Feeding and quick selling improvements

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  • ph33
    MVP
    • Oct 2014
    • 3261

    #1

    Feeding and quick selling improvements

    I'm not sure this will ever get read by anybody who matters, but I figured it's a good place to start and maybe it can bleed to somewhere the devs can see. I'm sure it's been mentioned before somewhere.

    1. Feeding players has got to be better and faster. For example, if I have 10 copies of a player that I want to feed and not sell, I should be able to feed all 10 at once like you can in an exchange mission. It's really annoying having to go back constantly to keep doing it again. Also, it takes way too long after you feed for you to be able to move on. It takes at least 10 seconds to get going again.

    2. Quick selling players...let's say I have a team filled with bronze duplicates that I don't care to put on the market. It would save me a ton of time if I could just sell multiple duplicates at once, instead of having to hit X 5 times just to sell ONE player. This would make things less tedious.
  • yelch
    Rookie
    • Mar 2017
    • 174

    #2
    Re: Feeding and quick selling improvements

    But you can quick sell duplicates, I've been doing it the whole time.

    Comment

    • ph33
      MVP
      • Oct 2014
      • 3261

      #3
      Re: Feeding and quick selling improvements

      Originally posted by yelch
      But you can quick sell duplicates, I've been doing it the whole time.
      Right, but what I'm saying is, I wish I could just select multiple players at once and quick sell ALL duplicates, rather than going to each player one at a time.

      Also the reCAPTCHA thing on mobile/website is terrible. Sometimes it says "Pick all boxes with cars!" and there's a box with 1/100th of the car and I'm not sure if I'm supposed to click.
      Last edited by ph33; 05-22-2017, 12:36 PM.

      Comment

      • yelch
        Rookie
        • Mar 2017
        • 174

        #4
        Re: Feeding and quick selling improvements

        Originally posted by ph33
        Right, but what I'm saying is, I wish I could just select multiple players at once and quick sell ALL duplicates, rather than going to each player one at a time.

        Also the reCAPTCHA thing on mobile/website is terrible. Sometimes it says "Pick all boxes with cars!" and there's a box with 1/100th of the car and I'm not sure if I'm supposed to click.
        I gave up on selling over the website because of that after about 5 listings. I mean, sure, check that I'm not a bot, but do they need to check every...single...time...with stupid pictures of street signs and what not.

        I'm sure a mobile app would pay itself off in about a week. I would surely be hanging on it all the time buying and selling and purchasing stubs. Right now I hold off on buying stubs because I have a tremendous backlog of cards for sale. I just managed to clear out all the equipment after about 72 hours of clicking away and not playing games towards my Orioles team epic and Saberhagen Mets team epic. I did make over 50K from sales, and ended up with just more crap to sell.

        Comment

        • TheBigTee
          Do Your Job
          • Nov 2006
          • 464

          #5
          Feeding and quick selling improvements

          Originally posted by ph33
          Also the reCAPTCHA thing on mobile/website is terrible. Sometimes it says "Pick all boxes with cars!" and there's a box with 1/100th of the car and I'm not sure if I'm supposed to click.


          I can not agree more with this. The reCAPTCHA has honestly ruined the entire mode for me. I used to purchase packs and sell cards on the website but I've just given up. It has gotten to the point where it's not even worth it to me to buy a pack because I know how long and how annoying it will be to post the cards I get from it.


          Sent from my iPhone using Operation Sports
          Last edited by TheBigTee; 05-23-2017, 06:18 AM.

          Comment

          • VonRye
            Rookie
            • Jun 2008
            • 311

            #6
            Re: Feeding and quick selling improvements

            Not being able to quick sell commons is ridiculous, too.

            Comment

            • mikeq672
              MVP
              • Mar 2010
              • 1761

              #7
              Re: Feeding and quick selling improvements

              Originally posted by VonRye
              Not being able to quick sell commons is ridiculous, too.
              Well because of the fact that they dont have a capped value, they tend to go for more on the market. Tedious to sell but more stubs if youre patient.

              Comment

              • dougdfc
                Pro
                • Feb 2011
                • 581

                #8
                Re: Feeding and quick selling improvements

                As someone who dealt with Captcha long enough, the 1/100th of a car doesn't count. And if it did, they tend to give you a strike, so you can make a mistake, assuming it isn't egregious

                Comment

                • ph33
                  MVP
                  • Oct 2014
                  • 3261

                  #9
                  Re: Feeding and quick selling improvements

                  Originally posted by mikeq672
                  Well because of the fact that they dont have a capped value, they tend to go for more on the market. Tedious to sell but more stubs if youre patient.
                  This is what I've been doing, I'm at 7k now, not close to being done, and I'm so tempted to break my promise to myself to not buy any packs until I'm finished

                  Comment

                  • mikeq672
                    MVP
                    • Mar 2010
                    • 1761

                    #10
                    Re: Feeding and quick selling improvements

                    Originally posted by ph33
                    This is what I've been doing, I'm at 7k now, not close to being done, and I'm so tempted to break my promise to myself to not buy any packs until I'm finished
                    The thing that kills you is the limit to the number of orders you can post, so I try to go through every team and do it but you just end up with a ton of orders waiting and have to stop. Then I forget about it for a few weeks.

                    Comment

                    • TattooedEvil
                      Pro
                      • Sep 2014
                      • 795

                      #11
                      Re: Feeding and quick selling improvements

                      Originally posted by mikeq672
                      The thing that kills you is the limit to the number of orders you can post, so I try to go through every team and do it but you just end up with a ton of orders waiting and have to stop. Then I forget about it for a few weeks.
                      yes! goodness i hate that! why can u only post a limit? i should be able to post as many as id like.

                      Comment

                      • yelch
                        Rookie
                        • Mar 2017
                        • 174

                        #12
                        Re: Feeding and quick selling improvements

                        Originally posted by TattooedEvil
                        yes! goodness i hate that! why can u only post a limit? i should be able to post as many as id like.
                        It is good that there's a limit. Otherwise some wealthier players would overrun the market and either decrease the prices drastically, or hoard more valuable players.
                        Imagine a guy buying up all available copies of one player, or queuing up to buy hundreds of copies, then listing them at a ridiculously higher price.
                        I mean, they can still do it now, but at least they have to bother doing it in lots of 20.

                        The limit lessens the advantage hardcore 24/7 players have over casuals.

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