Post Hitting Difficulty Patch - Thoughts

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  • mikeq672
    MVP
    • Mar 2010
    • 1761

    #16
    Re: Post Hitting Difficulty Patch - Thoughts

    Originally posted by goillini03
    I agree with you on the pitching aspect. My hitting has gone down a bit, but I feel that Veteran isn’t the same across the different modes. I am not sure if tut makes sense, but I feel that porch speeds vary on moments, conquest etc. while playing on veteran.

    The last part is what is killing me now. I have had no less than three losses on M2O (which I hate playing btw but am trying to use it for a TA) due to not getting any calls on pitches in the zone. I ended up almost having to place the ball in a sweet spot which ends poorly for me.

    I hear that you can adjust the balls and strikes calls in the settings using a slider that forces perfect calls in the zone? I might try to look into this today.
    You can but it doesnt apply to DD or anything. Doubt it works for MTO.

    Thats been a big issue for a number of years now. The game doesnt actually know what a strike is and thinks a pitch has to be at least 50% in the zone to be a strike, which isnt the case. Between that and the games RNG on pitch location it becomes impossible to hit corners. So this funnels more and more pitches over the middle. Its a small tweak that could make a big difference but instead they just overwork the crap out of hitting every year. In typical video game dev fashion they slap a bunch of bandaids over things instead of just fixing the root of the problem.

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    • papadell
      MVP
      • Mar 2019
      • 4176

      #17
      Re: Post Hitting Difficulty Patch - Thoughts

      My biggest complaint last year was pitching. It was the first thing I noticed as a first time player online. The feedback on my input rarely seemed to correlate to what I would see happen with each pitch. I pulled the 93 Arrieta early in the year and used him online. That sinker on perfect release when aimed low and in would end up in the opposite batter box and be a passed ball.

      Hitting sucked but pitching was awful. I can't tell whether people are just realizing how bad it was because they had hitting fixed for a while or if it got worse.
      Read my OS articles: https://www.operationsports.com/author/corydell/

      Comment

      • NDAlum
        ND
        • Jun 2010
        • 11453

        #18
        Re: Post Hitting Difficulty Patch - Thoughts

        Pitching was also an issue last year but it was masked by an unrewarding hitting system.
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        • Dolenz
          MVP
          • May 2014
          • 2056

          #19
          Re: Post Hitting Difficulty Patch - Thoughts

          Originally posted by Mercury112491
          Did they even change offline hitting though? The Patch notes specifically say changes to Diamond Dynasty Hitting. Unless you mean offline DD players are annoyed?[/url]
          Yes, it appears the hitting change was made across the board on all DD modes so Conquest and Showdown were affected. I am glad that so many don't notice the difference but I certainly did.

          But what annoyed me more, and what I need to test a little further, is the nerf to XP in conquest games. That, if true, is a major hit to us offline players because it is really the only offline mode worth trying to grind out a few program stars with. My three games yesterday really did feel like they cut it almost in half, especially on the offensive side.
          Last edited by Dolenz; 03-21-2020, 02:11 PM.

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          • goillini03
            MVP
            • Nov 2005
            • 1247

            #20
            Re: Post Hitting Difficulty Patch - Thoughts

            Originally posted by Dolenz
            Yes, it appears the hotting change was made across the board on all DD modes so Conquest and Showdown were affected. I am glad that so many don't notice the difference but I certainly did.

            But what annoyed me more, and what I need to test a little further, is the nerf to XP in conquest games. That, if true, is a major hit to us offline players because it is really the only offline mode worth trying to grind out a few program stars with. My three games yesterday really did feel like they cut it almost in half, especially on the offensive side.

            I can tell you that I am receiving a ton less XP. I actually felt like I was moving ok, but not great, right out of the XP gate. Now I am back to the
            feeling I had last year where I pay no attention to the XP reward system/ladder due to how long it takes to move up.

            Comment

            • brunopuntzjones
              Pro
              • Jul 2018
              • 651

              #21
              Re: Post Hitting Difficulty Patch - Thoughts

              I felt a little off at the plate the first few games after the patch but lately I'm back on top of things for the most part. I use directional, so I can't compare PCI sizes, but to me it felt more like pitch speeds were back up to where they were last year after feeling slower to start off this year.

              Comment

              • papadell
                MVP
                • Mar 2019
                • 4176

                #22
                Re: Post Hitting Difficulty Patch - Thoughts

                They nerfed XP last year too so maybe they just did it way earlier
                Read my OS articles: https://www.operationsports.com/author/corydell/

                Comment

                • Dolenz
                  MVP
                  • May 2014
                  • 2056

                  #23
                  Re: Post Hitting Difficulty Patch - Thoughts

                  Originally posted by Dolenz
                  Yes, it appears the hitting change was made across the board on all DD modes so Conquest and Showdown were affected. I am glad that so many don't notice the difference but I certainly did.

                  But what annoyed me more, and what I need to test a little further, is the nerf to XP in conquest games. That, if true, is a major hit to us offline players because it is really the only offline mode worth trying to grind out a few program stars with. My three games yesterday really did feel like they cut it almost in half, especially on the offensive side.
                  Testing result

                  Last year, and the first weekend of this year, a good offensive inning in Conquest where I maybe scored a run, got a few runners on and made the pitcher throw a lot of pitches would net me around 1,000 plus XP. A good 1,2,3 inning pitching would net me around 400.

                  I just played an inning where offensively I had 5 hits, 3 runs and forced the opposing pitcher to throw 21 pitches. That inning only netted me 700 and some odd XP. I then pitched the bottom half and went 1,2,3 with a pop out and two strikeouts and the XP earned was 200 and some odd XP.

                  Definitely feels nerfed.

                  Comment

                  • hyacinth1
                    MVP
                    • Aug 2003
                    • 1537

                    #24
                    Re: Post Hitting Difficulty Patch - Thoughts

                    played some casual online games today.

                    3 games scored zero runs. i mean hitting wise i'm not even close to anything. fastballs i can't catch up to anymore.

                    I dont know what changed but before the patch i could hit. i mean it wasn't like 10 runs a game but if i did well at least 2 or 3 runs i could score.

                    Is it hitting is more harder now or I just suck? maybe a mix of both.

                    I also noticed my opponents are all stocked up with diamonds and the best players. that was fast wasn't it!?!?

                    Comment

                    • douevenbench
                      Banned
                      • Jan 2020
                      • 166

                      #25
                      Re: Post Hitting Difficulty Patch - Thoughts

                      Originally posted by Dolenz
                      Testing result

                      Last year, and the first weekend of this year, a good offensive inning in Conquest where I maybe scored a run, got a few runners on and made the pitcher throw a lot of pitches would net me around 1,000 plus XP. A good 1,2,3 inning pitching would net me around 400.

                      I just played an inning where offensively I had 5 hits, 3 runs and forced the opposing pitcher to throw 21 pitches. That inning only netted me 700 and some odd XP. I then pitched the bottom half and went 1,2,3 with a pop out and two strikeouts and the XP earned was 200 and some odd XP.

                      Definitely feels nerfed.
                      That's jacked up of SCEA

                      Comment

                      • papadell
                        MVP
                        • Mar 2019
                        • 4176

                        #26
                        Re: Post Hitting Difficulty Patch - Thoughts

                        Yeah I finally got some time to play post-patch and the game sucks. It's just like 2019 again. Good/Good and Good/Squared Up are linedrives or groundballs right at people. In Showdown and MTO. I had balls that were Perfect/Perfect HRs before the patch that are now registering Good/Okay. Timing doesn't exist. I mean placement of the PCI doesn't seem to matter at all now.

                        I'll be early on a 94 MPH fastball and late on an 82 MPH Curveball. This almost feels like it changes at-bat to at-bat because I felt absolutely clueless playing against the CPU.

                        I was enjoying the game for the most part once it came out. My problems were more with design decisions in the modes than the gameplay. I enjoyed hitting. It actually felt better and felt good. And now it feels exactly like it did last year. I won't say it's worse because I played for all of 30 minutes but it feels very familiar. Just like the same boring bull**** that we dealt with all year last year.

                        Your good placements are not rewarded most of the time. In the AL West Showdown I was struggling on the easy moments to knock runs off. I couldn't time anything. It didn't feel harder, per se, it felt off. Like it didn't make sense. I hit 2 HRs and lost because it was 3-3 because I was lining out when I did time up and make good contact. Two deep flyballs died at the wall with the bull**** "reach up" animation where the player is literally against the wall. It always feels like an extra **** you when it happens on your GG/GS to see that because the ball just dies.

                        MTO was just as bad. I was early on fastballs and late on changeups. I even tried center swinging at the same time on consecutive pitches just to see how bad the timing was and it just felt so weird like I can't even describe it outside of just saying off.

                        There was no reason to change hitting whatosever. SO many people applauded them for changing it. Changing it days after release is such a bait and switch maneuver I can't even believe I gave this company more money after questioning their integrity all year last year. Now they can change it however they want and call it an improvement. Then they had the nerve to put out a Tweet today saying they are listening to feedback and want us to be as detailed as possible.

                        Are you kidding me? You get overwhelmingly positive reviews on the hitting and how GOOD it is and then you CHANGE it 2 days after release and now you're telling us you're listening. You didn't listen to the positive reviews? After getting blasted all year last year and mocking the community, you didn't HEAR the positive reviews? And now you want us to give you DETAILED feedback on what's wrong?

                        Like what kind of garbage reaction is that? It doesn't even make sense. Nevermind the fact that so much of the offense was happening because people are forced to play on Veteran and All-Star. And nevermind the fact that pitching is a crapshoot because your pitches don't go where you aim. It's crazy how terrible pitching outcomes results in more offensive success. CRAZY how that happens.

                        Revert the patch. Make pitching better. Take out the RNG on pitch location and let us actually pitch. You wanna suppress any crazy offense? How about not taking my perfect release slider low and away on a 1-2 count to an opponent that I'm making look foolish and sending it down the middle to let them feel good. That was ALL YEAR last year and now it's all the same.

                        If I wanted to play a sim baseball game I'd play OOTP. I want to play the damn game. I don't want the game to play me. I don't need some random per 9 number to decide where a ball lands. This is so wild to me that they messed this up so early. But it's not a mess up when you do it on purpose because this is your philosophy on game design.

                        I can't even enjoy the offline stuff now. I'm not touching online or spending another penny until they do something that actually makes sense. What a time to be alive.
                        Read my OS articles: https://www.operationsports.com/author/corydell/

                        Comment

                        • hyacinth1
                          MVP
                          • Aug 2003
                          • 1537

                          #27
                          Re: Post Hitting Difficulty Patch - Thoughts

                          Originally posted by Coxatron
                          Yeah I finally got some time to play post-patch and the game sucks. It's just like 2019 again. Good/Good and Good/Squared Up are linedrives or groundballs right at people. In Showdown and MTO. I had balls that were Perfect/Perfect HRs before the patch that are now registering Good/Okay. Timing doesn't exist. I mean placement of the PCI doesn't seem to matter at all now.



                          I can't even enjoy the offline stuff now. I'm not touching online or spending another penny until they do something that actually makes sense. What a time to be alive.
                          THIS THIS THIS THIS THIS! Perfect. Exactly how I felt after playing today. I went to play franchise after the cluster F that was online and my energy and any postiive attitude I had for the game just died. Turned it off and don't even want to touch it.

                          Makes me even more mad that they took something that was fun and enjoyable when the game came out and just effed it all up royally!!! ARRRGGGHHHH!

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                          • papadell
                            MVP
                            • Mar 2019
                            • 4176

                            #28
                            Re: Post Hitting Difficulty Patch - Thoughts

                            They broadcasted the beta stats on the new hitting environment and use it as a point to sell the game. Then they changed it. I can't tell if they're trying to be shady or if they're just clueless.
                            Read my OS articles: https://www.operationsports.com/author/corydell/

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                            • canes21
                              Hall Of Fame
                              • Sep 2008
                              • 22932

                              #29
                              Re: Post Hitting Difficulty Patch - Thoughts

                              I'm glad you mentioned the RNG pitching. It's so frustrating to be going along, pitching well, then all of a sudden I've given up 3 runs because of 3 solo shots off of 3 pitches that all had perfect release that all hung right down the middle. It has to be a bug. I'm seeing almost one pitch at least every other AB where I get a perfect release and it goes as down the middle as possible.

                              I feel all they needed to do with their patch was make the PCI smaller. It was gigantic on Veteran and All-Star. You didn't have to move it to make contact. Just shrink it, and then also make the pitching more accurate without the RNG meatball mechanic. Do that and we're in a much better place than where we are right now.
                              “No one is more hated than he who speaks the truth.”


                              ― Plato

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                              • Dolenz
                                MVP
                                • May 2014
                                • 2056

                                #30
                                Re: Post Hitting Difficulty Patch - Thoughts

                                I will say that in my conquest games today I actually hit better than yesterday. I played well enough to enjoy it again.

                                I tried the 1st inning Showdown again and sucked worse than the first time. I won only 1 of the first 4 missions and lost 400 stubs.

                                I am really concerned about my ability to reach 300 points if they don't start releasing normal moments.

                                I have just over 100 program points and I will earn 20 from the Granderson program. If I assume that I won't be successful at Showdown and I don't play online then that leaves only the collections as a way for offline players to earn points. Of course to do those collections will be expensive and force you to lock in a bunch of players you may never use. And that is all for the end result of a Diamond player that you can't even prestige because that is limited to online play.

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