Pros and Cons of Each Pitching Interface in MLB The Show 24

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  • Mr.Brownstone
    Rookie
    • Mar 2011
    • 73

    #16
    Re: Pros and Cons of Each Pitching Interface in MLB The Show 24

    I always used meter in the past, this year I tried analog, which I like and today I tried classic. It was one of the most frustating moments ever while playng games. I get the idea behind it and I like that idea, actually I like it so much, that I don't mind the "boring" input. Nevertheless, I am not sure that I'll be able to handle the frustrations that come along with it.

    Randomly played MIA@CIN on all-star with Hunter Greene on the mound. He probably won't win any Cy Young Awards, so it was rather tough. I aimed down low, he missed the zone up high. Slider to the left, went somewhere right. I get that the ratings are the deciding factor and of course I threw more balls, walked more guys and didn't record a single K, but it's hard to get used to being kinda helpless in a game. Marlins won 7:2, with 3HR and 14 hits total.

    I restarted the game and thought to myself that if aiming doesn't seem to help, why aim at all? So I only pcked a pitch and threw the ball. I won that game 6:0, escaped a bases loaded jam, held the Marlins to 6 hits and struck-out 7.

    Very small sample size, but that really confused me.

    Comment

    • ripwalk
      Pro
      • May 2009
      • 531

      #17
      Re: Pros and Cons of Each Pitching Interface in MLB The Show 24

      Ever since it was introduced, I’ve always used analog pitching as I enjoyed the back and forth rocking motion that seemed to best mimic throwing.

      That being said, maybe I’ve gotten too used to it or too good, but I’ve never really been able to walk batters at a realistic rate (even removing strike zone , vibration and hot zones).

      I use quick counts and usually with a 3-1 or 3-2 generated count I’ll try to throw a borderline pitch to a good hitter. Or I’ll occasionally situationally pitch around someone, which is how most walks happen. But if I bear down and don’t want to walk anyone I won’t.

      I recently switched to trying meter and maybe it’s just because it’s been so long since I used it … it seemed more realistic as I actually had to fight to get “good” pitches and would miss the zone drastically at times when my timing was off. I actually walked back to back hitters at one point in the game when I wasn’t trying to and through 5 innings with my starter had 3 walks.

      Curious once I get this method down … how often do you typically nail the tiling perfectly (and get the “good” prompt …) 50% of the time ? 75? 90?

      I’m sure people who are good at/used to meter probably have a similar issue with being too accurate /not walking anyone, but for now I’m happy with the results and additional challenge .

      Comment

      • liftheavy9
        Rookie
        • Apr 2022
        • 86

        #18
        Re: Pros and Cons of Each Pitching Interface in MLB The Show 24

        I’ve messed around with all of these functions. By far the most rewarding and strategic is classic. Gives me more of a PBS vibe. Pulse would be great if MTS would allow you to have an option (like PBS) to throw with more velocity. PBS has right 1 click before there pitching function…this allows your pitcher to attempt to throw his hardest. This would be a great add to pulse pitching for MTS.

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        • dowie
          MVP
          • Feb 2005
          • 1986

          #19
          Re: Pros and Cons of Each Pitching Interface in MLB The Show 24

          Depends on the experience you are looking to get out of the game.

          For me, I use classic, clean screen and let the cpu call all my pitches and location.

          One house rule I have is I allow myself to shake off the catcher 1 pitch per at bat AND only if they have a runner in scoring position or tying run is at the plate.

          Dowie
          Cardinals Nation - For The Lou
          Always a Tiger - Bless You Boys
          How can you not be romantic about baseball?

          Comment

          • bcruise
            Hall Of Fame
            • Mar 2004
            • 23274

            #20
            Re: Pros and Cons of Each Pitching Interface in MLB The Show 24

            Originally posted by bcruise
            Agreed 100%. Ratings still matter on every single interface, even if you're perfect with your inputs. That's where the Perfect Accuracy Region comes in - it's bigger or smaller depending on the pitcher's H/9 (and PClutch in RISP situations). It's also varying sizes depending on the type of pitch you throw, and even by interface choice (pinpoint has a significantly smaller PAR than Analog, for example)
            And when you're not perfect with the inputs, you might as well be playing classic because you lose that finer degree of control of where you can place the ball.

            And if it's too easy to be perfect with your inputs and upset the game balance, at least give the competitive game style a try. Especially on pinpoint, it reduces the margin of error for pitching input. On Legend Competitive Pinpoint, you need a 98% accurate gesture to get perfect input for a 4 seam fastball - and that's only one part of 3 that you need to actually get the full perfect input! (where the feedback goes blue). That's not exactly easy to do repeatedly over the course of a full 9-inning game.
            I remember this thread, and mentioning this. Now with GOAT in play, I wonder if you'd have to be 100% accurate with the gesture for a fastball on Competitive - not much leeway to make the interface harder than it already is!

            Other pitch type gestures would probably be more forgiving, but still stricter than they were on Legend.

            Comment

            • NYJin2011tm
              MVP
              • Oct 2011
              • 2760

              #21
              Re: Pros and Cons of Each Pitching Interface in MLB The Show 24

              I just stick with meter. I’m terrible with the sticks(in any game). I tried pulse when it came out but the flashing bugs my eyes or brain so I can’t use that.

              Comment

              • sportsgamingguy2023
                Rookie
                • Oct 2023
                • 375

                #22
                Re: Pros and Cons of Each Pitching Interface in MLB The Show 24

                If you use classic and clean screen, how can you see what catcher is calling for?

                Comment

                • bcruise
                  Hall Of Fame
                  • Mar 2004
                  • 23274

                  #23
                  Re: Pros and Cons of Each Pitching Interface in MLB The Show 24

                  Originally posted by sportsgamingguy2023
                  If you use classic and clean screen, how can you see what catcher is calling for?
                  Last year at least, you didn't. Since the catcher's call is made via a pitchcom animation (at least in MLB), you could not see that call if you turned everything off. You could turn many of the presentation elements off and still see it, but at a minimum you still needed the pitch select display up (the diamond graphic with the pitch buttons on each "base") to see what the API is highlighting for the pitch call.

                  We'll have to see if anything changes with that this year - it felt like a bit of an oversight.
                  Last edited by bcruise; 02-16-2025, 09:37 AM.

                  Comment

                  • 0blong00
                    Rookie
                    • Apr 2021
                    • 193

                    #24
                    Re: Pros and Cons of Each Pitching Interface in MLB The Show 24

                    Originally posted by bcruise
                    Last year at least, you didn't. Since the catcher's call is made via a pitchcom animation (at least in MLB), you could not see that call if you turned everything off. You could turn many of the presentation elements off and still see it, but at a minimum you still needed the pitch select display up (the diamond graphic with the pitch buttons on each "base") to see what the API is highlighting for the pitch call.

                    We'll have to see if anything changes with that this year - it felt like a bit of an oversight.
                    It’d be kind of cool if they utilized the controller speaker and had the catchers call come through that.

                    Comment

                    • cubby blue
                      Pro
                      • Mar 2012
                      • 620

                      #25
                      Re: Pros and Cons of Each Pitching Interface in MLB The Show 24

                      I have tried classic pitching. In my opinion, it's way to inaccurate. I would press the button just before the vibration, and also tried just tapping the button. It seems to me it makes no difference.

                      I like to use meter pitching with pitch consistency and control down a couple of notches. I always aim for the corners. This works pretty well for me.
                      Mississippi State
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                      Comment

                      • jcar0725
                        "ADAPT OR DIE"
                        • Aug 2010
                        • 3816

                        #26
                        Re: Pros and Cons of Each Pitching Interface in MLB The Show 24

                        Originally posted by cubby blue
                        I have tried classic pitching. In my opinion, it's way to inaccurate. I would press the button just before the vibration, and also tried just tapping the button. It seems to me it makes no difference.

                        I like to use meter pitching with pitch consistency and control down a couple of notches. I always aim for the corners. This works pretty well for me.
                        Classic pitching relies on the pitchers attributes only. So it's never going to always be accurate. That's the point of classic pitching.
                        JUUUUUUUST A BIT OUTSIDE

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