Every year when the new version drops there are those guys with problems and those with none. From 2006 thru 2020 I was one of the guys with no issues.
I was very sick for a couple of years and really don’t remember anything about 21 or 22. Then when 23 dropped I was one of the guys with problems……too many strikeouts.
This year when 24 dropped other than putting a little more bite into the AI offense it was great. Then patch 12 dropped and the strikeout issue began again. I went from averaging 8 Ks per game to 14 Ks. The AI was punchless at the plate and rightfully so when an additional 6 Ks per game happens that is two innings that they didn’t put a ball in play.
Flashback to Knight’s conversation. So I decided to start a new franchise with the same team so I could compare apples to apples. Only turn Quick Counts off. Wow.
Quick Count game
Angels at Orioles
I have Bradish he goes 5.1 innings allowing 2 hits 0 runs 2 BB 10 Ks. The pens finished them off adding 4 more Ks and the Orioles win 6-0
Quick Counts OFF.
Angels at Orioles
Bradish on the mound goes 5 innings allowing 4 hits 1 run BB 0 K 6
The pens pitches the next 6 innings allowing 11 hits 9 runs BB 0 K 3.
Angels win 10-6 in 11 innings.
I know it’s only one game but the difference was noticeable. QC game 14 Ks in 9 innings
Regular game had 9 Ks in 11 innings.
The AI put up some offense for the first time since the patch to fix the foul balls.
Both of these games was played with the exact same sliders.
On an interesting side note, Bradish on QC went 90 pitches before stamina bar turned yellow. Without QC his bar turned yellow at 76. That may or may not mean anything but I thought I would throw that out there.
Classic pitching-Timing hitting
Legend-Legend
PS5
I also let the catcher call the pitch and location.
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