I currently have Mason Miller who was my closer. I did Armor and Swords house rule with exchanging durability attributes for stamina and his overall sky rocketed and it just seemed a bit cheap to me. I remember reading someones rule where any time you increase/decrease stamina by 4, every /9 attribute is increased/decreased one. But I'm interested in hearing what others do because I think the durability and stamina swap method is cheap and Edwin Diaz could easily turn into an ace if I were to do that lol.
Realistic way to convert relievers to starters?
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Realistic way to convert relievers to starters?
I've posted about this last year I think but I'm looking for realistic ideas for converting relievers to starters and vice versa.
I currently have Mason Miller who was my closer. I did Armor and Swords house rule with exchanging durability attributes for stamina and his overall sky rocketed and it just seemed a bit cheap to me. I remember reading someones rule where any time you increase/decrease stamina by 4, every /9 attribute is increased/decreased one. But I'm interested in hearing what others do because I think the durability and stamina swap method is cheap and Edwin Diaz could easily turn into an ace if I were to do that lol.Tags: None -
Realistic way to convert relievers to starters?
I've posted about this last year I think but I'm looking for realistic ideas for converting relievers to starters and vice versa.
I currently have Mason Miller who was my closer. I did Armor and Swords house rule with exchanging durability attributes for stamina and his overall sky rocketed and it just seemed a bit cheap to me. I remember reading someones rule where any time you increase/decrease stamina by 4, every /9 attribute is increased/decreased one. But I'm interested in hearing what others do because I think the durability and stamina swap method is cheap and Edwin Diaz could easily turn into an ace if I were to do that lol.
Here’s how we do it:
Mark down their current OVR at their original position
Change to SP or RP
Determine new stamina (Swingman 30-45; 20-30 MIRP, 10-20 SIRP High Leverage) (50-65 for RP to SP conversion)
Then just adjust clutch and /9 attributes until you get back to original overall.
For example,
Let’s say Mason Miller is a 75 OVR
Change him to SP, give him 65 stamina.
Check his new OVR (let’s just say it’s now 82). So now subtract 7 for clutch and /9 attributes and those should be his new ratings.
Also FWIW, I did extensive testing on durability last year. The only thing durability affects is Position Player day-to-day energy loss. I found no injury correlation for durability ratings.
Pitchers also didn’t seem to “bounce back” any faster with 99 or 0 durability. I ran about 7 test sims last year and tested guys with 0,25,50,75 and 99 durability. The only changes I noticed were POS Player games played. 0 Durability starters and reliever still had 32 GS and 60 Games Pitches respectively.
Even the in game strategy guide specifically states durability is just for position players.
Injuries seem based purely on the injury sliders.
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Re: Realistic way to convert relievers to starters?
Here’s how we do it:
Mark down their current OVR at their original position
Change to SP or RP
Determine new stamina (Swingman 30-45; 20-30 MIRP, 10-20 SIRP High Leverage) (50-65 for RP to SP conversion)
Then just adjust clutch and /9 attributes until you get back to original overall.
For example,
Let’s say Mason Miller is a 75 OVR
Change him to SP, give him 65 stamina.
Check his new OVR (let’s just say it’s now 82). So now subtract 7 for clutch and /9 attributes and those should be his new ratings.
Also FWIW, I did extensive testing on durability last year. The only thing durability affects is Position Player day-to-day energy loss. I found no injury correlation for durability ratings.
Pitchers also didn’t seem to “bounce back” any faster with 99 or 0 durability. I ran about 7 test sims last year and tested guys with 0,25,50,75 and 99 durability. The only changes I noticed were POS Player games played. 0 Durability starters and reliever still had 32 GS and 60 Games Pitches respectively.
Even the in game strategy guide specifically states durability is just for position players.
Injuries seem based purely on the injury sliders.
-Franchise Fidelity to Reality Roster out Now! (MLB 23)
-Creator of JWDixon’s Franchise Spreadsheet
-More coming soon!
Yeah, I never really noticed any rhyme or reason with durability either. Doesn't seem like anyone gets more hurt than others.Comment
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Re: Realistic way to convert relievers to starters?
I love this. Thank you SO much. This is exactly the in depth method I wanted. I have so many SPs in the pen and vice versa and high stamina for relievers and bugs the hell outta me. Most guys are more efficient when moved to the pen so makes sense to up those attributes rather than durability.
Yeah, I never really noticed any rhyme or reason with durability either. Doesn't seem like anyone gets more hurt than others.
For whatever reason Durability affects pitchers overall which is annoying lol. Also makes me wonder why they have the injury risk for draft prospects?
I may be totally wrong, but after all my testing last year a 0 DUR guy and 99 DUR guy both got hurt with no rhyme or reason.
Some 0 DUR guys would never be hurt and some 99 Guys stayed hurt. Who knows.
-Franchise Fidelity to Reality Roster out Now! (MLB 23)
-Creator of JWDixon’s Franchise Spreadsheet
-More coming soon!- Franchise Fidelity to Reality Roster out now! (MLB 25)
- Creator of JWDixon's Franchise Spreadsheet, Contract Tool, Trade Calculator, Lineup Optimizer, (I need a hobby)
- More coming soon, as always!Comment
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Re: Realistic way to convert relievers to starters?
For whatever reason Durability affects pitchers overall which is annoying lol. Also makes me wonder why they have the injury risk for draft prospects?
I may be totally wrong, but after all my testing last year a 0 DUR guy and 99 DUR guy both got hurt with no rhyme or reason.
Some 0 DUR guys would never be hurt and some 99 Guys stayed hurt. Who knows.
-Franchise Fidelity to Reality Roster out Now! (MLB 23)
-Creator of JWDixon’s Franchise Spreadsheet
-More coming soon!Comment
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Re: Realistic way to convert relievers to starters?
You could but tbh stamina doesn’t have a huge affect on OVR.
Default SDS Rosters have stamina a little too high across the board, so Kyle Muller at 70 seems pretty high. We have him at 62 but as a starter.
I think it’s fair though. You could bump him down based on his role, and then move the /9 attributes to get him back to a 62!
-Franchise Fidelity to Reality Roster out Now! (MLB 23)
-Creator of JWDixon’s Franchise Spreadsheet
-More coming soon!- Franchise Fidelity to Reality Roster out now! (MLB 25)
- Creator of JWDixon's Franchise Spreadsheet, Contract Tool, Trade Calculator, Lineup Optimizer, (I need a hobby)
- More coming soon, as always!Comment
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Re: Realistic way to convert relievers to starters?
You could but tbh stamina doesn’t have a huge affect on OVR.
Default SDS Rosters have stamina a little too high across the board, so Kyle Muller at 70 seems pretty high. We have him at 62 but as a starter.
I think it’s fair though. You could bump him down based on his role, and then move the /9 attributes to get him back to a 62!
-Franchise Fidelity to Reality Roster out Now! (MLB 23)
-Creator of JWDixon’s Franchise Spreadsheet
-More coming soon!Comment
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