Hitting tips

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  • MiracleMet718
    Pro
    • Apr 2016
    • 2051

    #16
    Re: Hitting tips

    Originally posted by rebelscum86
    always used zone, but have tried everything in 23 and everything is in the infield. So for a fix, what causes nothing to leave the infield that I need to adjust? No matter the timing or the contact result the ball doesn't leave the infield unless it's perfect / perfect.
    What difficulty? I play on HOF and Legend and noticed I have more success getting the ball in the outfield than I did with the lower difficulty levels when I was messing around with them.. I also play on Strike Zone 3 camera so it’s easier to lay off the low pitches (for me at least).

    Also the big change this year is the one they updated at the end of 22 where the PCI can extend further out of the zone. So in previous years where you could never get above high pitches, now it can happen pretty easily. I started working on not trying to flick the stick all the way since it goes further out of the zone now and that also has helped.

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    • grizzgolf
      Rookie
      • Feb 2023
      • 95

      #17
      Re: Hitting tips

      Thank you for the tips guys! I’ve been working on it and slowly getting better. My next issue is I can’t hit any bombs. Mostly pop ups that are caught

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      • Ghost Of The Year
        Turn Left. Repeat.
        • Mar 2014
        • 6365

        #18
        Re: Hitting tips

        If I may, Ty Webb is my Charley Lau:
        "I'm going to give you a little advice. There's a force in the universe that makes things happen. And all you have to do is get in touch with it, stop thinking, let things happen, and be the ball." BE. THE. BALL. Be the ball, grizz.
        T-BONE.

        Talking about things nobody cares.

        Comment

        • Timothea
          Rookie
          • Dec 2023
          • 6

          #19
          Re: Hitting tips

          1. use a slightly heavier stick in your training. 2. time your swing. For example, swing the bat slowly before serving. Three. Try to grab the short stick, i.e., instead of grabbing the bottom of the stick, move up a little to grab it, so that the radius of the swing is smaller and the speed is faster.
          Don't rush it, with solid practice you can correct the movement in a month.
          ______________________
          STEPPERMOTOR.FR motors to meet the needs of different customers and different applications are now available Stepper gear motors , Nema 17 gear motor and more.
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          • rebelscum86
            Rookie
            • Nov 2023
            • 12

            #20
            Re: Hitting tips

            Originally posted by dowie
            "Some" people (dare I say, the majority) feel the developers have royally messed with the hitting system (especially on the cpu side).

            I am not going to share my opinion, but yes, hitting is "unusual" this year.

            Dowie
            Originally posted by countryboy
            I don’t know of a fix. I’ve not experienced not being able to hit the ball out of the infield unless I get perfect/perfect

            If you’ve tried everything and nothing works maybe the fix is going back to a version of the game that you enjoyed and didn’t experience this issue.


            Sent from my iPhone using Tapatalk
            Originally posted by desouza7
            What difficulty? I play on HOF and Legend and noticed I have more success getting the ball in the outfield than I did with the lower difficulty levels when I was messing around with them.. I also play on Strike Zone 3 camera so it’s easier to lay off the low pitches (for me at least).

            Also the big change this year is the one they updated at the end of 22 where the PCI can extend further out of the zone. So in previous years where you could never get above high pitches, now it can happen pretty easily. I started working on not trying to flick the stick all the way since it goes further out of the zone now and that also has helped.
            Wanted to provide an update after playing for 2 weeks. In short, I got better, but have mixed feelings about the hitting and don't think it feels good / right. Before discussing what I did to get better, I also discovered the hitting is wildly different between modes (ie, DD and Franchise) not difficulties so if players are having discrepanies when discussing hitting it would be good to identify which mode they are discussing.

            My previous posts were all from only playing Diamond Dynasty vs CPU, moments, conquest, mini season, show downs. There is definetly something being fudged here. It doesn't just feel hard, it feels like the resulting hit does not match the swing and is just randomly rolled outcome.

            It's faster and the pitch choices are better than Franchise, and I think I could have fun with that, but 90% of hits being weak ground balls and pop ups do not make sense. A good/good should be a line drive and a perfect/perfect should be a big hit (these both feel excellent in Franchise play). The result and the swing feel completely divorced and I just started cheesing the system. Also hitting ground ball with Mark Mcgwire and Sammy Sosa is terrible. I understand they did, but that's not the experience I'm looking for when I select them.

            I'm using feel 2 different ways here so I wanted to clarify, I'm mostly using it to mean feed back the way action games and shooters want convincing feed back in fights, the baseball hit should have convincing feedback of cause and effect for a good swing. About power hitters I was using it emotionally, it just doesn't live up to the fantasy of taking a swing as Mcgwire.

            Now onto actual tips: one streamer recommends never playing below veteran b/c of timing window issues, and setting your PCI at the pitchers point of release then tracking the ball out of the hand rather than moving from the center to find it or setting up where you think the pitch will be.

            This feels good, and how you should hit (never did this in years since pci was introduced) but it does not work well for me in DD. As I said earlier I found DD so hard I had to cheese it.

            The CPUs favorite pitch is breaking ball at the knees, so I set my pci at the bottom of the strike zone and sit breaking ball on timing. If it's high or a fastball I just ignore. I would say 70% of the CPU pitches are breaking ball at the knees unless you hit 2+ bombs in that game then they start opening up and I go to the hitting style above.

            Doing this I grind out 2-4 hit, 1 run wins and am getting through my programs.


            Now franchise is the exact opposite. I led the the Rays to 130 wins, Lowe to 36 homeruns, and 6 players have 300+ batting averages in March to October. You play about 3 innings a game and I get 10-15 hits and 10 runs. I agree these stats are ridiculous but the feed back feels great.

            Good/Good is a hit 80-90% of the time it seems, and Perfect/Perfect is almost always a HR (this I think is a little excessive) but I expect to get line drives for being able to do this. I am also able to swing early / late and "miss" the center of the PCI on purpose to direct the ball pretty reliably. This is my real life experience playing baseball too, while DD feels like if it isn't the exact center dot of the PCI it's a weak ground ball or infield fly.

            I hit like this using the former hitting style of setting the PCI and tracking the ball out of hand. I hit so well with Lowe I have 5 HRs in the last 5 at bats in the playoffs, 3 in a row off the first pitch. I guess I found my Mark McGwire experience.

            So I don't know the way it should be. The feed back and game design feel perfect, these feel like the genuine cause and effect of the swings I'm taking but I think the stat results are ridiculous. So I get the devs not wanting that in the competive mode with a collection aspect, but they definitely did something that feels like I'm just rolling on a table with mostly negative out comes rathering than relying on the game physics.
            Last edited by rebelscum86; 12-17-2023, 02:59 PM.

            Comment

            • rebelscum86
              Rookie
              • Nov 2023
              • 12

              #21
              Re: Hitting tips

              ok, in franchise playing on Veteran I just hit 2 HRs with Brandow Lowe in 1 inning. I hit 7 perfect/perfects that inning. So I don't really know what should be done, that's obviously too much, but the game needs to give good feedback on inputs.

              I'm on casual global setting, not clear what that does, going to switch to simulationist but hope it doesn't turn the game into the realist grind of attrition baseball is. I want to play the highlights I guess but like when the highlights numbers match up with realistic stats.

              Comment

              • ZekeRoberts
                Pro
                • Dec 2004
                • 595

                #22
                Re: Hitting tips

                Originally posted by rebelscum86
                Wanted to provide an update after playing for 2 weeks. In short, I got better, but have mixed feelings about the hitting and don't think it feels good / right. Before discussing what I did to get better, I also discovered the hitting is wildly different between modes (ie, DD and Franchise) not difficulties so if players are having discrepanies when discussing hitting it would be good to identify which mode they are discussing.

                My previous posts were all from only playing Diamond Dynasty vs CPU, moments, conquest, mini season, show downs. There is definetly something being fudged here. It doesn't just feel hard, it feels like the resulting hit does not match the swing and is just randomly rolled outcome.

                It's faster and the pitch choices are better than Franchise, and I think I could have fun with that, but 90% of hits being weak ground balls and pop ups do not make sense. A good/good should be a line drive and a perfect/perfect should be a big hit (these both feel excellent in Franchise play). The result and the swing feel completely divorced and I just started cheesing the system. Also hitting ground ball with Mark Mcgwire and Sammy Sosa is terrible. I understand they did, but that's not the experience I'm looking for when I select them.

                I'm using feel 2 different ways here so I wanted to clarify, I'm mostly using it to mean feed back the way action games and shooters want convincing feed back in fights, the baseball hit should have convincing feedback of cause and effect for a good swing. About power hitters I was using it emotionally, it just doesn't live up to the fantasy of taking a swing as Mcgwire.

                Now onto actual tips: one streamer recommends never playing below veteran b/c of timing window issues, and setting your PCI at the pitchers point of release then tracking the ball out of the hand rather than moving from the center to find it or setting up where you think the pitch will be.

                This feels good, and how you should hit (never did this in years since pci was introduced) but it does not work well for me in DD. As I said earlier I found DD so hard I had to cheese it.

                The CPUs favorite pitch is breaking ball at the knees, so I set my pci at the bottom of the strike zone and sit breaking ball on timing. If it's high or a fastball I just ignore. I would say 70% of the CPU pitches are breaking ball at the knees unless you hit 2+ bombs in that game then they start opening up and I go to the hitting style above.

                Doing this I grind out 2-4 hit, 1 run wins and am getting through my programs.


                Now franchise is the exact opposite. I led the the Rays to 130 wins, Lowe to 36 homeruns, and 6 players have 300+ batting averages in March to October. You play about 3 innings a game and I get 10-15 hits and 10 runs. I agree these stats are ridiculous but the feed back feels great.

                Good/Good is a hit 80-90% of the time it seems, and Perfect/Perfect is almost always a HR (this I think is a little excessive) but I expect to get line drives for being able to do this. I am also able to swing early / late and "miss" the center of the PCI on purpose to direct the ball pretty reliably. This is my real life experience playing baseball too, while DD feels like if it isn't the exact center dot of the PCI it's a weak ground ball or infield fly.

                I hit like this using the former hitting style of setting the PCI and tracking the ball out of hand. I hit so well with Lowe I have 5 HRs in the last 5 at bats in the playoffs, 3 in a row off the first pitch. I guess I found my Mark McGwire experience.

                So I don't know the way it should be. The feed back and game design feel perfect, these feel like the genuine cause and effect of the swings I'm taking but I think the stat results are ridiculous. So I get the devs not wanting that in the competive mode with a collection aspect, but they definitely did something that feels like I'm just rolling on a table with mostly negative out comes rathering than relying on the game physics.
                I've only just got the game for Christmas and only played a couple DD conquest games with a starter squad plus a few cheap Dodgers, but your description above was super informative and 1000000% believable. I think the microtransaction modes are always "messed up" and operate different, EA soccer and NBA 2k taught me that, and I was messing around with directional hitting but I think that's done as I plan on playing a franchise until 24 comes out.

                Now I just gotta figure out if I like swinging with the stick or the button. I've done both in past years, but I feel like if I'm using zone (that's the PCI one, right?) it's gotta be buttons
                Those who stay will be champions 〽️

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