I wish they would have done something, anything , code-wise, for Shohei last season. There was nothing so immersion breaking for me than Shohei pitching last year in the Show. The only alternative was to manually injure him for the whole season and that was far less appealing than him pitching so I let him be. In my 2024 Mets season, Shohei won the Cy Young. Take that, Tommy John! Your surgery isn't necessary and if you had pitched thru the pain, you might have made it to Cooperstown, lol.
Recommended Videos
Collapse
We need a new injury system
Collapse
X
-
Re: We need a new injury system
I wish they would have done something, anything , code-wise, for Shohei last season. There was nothing so immersion breaking for me than Shohei pitching last year in the Show. The only alternative was to manually injure him for the whole season and that was far less appealing than him pitching so I let him be. In my 2024 Mets season, Shohei won the Cy Young. Take that, Tommy John! Your surgery isn't necessary and if you had pitched thru the pain, you might have made it to Cooperstown, lol.Izit Spring Training yet? -
Re: We need a new injury system
The problem is they’d be solving one problem for 1 year. After last season he’d be back pitching at some point so it’d be a waste of time. It’s easier for us to turn off him as a 2-way player for a year and then change it the next season manually (which is how I handled the issue) than having them waste time trying to solve one unique problem for one unique player for just one season.I wish they would have done something, anything , code-wise, for Shohei last season. There was nothing so immersion breaking for me than Shohei pitching last year in the Show. The only alternative was to manually injure him for the whole season and that was far less appealing than him pitching so I let him be. In my 2024 Mets season, Shohei won the Cy Young. Take that, Tommy John! Your surgery isn't necessary and if you had pitched thru the pain, you might have made it to Cooperstown, lol.👍 1Comment
-
Re: We need a new injury system
Yeah, I saw how to turn him into strictly pitching but if I could have had the abilty to take his pitcher status away, that would have been the dream. As far as it being a one year problem, he isn't pitching IRL until May but in the Show he'll be on the mound opening day against the Cubs. And I won't be shocked in the least if he doesn't pitch any after August,The problem is they’d be solving one problem for 1 year. After last season he’d be back pitching at some point so it’d be a waste of time. It’s easier for us to turn off him as a 2-way player for a year and then change it the next season manually (which is how I handled the issue) than having them waste time trying to solve one unique problem for one unique player for just one season.Izit Spring Training yet?Comment
-
Re: We need a new injury system
Which is why I play on turning him off as a 2-way player until July at the earliest this year and hope that the Dodgers are smart enough to put him into the rotation. Guess I’ll have to test that out first.Yeah, I saw how to turn him into strictly pitching but if I could have had the abilty to take his pitcher status away, that would have been the dream. As far as it being a one year problem, he isn't pitching IRL until May but in the Show he'll be on the mound opening day against the Cubs. And I won't be shocked in the least if he doesn't pitch any after August,
EDIT: actually I just realized two way only works for pitchers, so it would be the opposite. I was thinking when they had him as a full OF at one point on the roster.Last edited by MiracleMet718; 03-02-2025, 04:56 PM.Comment
-
Re: We need a new injury system
The only thing you can do for Ohtani is have him in the bp but then the cpu will into crazy mode and move him back, and if you edit him to a RP the cpu will use him in bp. And you can’t turn off a two at player in season besides that r only turns it off for position players.
They’re is an Ohtani issue every year with this game you would think after 7 years they sound get it right by now. But they have”t,Comment
-
Re: We need a new injury system
I wonder if the Dodgers would have ever used Shohei on the mound if I injured him manually for one day each time it was his turn to start. I wish I had thought of trying it last summer.Izit Spring Training yet?Comment
-
Re: We need a new injury system
That would actually work but a major pain in the *** to do plus try would t be about the DH him and use him on those days of you did that
You would be better off manually moving around the rotation all the time that’s what I did👍 1Comment
-
Re: We need a new injury system
Moving him around would be a ton easier except I don't play with 30 team control on. The extent of what I can do to other teams is manually injure their players.Izit Spring Training yet?Comment
-
Re: We need a new injury system
You can only manually injure 5 players on each team per level, so I imagine automatic injuries would never exceed that.
If anything, they need to adjust some of the injury times. I think a the max time they have available for a strained Oblique is 10 days and that's usually at least a 2 week injury before they even resume baseball activities.Comment
-
Re: We need a new injury system
I wish they would give us a choice like Madden and keep them in the game with an added risk for more serious injury or take them out.Follow me on Twitch
https://twitch.tv/bryanm1982
Dodgers Franchise
https://docs.google.com/spreadsheets...it?usp=sharingComment
-
Re: We need a new injury system
I can work around the quality of the draft with quick editing the top sixty picks, so I don't mind that too much.
Its the very limited draft that bugs the heck out of me.
C'mon Sony, you know you want to go fifteen rounds like a true heavyweight.
Just dooo it already.Izit Spring Training yet?Comment
-
Re: We need a new injury system
It would be nice and would help small market franchises compete.I can work around the quality of the draft with quick editing the top sixty picks, so I don't mind that too much.
Its the very limited draft that bugs the heck out of me.
C'mon Sony, you know you want to go fifteen rounds like a true heavyweight.
Just dooo it already.
Another issue with "realistic" injuries is the cpu engine and game engine are not the same so the user controlled team will likely getting more injures than the cpu teams.≡Comment
-
Re: We need a new injury system
So myself and others have shown that there is talent in the draft. If you sim out 10 years. I know you don't sim but run a test franchise and try it. Look at the talent distribution. Sim out 20 years and you will see that as well. It could be argued that there is too much talent and that the top end of rosters are too inflated. The exact opposite of what you repeatedly state and assume.
I agree that we need a deeper draft. A roster size increase has to happen at the same time for it to be effective and to maintain a balance.
The draft needs improved. No doubt. But you keep referring to a completely broken draft system that isn't completely broken. I have been studying the draft and progression/regression in this game for 8 years now. It is a lot better than it was in MLB 17 or even MLB 20 that many (myself included) tout as an all time great iteration of this game.
Both the draft and progression and regression need worked on still. No doubt.
So I suggest you do this. Run a test sim out 15 years, for an in between and assess the rosters then. Then make your observations on the draft.Funkycorm
Currently Playing:
MLB The Show 25 (PS5)
Red Dead Redemption 2 (PS4)
Pokemon Violet (Switch)
Twitch:
Twitch
Dynasties:
None at the momentComment

Comment