Quick Counts?

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  • SlyBelle
    MVP
    • Jul 2004
    • 1132

    #1

    Quick Counts?

    I know this has been discussed across the forum, but I have only found bits and pieces without fully understanding the issues that can be caused by using quick count. Seems a lot of people don't like it for some reason. Hoping someone can summarize the potential concerns or issues (if any) that I should consider if I play in this mode.

    Trying to decide if I want to purchase the game but really depends on how much I have the opportunity to speed up the game as I don't have a lot of time to fully play out games as much as I would like. But at the same time, I want to have "reasonable" outcomes although does not need to be perfect. Therefore, this is an important feature for me and likely my deciding factor on whether to buy or not.

    Appreciate any feedback you can provide.
  • ripwalk
    Pro
    • May 2009
    • 531

    #2
    Re: Quick Counts?

    Originally posted by SlyBelle
    I know this has been discussed across the forum, but I have only found bits and pieces without fully understanding the issues that can be caused by using quick count. Seems a lot of people don't like it for some reason. Hoping someone can summarize the potential concerns or issues (if any) that I should consider if I play in this mode.

    Trying to decide if I want to purchase the game but really depends on how much I have the opportunity to speed up the game as I don't have a lot of time to fully play out games as much as I would like. But at the same time, I want to have "reasonable" outcomes although does not need to be perfect. Therefore, this is an important feature for me and likely my deciding factor on whether to buy or not.

    Appreciate any feedback you can provide.

    For me, quick counts was a game changer when I first started using it probably in version 20.

    This is likely just a skill issue on my end, but it was the only real way I could in fact get real life outcomes .., as hitting I was too impatient to walk at any type of realistic clip and pitching I was too accurate to ever really walk hitters at any sort of realistic clip.

    It would suck to have a CPU pitcher be in the 7th inning and only have like 45 pitches.

    So quick counts to me made games faster (much like you I don’t have infinite time to sit down and play games ), but it also made my games feel much more realistic, as I could work out walks more often, and also could run pitch counts up and for example have a pitcher need to be removed in the 5th or 6th with too high a pitch count. The game honestly felt much better.

    Last year created a wrinkle as not removing a pitch from the pitch count each hitter actually led to the inverse issue of pitchers tiring too quickly. So this requires some slider adjustment, but still ends up working out okay (albeit not as well as it did before).

    With quick counts and fast play enabled (removal of cut scenes), you can definitely zip through games. I usually play with whatever the setting is in between fast play and broadcast and games are reasonably quick enough for me.

    I still wish quick counts had more flexibility and you could choose whether to include the occasional 0-0, 1-0 and 0-1 count (as those don’t exist in this mode), but outside of that issue I find it to be quite a useful mode for my play style and lifestyle where I don’t have an hour+ to spend on one game.

    Comment

    • soxfanbs91
      Rookie
      • Feb 2020
      • 309

      #3
      Re: Quick Counts?

      Originally posted by ripwalk
      For me, quick counts was a game changer when I first started using it probably in version 20.

      This is likely just a skill issue on my end, but it was the only real way I could in fact get real life outcomes .., as hitting I was too impatient to walk at any type of realistic clip and pitching I was too accurate to ever really walk hitters at any sort of realistic clip.

      It would suck to have a CPU pitcher be in the 7th inning and only have like 45 pitches.

      So quick counts to me made games faster (much like you I don’t have infinite time to sit down and play games ), but it also made my games feel much more realistic, as I could work out walks more often, and also could run pitch counts up and for example have a pitcher need to be removed in the 5th or 6th with too high a pitch count. The game honestly felt much better.

      Last year created a wrinkle as not removing a pitch from the pitch count each hitter actually led to the inverse issue of pitchers tiring too quickly. So this requires some slider adjustment, but still ends up working out okay (albeit not as well as it did before).

      With quick counts and fast play enabled (removal of cut scenes), you can definitely zip through games. I usually play with whatever the setting is in between fast play and broadcast and games are reasonably quick enough for me.

      I still wish quick counts had more flexibility and you could choose whether to include the occasional 0-0, 1-0 and 0-1 count (as those don’t exist in this mode), but outside of that issue I find it to be quite a useful mode for my play style and lifestyle where I don’t have an hour+ to spend on one game.
      I would love this. Not that I really like sac bunting as that is dying in the game, but some times you have a guy on first, no outs, one of your worst hitters is up and you would like to try to bunt the guy over to 2nd. You can't really attempt when you get a generated 2 strike count.

      Comment

      • SlyBelle
        MVP
        • Jul 2004
        • 1132

        #4
        Re: Quick Counts?

        Originally posted by ripwalk
        For me, quick counts was a game changer when I first started using it probably in version 20.

        This is likely just a skill issue on my end, but it was the only real way I could in fact get real life outcomes .., as hitting I was too impatient to walk at any type of realistic clip and pitching I was too accurate to ever really walk hitters at any sort of realistic clip.

        It would suck to have a CPU pitcher be in the 7th inning and only have like 45 pitches.

        So quick counts to me made games faster (much like you I don’t have infinite time to sit down and play games ), but it also made my games feel much more realistic, as I could work out walks more often, and also could run pitch counts up and for example have a pitcher need to be removed in the 5th or 6th with too high a pitch count. The game honestly felt much better.

        Last year created a wrinkle as not removing a pitch from the pitch count each hitter actually led to the inverse issue of pitchers tiring too quickly. So this requires some slider adjustment, but still ends up working out okay (albeit not as well as it did before).

        With quick counts and fast play enabled (removal of cut scenes), you can definitely zip through games. I usually play with whatever the setting is in between fast play and broadcast and games are reasonably quick enough for me.

        I still wish quick counts had more flexibility and you could choose whether to include the occasional 0-0, 1-0 and 0-1 count (as those don’t exist in this mode), but outside of that issue I find it to be quite a useful mode for my play style and lifestyle where I don’t have an hour+ to spend on one game.
        Thank you for all the great feedback, really appreciate it. Can you explain this comment a little more? Wasn't sure what this meant about not removing a pitch from each hitter.

        Last year created a wrinkle as not removing a pitch from the pitch count each hitter actually led to the inverse issue of pitchers tiring too quickly. So this requires some slider adjustment, but still ends up working out okay (albeit not as well as it did before).

        Comment

        • toodles2you90
          Pro
          • Apr 2018
          • 501

          #5
          Re: Quick Counts?

          I've used quick counts since it became a thing. Outside of what was mentioned already, it can be frustrating when you have a big moment in the game and you come in with a 3-2 or 2-2 count already and don't have the chance to work an at-bat. You kind of have to just come in swinging. It's even a bit more annoying if it's a new pitcher in the situation as well since you can't see a few pitches.

          But for me to be able to finish a game in 30-45 minutes beats out the little downfalls that come with using it.

          Comment

          • jrp1918
            Rookie
            • Aug 2007
            • 235

            #6
            Re: Quick Counts?

            Unpopular opinion but I love quick counts and critical situations. It lets me get through more games quicker and I feel more involved with my team day to day instead of playing a handful of full games and simming the rest.

            It's like Play the Moments in Madden. I can't actually imagine going back and playing franchises without it.

            Sent from my Pixel 3 using Tapatalk
            FJF

            Comment

            • ripwalk
              Pro
              • May 2009
              • 531

              #7
              Re: Quick Counts?

              Originally posted by SlyBelle
              Thank you for all the great feedback, really appreciate it. Can you explain this comment a little more? Wasn't sure what this meant about not removing a pitch from each hitter.

              Last year created a wrinkle as not removing a pitch from the pitch count each hitter actually led to the inverse issue of pitchers tiring too quickly. So this requires some slider adjustment, but still ends up working out okay (albeit not as well as it did before).
              Okay so easiest way to explain is.

              Say first batter of the game is generated a 1-1 count …

              In all other versions of the game the pitch count for the pitcher to start the AB would show only 1 pitch.

              If the batter grounded out first pitch … (hit the 1-1 pitch) … that “in real life” would be 3 total pitches. But using quick counts the pitchers pitch count would only be 2.

              This would have the benefit of keeping pitch counts lower/more realistic. The game never generates 0-0, 1-0 or 0-1 counts so taking away one pitch from each generated count kept things in check.

              In V23…. The game no longer subtracted 1…

              So for example if a pitcher reached 100 pitches by the time they had faced say 20 batters … in v23 they’d be at 100 pitches (and the related fatigue levels), whereas in all other versions of the game they’d only be at 80 pitches (100 “actual” pitches minus the 20 batters faced)

              Hope that makes sense ?

              Comment

              • soxfanbs91
                Rookie
                • Feb 2020
                • 309

                #8
                Re: Quick Counts?

                Originally posted by toodles2you90
                I've used quick counts since it became a thing. Outside of what was mentioned already, it can be frustrating when you have a big moment in the game and you come in with a 3-2 or 2-2 count already and don't have the chance to work an at-bat. You kind of have to just come in swinging. It's even a bit more annoying if it's a new pitcher in the situation as well since you can't see a few pitches.

                But for me to be able to finish a game in 30-45 minutes beats out the little downfalls that come with using it.
                I did play without Quick Count recently just to test how much time I really save using it. I actually worked counts and drew some walks and was patient. The starter's count got high and was pulled in maybe the 5th/6th? The game took me about 45 minutes.

                Games using Quick Count take me about 25-30 minutes.

                I love using but I might play differently this year: if I know I only have time to get maybe a game in, I won't use Quick Count and times when I can get in a few, I'll use Quick Count.

                Comment

                • zukes
                  Pro
                  • Mar 2005
                  • 703

                  #9
                  Re: Quick Counts?

                  I find that you need to set starter stamina to 9 (four clicks to the right) to get realistic innings when playing, albeit with a slightly higher pitch count). I also set my relievers stamina to 3 (2 clicks left) and cpu relievers to 4

                  Comment

                  • SlyBelle
                    MVP
                    • Jul 2004
                    • 1132

                    #10
                    Re: Quick Counts?

                    Originally posted by ripwalk
                    Okay so easiest way to explain is.

                    Say first batter of the game is generated a 1-1 count …

                    In all other versions of the game the pitch count for the pitcher to start the AB would show only 1 pitch.

                    If the batter grounded out first pitch … (hit the 1-1 pitch) … that “in real life” would be 3 total pitches. But using quick counts the pitchers pitch count would only be 2.

                    This would have the benefit of keeping pitch counts lower/more realistic. The game never generates 0-0, 1-0 or 0-1 counts so taking away one pitch from each generated count kept things in check.

                    In V23…. The game no longer subtracted 1…

                    So for example if a pitcher reached 100 pitches by the time they had faced say 20 batters … in v23 they’d be at 100 pitches (and the related fatigue levels), whereas in all other versions of the game they’d only be at 80 pitches (100 “actual” pitches minus the 20 batters faced)

                    Hope that makes sense ?
                    Thank you so much, that helps a great deal, great example. Leaning towards purchasing as I probably can live with that. Thanks!

                    Comment

                    • soxfanbs91
                      Rookie
                      • Feb 2020
                      • 309

                      #11
                      Re: Quick Counts?

                      Originally posted by zukes
                      I find that you need to set starter stamina to 9 (four clicks to the right) to get realistic innings when playing, albeit with a slightly higher pitch count). I also set my relievers stamina to 3 (2 clicks left) and cpu relievers to 4
                      Yeah I usually do SP stamina to the right 1 or 2 and CPU RP stamina down a few notches to the left. I don't touch Human RP stamina since I manage a bullpen how it normally would play out anyway.

                      Comment

                      • ripwalk
                        Pro
                        • May 2009
                        • 531

                        #12
                        Re: Quick Counts?

                        Originally posted by soxfanbs91
                        Yeah I usually do SP stamina to the right 1 or 2 and CPU RP stamina down a few notches to the left. I don't touch Human RP stamina since I manage a bullpen how it normally would play out anyway.
                        The problem with having to adjust sliders is that if you play and sim games, some of the sliders that work well for in-game playing will produce some unrealistic results for simmed games.

                        And sadly, another user confirmed in the Q&A thread that the minus 1 is still gone in version 24.

                        Comment

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