Custom Gameplay Entry question

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Jeffrey Smith
    MVP
    • Apr 2014
    • 1925

    #1

    Custom Gameplay Entry question

    As grand parenting has taken up an increasing share of my time the past 2 years I am having a difficulty finding the time for gaming. A 162 game season is practically impossible for me.

    So today I tried the custom gameplay entry option they added this year. My problem though is that playing about 2 weeks worth of games jumping in the 6th inning or later I feel completely unengaged with the team.

    Anyone else who plays this way how have you stayed engaged?

    Any advice would be appreciated.
    MLB: TORONTO BLUE JAYS
    NFL: MINNESOTA VIKINGS
    NHL: TORONTO MAPLE LEAFS
    NBA: TORONTO RAPTORS
  • KnightTemplar
    MVP
    • Feb 2017
    • 3282

    #2
    Re: Custom Gameplay Entry question

    Seems like not much help Jeffrey.

    Is there a way you can just break up your game during the day, save, resume later? Are you retired? I understand you lose that connection playing partial games. I’d probably lose my connection too. I assume you don’t like simming?
    Maybe play one game out of the series? QM would keep you engaged and you can do a game in under 5 minutes.

    Can you ban your grandchildren from your house?…..er, strike that, lol. I’ve got a little rascal running around my house Mon.-Fri.

    Comment

    • Jeffrey Smith
      MVP
      • Apr 2014
      • 1925

      #3
      Re: Custom Gameplay Entry question

      Originally posted by KnightTemplar
      Seems like not much help Jeffrey.

      Is there a way you can just break up your game during the day, save, resume later? Are you retired? I understand you lose that connection playing partial games. I’d probably lose my connection too. I assume you don’t like simming?
      Maybe play one game out of the series? QM would keep you engaged and you can do a game in under 5 minutes.

      Can you ban your grandchildren from your house?…..er, strike that, lol. I’ve got a little rascal running around my house Mon.-Fri.
      Yeah I’m not a sim guy. Not retired yet either. Think I will probably just keep plugging away at my season. I really prefer playing full games. Gives me a chance to feel out the starting pitcher and really engage in the game.
      MLB: TORONTO BLUE JAYS
      NFL: MINNESOTA VIKINGS
      NHL: TORONTO MAPLE LEAFS
      NBA: TORONTO RAPTORS

      Comment

      • KnightTemplar
        MVP
        • Feb 2017
        • 3282

        #4
        Re: Custom Gameplay Entry question

        Originally posted by Jeffrey Smith
        Yeah I’m not a sim guy. Not retired yet either. Think I will probably just keep plugging away at my season. I really prefer playing full games. Gives me a chance to feel out the starting pitcher and really engage in the game.
        It really is an engaging game. My last couple of games have been nail-biters, almost stressful it can be so realistic. Find a solution, bro….keep plugging away, the game is that good.

        Comment

        • mrCPUgeek
          Did I do that???
          • Apr 2016
          • 686

          #5
          Re: Custom Gameplay Entry question

          I’ve just recently switched to play one, QM one. I’m liking that so far. Gets the season thru quicker, but I still feel engaged. Doing 1/5 was too much of a disconnect for me. But 1/1 seems to be a good balance.

          Like you, I’d rather play all 162. But, well, life. LOL!


          Sent from my iPhone using Tapatalk
          X: @mrCPUgeek
          YouTube: @mrcpugeek
          PSN: MR-CPU-GEEK

          Comment

          • bcruise
            Hall Of Fame
            • Mar 2004
            • 23274

            #6
            Re: Custom Gameplay Entry question

            What was your CGE threshold set at? I found that around the Low-Medium setting with a first inning earliest entry I got a nice variety of scenarios and situations throughout the game. You won't get many 1st inning situations even with that Low-Medium setting (as it says, it needs to be bases loaded 0 out for it to give you control THAT early), but as you get later in the game, the importance goes up - that's why you get so many playable late inning situations in close games.

            I'm just confused as to what caused the "unengaged" feeling. Did you want to play more? Less? If you want to have your hands on all 162, you need the importance WAY down, like below Low. It'll still jump around, especially in blowout games.

            Here's an example of a game I just played with the setting on the highest point of the "Low" range to where it says you'll play all 162. These are the situations it dropped me into. All of the switches from simming to playing and vice versa happened between half innings.

            Top 1st (Cubs batting), scoreless, Runner on 2nd, 0 outs. Results: Walk, Strikeout, Sac Fly runner to 3rd, Strikeout

            Bottom 1st (Mariners batting), scoreless, Runner on 3rd, 2 outs. Result: 2 run HR, Strikeout

            Top 3rd, 2-0 SEA, Runner on 1st, 1 out. Results: Fly out, Fly out

            Bottom 3rd, 2-0 SEA, Runners 1st and 2nd, 0 out. Result: Fly out, Fly out, Strikeout

            Top 4th - 2-0 SEA Played in full. Nothing across.

            Top 5th - 2-0 SEA Played in full. 2 hits, 0 runs

            Top 6th - 2-0 SEA Played in full. Nothing across.

            Top 7th - 3-0 SEA Runner on 1st, 1 out Result: Strikeout, Strikeout

            Top 8th - 3-0 SEA Runners on 1st and 3rd, 2 out Result: Walk, Fly out (critical situation in game log)

            Final - 5-0 SEA

            You might say to yourself, "that's a lot of at-bats, I might as well have played the whole game" Well, it is, but it's still NOT the whole game, which does save time. And you can probably see the pattern - once the game hit the 4th inning 2-0 the CGE system flagged all of my at-bats while trailing as "important enough to give me control", only making me handle the pitching while trailing when a higher-leverage situation came up. When a solo HR got hit in the 6th inning sim, even my AB's became less important UNTIL runners got on base. Not one situation in this game was even flagged as "Medium" importance - if that gives you an idea of what the slider settings correspond to as far as actual game situations. I suspect the 2nd played AB in the top of the 8th might have been, if that were a "jumping in" point and not brought on by my own walk. Late-game game tying situations often get flagged as higher importance.

            That's the sort of engagement I want from this feature, if I'm going to use it. Perhaps not THAT much of all 162 games so I'd likely have the slider a little higher, but it's pretty close.

            I feel like a lot of people exploring it maybe don't understand what this feature is capable of doing, so hopefully this example helps explain it a bit. Here's where the setting was for this game:

            Last edited by bcruise; 04-18-2024, 01:36 AM.

            Comment

            • Mackrel829
              MVP
              • Mar 2019
              • 1261

              #7
              Re: Custom Gameplay Entry question

              Maybe you could try starting and finishing the games and quick managing the middle portion?

              For example play innings 1,2 and 3. Quick manage 4,5, 6 and 7. Play 8 and 9?

              You don’t get to play a full game but you get to play the more high leverage moments.

              Comment

              • Jeffrey Smith
                MVP
                • Apr 2014
                • 1925

                #8
                Re: Custom Gameplay Entry question

                Originally posted by bcruise
                What was your CGE threshold set at? I found that around the Low-Medium setting with a first inning earliest entry I got a nice variety of scenarios and situations throughout the game. You won't get many 1st inning situations even with that Low-Medium setting (as it says, it needs to be bases loaded 0 out for it to give you control THAT early), but as you get later in the game, the importance goes up - that's why you get so many playable late inning situations in close games.

                I'm just confused as to what caused the "unengaged" feeling. Did you want to play more? Less? If you want to have your hands on all 162, you need the importance WAY down, like below Low. It'll still jump around, especially in blowout games.

                Here's an example of a game I just played with the setting on the highest point of the "Low" range to where it says you'll play all 162. These are the situations it dropped me into. All of the switches from simming to playing and vice versa happened between half innings.

                Top 1st (Cubs batting), scoreless, Runner on 2nd, 0 outs. Results: Walk, Strikeout, Sac Fly runner to 3rd, Strikeout

                Bottom 1st (Mariners batting), scoreless, Runner on 3rd, 2 outs. Result: 2 run HR, Strikeout

                Top 3rd, 2-0 SEA, Runner on 1st, 1 out. Results: Fly out, Fly out

                Bottom 3rd, 2-0 SEA, Runners 1st and 2nd, 0 out. Result: Fly out, Fly out, Strikeout

                Top 4th - 2-0 SEA Played in full. Nothing across.

                Top 5th - 2-0 SEA Played in full. 2 hits, 0 runs

                Top 6th - 2-0 SEA Played in full. Nothing across.

                Top 7th - 3-0 SEA Runner on 1st, 1 out Result: Strikeout, Strikeout

                Top 8th - 3-0 SEA Runners on 1st and 3rd, 2 out Result: Walk, Fly out (critical situation in game log)

                Final - 5-0 SEA

                You might say to yourself, "that's a lot of at-bats, I might as well have played the whole game" Well, it is, but it's still NOT the whole game, which does save time. And you can probably see the pattern - once the game hit the 4th inning 2-0 the CGE system flagged all of my at-bats while trailing as "important enough to give me control", only making me handle the pitching while trailing when a higher-leverage situation came up. When a solo HR got hit in the 6th inning sim, even my AB's became less important UNTIL runners got on base. Not one situation in this game was even flagged as "Medium" importance - if that gives you an idea of what the slider settings correspond to as far as actual game situations. I suspect the 2nd played AB in the top of the 8th might have been, if that were a "jumping in" point and not brought on by my own walk. Late-game game tying situations often get flagged as higher importance.

                That's the sort of engagement I want from this feature, if I'm going to use it. Perhaps not THAT much of all 162 games so I'd likely have the slider a little higher, but it's pretty close.

                I feel like a lot of people exploring it maybe don't understand what this feature is capable of doing, so hopefully this example helps explain it a bit. Here's where the setting was for this game:

                Hmmm….

                I will give this setting a try with a test franchise and see how I like it. I’ve always been a full game every game guy so change is difficult.

                Thanks for taking the time to share.
                MLB: TORONTO BLUE JAYS
                NFL: MINNESOTA VIKINGS
                NHL: TORONTO MAPLE LEAFS
                NBA: TORONTO RAPTORS

                Comment

                • bkrich83
                  Has Been
                  • Jul 2002
                  • 71577

                  #9
                  Re: Custom Gameplay Entry question

                  Originally posted by bcruise
                  What was your CGE threshold set at? I found that around the Low-Medium setting with a first inning earliest entry I got a nice variety of scenarios and situations throughout the game. You won't get many 1st inning situations even with that Low-Medium setting (as it says, it needs to be bases loaded 0 out for it to give you control THAT early), but as you get later in the game, the importance goes up - that's why you get so many playable late inning situations in close games.

                  I'm just confused as to what caused the "unengaged" feeling. Did you want to play more? Less? If you want to have your hands on all 162, you need the importance WAY down, like below Low. It'll still jump around, especially in blowout games.

                  Here's an example of a game I just played with the setting on the highest point of the "Low" range to where it says you'll play all 162. These are the situations it dropped me into. All of the switches from simming to playing and vice versa happened between half innings.

                  Top 1st (Cubs batting), scoreless, Runner on 2nd, 0 outs. Results: Walk, Strikeout, Sac Fly runner to 3rd, Strikeout

                  Bottom 1st (Mariners batting), scoreless, Runner on 3rd, 2 outs. Result: 2 run HR, Strikeout

                  Top 3rd, 2-0 SEA, Runner on 1st, 1 out. Results: Fly out, Fly out

                  Bottom 3rd, 2-0 SEA, Runners 1st and 2nd, 0 out. Result: Fly out, Fly out, Strikeout

                  Top 4th - 2-0 SEA Played in full. Nothing across.

                  Top 5th - 2-0 SEA Played in full. 2 hits, 0 runs

                  Top 6th - 2-0 SEA Played in full. Nothing across.

                  Top 7th - 3-0 SEA Runner on 1st, 1 out Result: Strikeout, Strikeout

                  Top 8th - 3-0 SEA Runners on 1st and 3rd, 2 out Result: Walk, Fly out (critical situation in game log)

                  Final - 5-0 SEA

                  You might say to yourself, "that's a lot of at-bats, I might as well have played the whole game" Well, it is, but it's still NOT the whole game, which does save time. And you can probably see the pattern - once the game hit the 4th inning 2-0 the CGE system flagged all of my at-bats while trailing as "important enough to give me control", only making me handle the pitching while trailing when a higher-leverage situation came up. When a solo HR got hit in the 6th inning sim, even my AB's became less important UNTIL runners got on base. Not one situation in this game was even flagged as "Medium" importance - if that gives you an idea of what the slider settings correspond to as far as actual game situations. I suspect the 2nd played AB in the top of the 8th might have been, if that were a "jumping in" point and not brought on by my own walk. Late-game game tying situations often get flagged as higher importance.

                  That's the sort of engagement I want from this feature, if I'm going to use it. Perhaps not THAT much of all 162 games so I'd likely have the slider a little higher, but it's pretty close.

                  I feel like a lot of people exploring it maybe don't understand what this feature is capable of doing, so hopefully this example helps explain it a bit. Here's where the setting was for this game:

                  This is how I have mine set up but I have my importance slider about halfway between Low and Medium. Plenty of opportunities but it's not overdone imo. I feel plenty engaged when I play this way.

                  My overall setup is a play one game a series and use Custom Entry for the other two. Some times I reverse that. For a 4 game series I either split them or Custom Play 3 games. I'm getting through the season at a good pace but still feel like I'm contributing to the season.
                  Tracking my NCAA Coach Career

                  Comment

                  • Fiddy
                    Twitch/YouTube: Fiddy14
                    • Jul 2002
                    • 12670

                    #10
                    Re: Custom Gameplay Entry question

                    Originally posted by bcruise
                    What was your CGE threshold set at? I found that around the Low-Medium setting with a first inning earliest entry I got a nice variety of scenarios and situations throughout the game. You won't get many 1st inning situations even with that Low-Medium setting (as it says, it needs to be bases loaded 0 out for it to give you control THAT early), but as you get later in the game, the importance goes up - that's why you get so many playable late inning situations in close games.

                    I'm just confused as to what caused the "unengaged" feeling. Did you want to play more? Less? If you want to have your hands on all 162, you need the importance WAY down, like below Low. It'll still jump around, especially in blowout games.

                    Here's an example of a game I just played with the setting on the highest point of the "Low" range to where it says you'll play all 162. These are the situations it dropped me into. All of the switches from simming to playing and vice versa happened between half innings.

                    Top 1st (Cubs batting), scoreless, Runner on 2nd, 0 outs. Results: Walk, Strikeout, Sac Fly runner to 3rd, Strikeout

                    Bottom 1st (Mariners batting), scoreless, Runner on 3rd, 2 outs. Result: 2 run HR, Strikeout

                    Top 3rd, 2-0 SEA, Runner on 1st, 1 out. Results: Fly out, Fly out

                    Bottom 3rd, 2-0 SEA, Runners 1st and 2nd, 0 out. Result: Fly out, Fly out, Strikeout

                    Top 4th - 2-0 SEA Played in full. Nothing across.

                    Top 5th - 2-0 SEA Played in full. 2 hits, 0 runs

                    Top 6th - 2-0 SEA Played in full. Nothing across.

                    Top 7th - 3-0 SEA Runner on 1st, 1 out Result: Strikeout, Strikeout

                    Top 8th - 3-0 SEA Runners on 1st and 3rd, 2 out Result: Walk, Fly out (critical situation in game log)

                    Final - 5-0 SEA

                    You might say to yourself, "that's a lot of at-bats, I might as well have played the whole game" Well, it is, but it's still NOT the whole game, which does save time. And you can probably see the pattern - once the game hit the 4th inning 2-0 the CGE system flagged all of my at-bats while trailing as "important enough to give me control", only making me handle the pitching while trailing when a higher-leverage situation came up. When a solo HR got hit in the 6th inning sim, even my AB's became less important UNTIL runners got on base. Not one situation in this game was even flagged as "Medium" importance - if that gives you an idea of what the slider settings correspond to as far as actual game situations. I suspect the 2nd played AB in the top of the 8th might have been, if that were a "jumping in" point and not brought on by my own walk. Late-game game tying situations often get flagged as higher importance.

                    That's the sort of engagement I want from this feature, if I'm going to use it. Perhaps not THAT much of all 162 games so I'd likely have the slider a little higher, but it's pretty close.

                    I feel like a lot of people exploring it maybe don't understand what this feature is capable of doing, so hopefully this example helps explain it a bit. Here's where the setting was for this game:

                    Thanks for sharing this. Was tinkering with the settings, will start here and adjust when need be.
                    Twitch
                    twitch.tv/Fiddy14
                    YouTube
                    http://www.youtube.com/@Fiddy14
                    X
                    https://x.com/Fiddy14_

                    Favorite Teams
                    Pittsburgh Penguins
                    New York Mets
                    Cleveland Cavaliers
                    Cleveland Browns
                    Notre Dame Fightin Irish
                    Liverpool FC

                    Comment

                    Working...