Diamond Dynasty Year In Review: Game Modes

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33898

    #1

    Diamond Dynasty Year In Review: Game Modes



    It is officially 2023, which means MLB The Show 23 is getting closer by the day....

    Written By: Cory Dell

    Click here to view the article.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • JoshC1977
    All Star
    • Dec 2010
    • 11564

    #2
    Re: Diamond Dynasty Year In Review: Game Modes

    Hit the nail on the head. There's not much point regurgitating what has already been stated....

    One thing that I'd like to bring up though that was not raised explicitly for offline content - your opponents. This right here is, IMO, one of the two biggest failings of DD as a whole with respect to offline content (lack of 9 inning content the other).

    Mini Seasons Opponents
    Mini Seasons were burdened by use of the old Extra Innings approach; which sounded good at first, but it felt flat. If you were someone that kept up with the content, your Mini Seasons opponents were "god tier" teams, "meta YTer wannabe" teams, and teams clearly created by someone that had quit playing the mode. A new approach to the team selection criteria where teams are procedurally generated based on certain criteria (which change each 'season'), would be far more welcome. Maybe one month, the Lords would be built as a high contact/vision team, maybe the next month they would be built as a "all short guys" team.

    Other mode opponents

    In other modes (i.e. Conquest and Play vs CPU), your opponents are always the "live series" teams (guess what, our teams have them out-classed by a week or two after launch). In a mode that makes good on providing loads of great player rewards, SDS does nothing to leverage that into the content. Merely changing the player pool from only live series to all cards from that team would keep things a lot fresher and more engaging. (Ideally, we would have the option to play either in Play vs CPU).
    Play the games you love, not the games you want to love.

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    • ValhallaVikings
      MVP
      • Apr 2020
      • 2584

      #3
      Re: Diamond Dynasty Year In Review: Game Modes

      I actually hated the event rewind packs. It defeated the need to play when you can just get a good card a week later after 5 wins.

      I currently have likw every card and 4.5m stubs. I get its end game but I've never had 4m stubs in my life lol.

      The whole thing was way too easy this year. I didn't play as much yet got everything quick and easy outside of the teidous monthly awards program that I stopped after Riley

      I'm still playing events and like it fine, I may do a BR run but It would be to just play.

      I'm not sure what I want but I know I'd like something different and I feel like beast cards should be harder to get

      Comment

      • Grey_Osprey
        Pro
        • Feb 2013
        • 753

        #4
        Re: Diamond Dynasty Year In Review: Game Modes

        This was my 1st year of being more committed to the mode. And I think I enjoy it more than Franchise. As a casual player, who only plays offline, I liked being able to progress thru most programs via Conquest Maps, play vs cpu, and various program tasks (moments, etc). Although some Conquest maps, like the US Map and repetitive Moments were a grind.

        I'm not a fan of Showdowns, primarily because of my ability level. And Mini-seasons was a huge miss, in my opinion, due to the God Squads. I'd prefer for Mini-seasons to randomly pick IRL MLB teams to play against, or limit team OVR, or give us an option.

        I think my biggest highlight was completing the Moonshot Program (?), that required "x" amount of HR's on HOF. Being more of a veteran++ or low All-Star ability player, this was huge for me.



        Sent from my SM-S205DL using Operation Sports mobile app

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