for years with no energy you can just keep on pitching with no fear of throwing your pitchers arm out heading to TJ. Would be nice to see once u hit mid yellow to lower red fatigue set in and the fear of a injury. Also be nice not to still see pitchers hitting 100 in the 9th from the starter we need to see a loss MPH that long in the game in fact starting in the 7th pending what the pitch count is at obviously.


      Sent from my iPad using Operation Sports
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      • tessl
        All Star
        • Apr 2007
        • 5685

        #4
        Re: I would value the input of others

        Originally posted by Houston
        It’s been this an in online leagues for years with no energy you can just keep on pitching with no fear of throwing your pitchers arm out heading to TJ. Would be nice to see once u hit mid yellow to lower red fatigue set in and the fear of a injury. Also be nice not to still see pitchers hitting 100 in the 9th from the starter we need to see a loss MPH that long in the game in fact starting in the 7th pending what the pitch count is at obviously.


        Sent from my iPad using Operation Sports
        It used to be that way in franchise until they fixed it. It appears to me it has been changed but it would be nice if a developer once in a while would provide some input.

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