I Figured Out Classic Pitching!!!

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  • angels02champs
    Rookie
    • Aug 2009
    • 17

    #76
    Re: I Figured Out Classic Pitching!!!

    I could not pitch with the meter. I used some legends and when both Tom Seaver and Nolan Ryan gave up 4 runs in the first inning of different games I knew something was wrong.

    I read the thread here and tried classic pitching and I find I get much more realistic results.

    But I only hit X once. I hit it (and hold it) to start the windup and I release the button at different points and it works fine.

    If I want maximum effect I don't release it until his leg starts moving toward home and I release it halfway up for less effect.
    When runners are on base I wait until his foot hits the ground on the way to the plate to release the button and for less effect I release it when his leg is starting to move toward home.

    I've pitched 2 games now this way and I get much more realistic results. (I play as the Angels and in a meter game Jeff Weaver gave up 6 runs in the top of the first to the Reds. In the classic version he gave up one run in 4 innings of work).

    Comment

    • stealyerface
      MVP
      • Feb 2004
      • 1805

      #77
      Re: I Figured Out Classic Pitching!!!

      Okay, after reading this thread, and becoming totally confused as to what Classic Pitching added to the game, I fired it up last night, and threw a 2 hit 4-0 shutout with Josh Beckett against the Rays.

      Here are some things I learned:

      I can make Josh Beckett throw the 4-seamer anywhere between 94mph or 98mph, and it is all my doing. It depends on how long I press the X button during the wind up... You can use the three press, or the press-hold-release-press just like meter pitching. You can also hold too long, and if you picture the meter in your head as you press the X button, holding too long throws off both speed and location. Hmm... so if I try to overthrow a pitch (as in real life) my location suffers?? Geez, imagine that.

      I learned that unlike the pinpoint meter aiming mechanism, I need to adjust my aim for the pitch I want to throw. Let's say I want to hit the 97-98 range on the fastball. That means I need to hold the X button longer. That means I may have to make some adjustments to where I need to aim the cursor, to allow the ball to get to where I want to throw it. Instead of putting the cursor at the catcher's knee on the outer black, I need to aim the cursor down at the catcher's ankles, and then let that ball fly. So wait a minute. Instead of dotting the plate with precise air strikes with whatever I want to throw, I need to adjust for adding some grease on the 4-seamer with where I start the pitch?? Hmm... how unrealistic.

      I learned that after throwing a 2 hitter with Beckett, I rolled Boof Bonser out for a game against the Pirates, and got beaten like I stole something... You had better take a few bullpen session to learn where the release/x press/ and location effort is going to be for all your key throwers. I learned that Daniel Bard has a hitch in his delivery where he steps out of the stretch, and his body dips down quickly before he drives to the plate. If you release the x button right at that hitch, he'll sling it up there at 99mph and dot the "i" on his contract with his accuracy. If you miss that spot early, he'll launch the ball high up in the zone, and if you miss late, he'll throw the ball 59 feet. So wait a minute. I have to keep a watchful eye on each pitcher's delivery nuances, and in a tough situation, I'll tend to lean on a guy who I can trust with his (*my) delivery and pitching ability... You see the trend here?

      After one night of testing theories, release points, aiming cursor accuracy, and all the adjustments to make the aforementioned stuff work correctly, I have switched to Classic Pitching, and am officially retiring the Meter.

      I LOVE having to pitch by feel instead of a meter, and if we could get SCEA to incorporate a "Clean Screen" toggle whereby all the superfluous clutter would be turned off (Power Swing reminder, Quick menu reminder, opposing pitcher's repertoire which makes no difference because I do not guess pitch) we would have a fantastic SIM look to that broadcast presentation.

      For any of you frustrated with Classic Pitching, play a game whereby you are not worried at first about balls/strikes, and practice changing speeds with your pitches, release points, and learn what you did made your pitcher more or less accurate...

      Once the light goes off, you'll never look back.

      syf
      "Ain't gonna learn what you don't wanna know"....GD

      Comment

      • Infinite202
        Rookie
        • Jul 2006
        • 417

        #78
        Re: I Figured Out Classic Pitching!!!

        Originally posted by stealyerface
        Okay, after reading this thread, and becoming totally confused as to what Classic Pitching added to the game, I fired it up last night, and threw a 2 hit 4-0 shutout with Josh Beckett against the Rays.

        Here are some things I learned:

        I can make Josh Beckett throw the 4-seamer anywhere between 94mph or 98mph, and it is all my doing. It depends on how long I press the X button during the wind up... You can use the three press, or the press-hold-release-press just like meter pitching. You can also hold too long, and if you picture the meter in your head as you press the X button, holding too long throws off both speed and location. Hmm... so if I try to overthrow a pitch (as in real life) my location suffers?? Geez, imagine that.

        I learned that unlike the pinpoint meter aiming mechanism, I need to adjust my aim for the pitch I want to throw. Let's say I want to hit the 97-98 range on the fastball. That means I need to hold the X button longer. That means I may have to make some adjustments to where I need to aim the cursor, to allow the ball to get to where I want to throw it. Instead of putting the cursor at the catcher's knee on the outer black, I need to aim the cursor down at the catcher's ankles, and then let that ball fly. So wait a minute. Instead of dotting the plate with precise air strikes with whatever I want to throw, I need to adjust for adding some grease on the 4-seamer with where I start the pitch?? Hmm... how unrealistic.

        I learned that after throwing a 2 hitter with Beckett, I rolled Boof Bonser out for a game against the Pirates, and got beaten like I stole something... You had better take a few bullpen session to learn where the release/x press/ and location effort is going to be for all your key throwers. I learned that Daniel Bard has a hitch in his delivery where he steps out of the stretch, and his body dips down quickly before he drives to the plate. If you release the x button right at that hitch, he'll sling it up there at 99mph and dot the "i" on his contract with his accuracy. If you miss that spot early, he'll launch the ball high up in the zone, and if you miss late, he'll throw the ball 59 feet. So wait a minute. I have to keep a watchful eye on each pitcher's delivery nuances, and in a tough situation, I'll tend to lean on a guy who I can trust with his (*my) delivery and pitching ability... You see the trend here?

        After one night of testing theories, release points, aiming cursor accuracy, and all the adjustments to make the aforementioned stuff work correctly, I have switched to Classic Pitching, and am officially retiring the Meter.

        I LOVE having to pitch by feel instead of a meter, and if we could get SCEA to incorporate a "Clean Screen" toggle whereby all the superfluous clutter would be turned off (Power Swing reminder, Quick menu reminder, opposing pitcher's repertoire which makes no difference because I do not guess pitch) we would have a fantastic SIM look to that broadcast presentation.

        For any of you frustrated with Classic Pitching, play a game whereby you are not worried at first about balls/strikes, and practice changing speeds with your pitches, release points, and learn what you did made your pitcher more or less accurate...

        Once the light goes off, you'll never look back.

        syf
        Welcome to the club. Still though, in my experience using classic pitching for the last couple of years I see no real distinction in terms of how long you press the button. . .

        Comment

        • stealyerface
          MVP
          • Feb 2004
          • 1805

          #79
          Re: I Figured Out Classic Pitching!!!

          I threw 4 balls outside of the strike zone tapping the X button to get it started, and then pressing again at the release point, and they were all 94 mph. Each one.

          Then I pressed and held until Beckett lifted the front leg up into the crane position and let go, and got two of them to go 97mph and two at 98mph.

          So, that tells me that I manually put a bit more oomph on those particular pitches, and the only thing that I did differently was to press and hold X rather than tapping it to start the motion.

          Therefore, I assume that my manual input dictated the speed difference.

          However, I also had an occasion or three where I must have held the X button too long, and the pitch reverted back to 94mph.

          Therefore I concluded that, as with the Meter, you can hold the button too long, and lose input you mistimed....

          Either way, I love the fact that sometimes a guy wants to put the ball on the outer half, and even with great pitching mechanics, sometimes that ball gets located middle-in and gets belted.

          I am sold.

          syf
          "Ain't gonna learn what you don't wanna know"....GD

          Comment

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