Lack of strikeouts.
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Re: Lack of strikeouts.
Any plans to make a roster that improves K/9 whenever 25 comes out? Would be interested for sureYup.... I fix pitchers ratings every year and it helps,
75 k/9 rating gets pitchers around 1 strikeout per inning give or take.
I will be uploading my roster set sometime this weekend for anyone interested in more realistic sim stats, I just can't really figure out the relief pitcher appearances ( but I do 30 team control so it's a non issue for me )Comment
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Re: Lack of strikeouts.
I usually go in every year and before I start my franchise and manually edit K/9 and some other stats for every single pitcher. Takes me about 2-3 business days to do it accurately lmao. I know your rosters are very in depth though and I’m looking forward to it for 25.Comment
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Re: Lack of strikeouts.
Lack of ks? If anything (even on legend) pitching is way too easy. Get your pitchers confidence up just a bit (good 1st inning)and the cpu batters have no plate discipline. My thought is when they have 2 strikes they don’t utilize contact swing unless the batter has the trait that expands your vision at 2 strikes. SCEA has made pitching way too simple. They need to have plate discipline matter.Comment
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Re: Lack of strikeouts.
This thread is talking about the sim stats more than anything. Also the Ks in 23 were way too high for user players on the hardest difficulty. 24 was much improved.Lack of ks? If anything (even on legend) pitching is way too easy. Get your pitchers confidence up just a bit (good 1st inning)and the cpu batters have no plate discipline. My thought is when they have 2 strikes they don’t utilize contact swing unless the batter has the trait that expands your vision at 2 strikes. SCEA has made pitching way too simple. They need to have plate discipline matter.
I use Pinpoint pitching, but I turn off the ball cursor and controller vibration and I walk way more now and still have a decent amount of Ks. Makes pitching a lot harder.Comment

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