Five Ways to Make 09 The Show a Hit

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  • EnigmaNemesis
    Animal Liberation
    • Apr 2006
    • 12216

    #46
    Re: Five Ways to Make 09 The Show a Hit

    Originally posted by SoxFan01605
    lol...I realized I had my Nemesises mixed up after I saw your handle again.

    Oh well. This game is great, but what makes me so hopeful for it's continued improvement is the excellent developer interaction and encouragement of community envolement. We now have some good "community reps" too, so things are looking pretty good right now
    This is the best time to be a sports game fan ... And it is only getting better with the cool features being added that these consoles can do... (roster updates, in-game screenshots, earlier inning replays for players at bat, replays saving to HDDs)
    Boston Red Sox | Miami Dolphins

    Comment

    • true story
      Rookie
      • Feb 2006
      • 94

      #47
      Re: Five Ways to Make 09 The Show a Hit

      NNNOOOOOOOOOOOOOOOOOOOOOO analog throws please, that is the most arcade mechanic I have ever seen for a baseball sim. I think people are just nitpicking too much. The gameplay cannot be matched by no other sports game. I can't see any flaws to the gameplay, maybe a little tweak here and there, but please no drastic changes, especially with analog throwing, uuuugggh. I couldn't stand it in mvp, and my brother switched over to the show just for that reason, he hated it. WE HATE ARCADE CONTROLS. I think the only things they really have to work on is the overall presentation to the game. Broadcasting is the best in all sports games, and I think most people would agree that it is inredibly realistic. But I would like to match the presentation with it, so it can realistically look and feel like a television broadcast. Studios, replays, out of town highlights, individual breakdowns, pitching sequences, controversial plays, interviews (manager dugout interviews), how about keeping us updated, in game, when a picher from another team is throwing a no hitter or perfect game, or about to break some sort of record, or when a hitter is on the verge of hitting for a cycle, or his fourth hr of the game, etc. I could go on and on, I got a million of them. But you guys get the picture. Bottom line I just think the gameplay is solid (near perfect), and so I think the focus should be in the surroundings of the gameplay, which in my mind is presentation.

      Comment

      • sask3m
        Banned
        • Sep 2002
        • 2352

        #48
        Re: Five Ways to Make 09 The Show a Hit

        i'm afraid if scea goes the way of analog hitting and throwing then we might just see the 2nd coming of mlb2k8, stay with what "sort" of works just refine some by adding zone hitting and making the timed hitting harder by having a timing window slider that actually works.

        Comment

        • bsb13
          Banned
          • Mar 2005
          • 3439

          #49
          Re: Five Ways to Make 09 The Show a Hit

          I do wish they would add a new way to pitch this year. The MVP style meter has seriously gotten old. I dont see the problem with adding a new hitting system as long as they give you the option to use the classic style. This game is beginning to feel like the same game every year now in the game play department. I know some will say "dont fix what aint broke" and I'd be alright with this if the game was perfect, but it isnt even close to being perfect regardless of what some might say.

          Comment

          • EnigmaNemesis
            Animal Liberation
            • Apr 2006
            • 12216

            #50
            Re: Five Ways to Make 09 The Show a Hit

            Originally posted by bsb13
            I know some will say "dont fix what aint broke" and I'd be alright with this if the game was perfect, but it isnt even close to being perfect regardless of what some might say.

            What game is perfect?

            There is none, and will never be one, as long as people remain opinionated and have their own likes and dislikes.
            Boston Red Sox | Miami Dolphins

            Comment

            • bsb13
              Banned
              • Mar 2005
              • 3439

              #51
              Re: Five Ways to Make 09 The Show a Hit

              Originally posted by EnigmaNemesis
              What game is perfect?
              Exactly...and thats why there is room to grow each year and not just rehash the same old, same old.

              Comment

              • GTheorenHobbes
                Banned
                • Jul 2002
                • 2572

                #52
                Re: Five Ways to Make 09 The Show a Hit

                Originally posted by true story
                NNNOOOOOOOOOOOOOOOOOOOOOO analog throws please, that is the most arcade mechanic I have ever seen for a baseball sim. I think people are just nitpicking too much. The gameplay cannot be matched by no other sports game. I can't see any flaws to the gameplay, maybe a little tweak here and there, but please no drastic changes, especially with analog throwing, uuuugggh. I couldn't stand it in mvp, and my brother switched over to the show just for that reason, he hated it. WE HATE ARCADE CONTROLS. I think the only things they really have to work on is the overall presentation to the game. Broadcasting is the best in all sports games, and I think most people would agree that it is inredibly realistic. But I would like to match the presentation with it, so it can realistically look and feel like a television broadcast. Studios, replays, out of town highlights, individual breakdowns, pitching sequences, controversial plays, interviews (manager dugout interviews), how about keeping us updated, in game, when a picher from another team is throwing a no hitter or perfect game, or about to break some sort of record, or when a hitter is on the verge of hitting for a cycle, or his fourth hr of the game, etc. I could go on and on, I got a million of them. But you guys get the picture. Bottom line I just think the gameplay is solid (near perfect), and so I think the focus should be in the surroundings of the gameplay, which in my mind is presentation.
                I agree. I hated the fielding throwing meter in MVP. I'd much rather be watching the terrific fielding animations unfold than keeping my eye on some stupid arcade throwing meter. Maybe they can add it as an option for those who liked it, but I hope they never make it mandatory or the primary way to play.

                Top of my wishlist includes more TV broadcast camera angles. Give me that and I'd be eternally grateful.

                Comment

                • jim416
                  Banned
                  • Feb 2003
                  • 10606

                  #53
                  Re: Five Ways to Make 09 The Show a Hit

                  Originally posted by GTheorenHobbes
                  I agree. I hated the fielding throwing meter in MVP. I'd much rather be watching the terrific fielding animations unfold than keeping my eye on some stupid arcade throwing meter. Maybe they can add it as an option for those who liked it, but I hope they never make it mandatory or the primary way to play.

                  .
                  Agree 100%

                  Comment

                  • SoxFan01605
                    All Star
                    • Jan 2008
                    • 7982

                    #54
                    Re: Five Ways to Make 09 The Show a Hit

                    The analog stick, while I agree it's overused in 2K8, doesn't have to be the devil...lol. To me, R stick throwing in 2K8 was one of it's few redeeming qualities...and I don't even really like using the stick...lol. Yes it has a meter, but why can't we make it smaller? Keep the throwing meter The Show has and allow an option (I agree it should be an option...choices are key) for R Stick throwing. I think people calling it stupid or arcade are being kind of silly. Is a meter for pitching arcade too? A lot of us don't use the meter, but I don't see the same hate for it. where's the hate for our current throwing meter?

                    I ask a question in the 2K forums all the time: What makes R stick functionality more "realistic" or "sim" than button pressing? I guess I should ask the reverse here. What makes the R stick functionality "arcade" to you? I don't have a stance on this (I think The Show's controls are just fine, personally) but I find it funny when people try to pass their preferences off as gospel.
                    Last edited by SoxFan01605; 11-28-2008, 04:34 PM.

                    Comment

                    • jim416
                      Banned
                      • Feb 2003
                      • 10606

                      #55
                      Re: Five Ways to Make 09 The Show a Hit

                      I totally agree with what you say about the "arcade" comments. I don't want to go through hoops to play a game, especially when the intended hoops don't work right.

                      It's like the running controls. I just get one down and then they come up with a new one. I play on line and have to use the NEW running scheme, but I always play on CLASSIC. They are backwards to one another and learning the NEW one was/is still confusing to me. The NEW scheme makes no sense to me.

                      I don't get the button pressing being to simple when the right/stick left stick in 2k is a mess (my opinion).

                      We can get variances, I hope, through sliders. Leave stuff simple and let sliders do the heavy work. HH had one button pitching and there were times you couldn't throw a strike and I never felt like it was scripted, ever.

                      I absolutely hate the swing stick, guess many people love it, but not me. Innovation is not always good if it's not done to perfection.

                      Comment

                      • SoxFan01605
                        All Star
                        • Jan 2008
                        • 7982

                        #56
                        Re: Five Ways to Make 09 The Show a Hit

                        Originally posted by jim416
                        I totally agree with what you say about the "arcade" comments. I don't want to go through hoops to play a game, especially when the intended hoops don't work right.

                        It's like the running controls. I just get one down and then they come up with a new one. I play on line and have to use the NEW running scheme, but I always play on CLASSIC. They are backwards to one another and learning the NEW one was/is still confusing to me. The NEW scheme makes no sense to me.

                        I don't get the button pressing being to simple when the right/stick left stick in 2k is a mess (my opinion).

                        We can get variances, I hope, through sliders. Leave stuff simple and let sliders do the heavy work. HH had one button pitching and there were times you couldn't throw a strike and I never felt like it was scripted, ever.

                        I absolutely hate the swing stick, guess many people love it, but not me. Innovation is not always good if it's not done to perfection.
                        I agree. New controls for the sake of being "new" is not the answer. 2K's a good example of this. It seems like every year they change the controls and forget to tune the gameplay they're controlling. People go on and on about the "innovation" of R Stick pitching, but it's just plain broken. What's the point if I can get better results with a meter, or even "classic" pitching? It's more an indictment of the results (meatballs? really?) than the mechanic, but that's the point. Why change the mechanic if you're not impoving the results?

                        As for the swing stick, I just don't get it. I don't like it because it's timing only and, more importantly, it doesn't allow for enough hit variety as currently constituted. I don't feel any more like a "real" hitter by swinging a teeny stick back and forth...but that's me.

                        I actually get why there's a call for "new" fielding controls, because many find the fielding to be a weak point. I think it's more a transitional animation thing than a control thing though.

                        These functions are all pretty popular though, it seems. If SCEA could incorporate them for those who feel they need them (without infringing on what's already good and fuctional) then I'm all for it.

                        Comment

                        • jim416
                          Banned
                          • Feb 2003
                          • 10606

                          #57
                          Re: Five Ways to Make 09 The Show a Hit

                          I actually get why there's a call for "new" fielding controls, because many find the fielding to be a weak point. I think it's more a transitional animation thing than a control thing though.
                          One thing I hope they never do is the "total control" thing where a fielder will not move unless you make him move. I think most gamers could kiss goodbye fielding those sharp line drives, grounders down the line if they took out the first step by the appropriate fielder. I know a lot of guys don't like the little sliding that goes on sometimes, but looking at it I see that during this an animation kicks in (and they added a lot of new catch animations) and I'd rather have that, if that's what it takes. Those slow throws are the most important thing that needs to be fixed for this years game. I'd be happy with just that.

                          I'm just not a big fan of "new" stuff when old stuff being tweaked/fixed should do the trick.

                          Comment

                          • SoxFan01605
                            All Star
                            • Jan 2008
                            • 7982

                            #58
                            Re: Five Ways to Make 09 The Show a Hit

                            Originally posted by jim416
                            One thing I hope they never do is the "total control" thing where a fielder will not move unless you make him move. I think most gamers could kiss goodbye fielding those sharp line drives, grounders down the line if they took out the first step by the appropriate fielder. I know a lot of guys don't like the little sliding that goes on sometimes, but looking at it I see that during this an animation kicks in (and they added a lot of new catch animations) and I'd rather have that, if that's what it takes. Those slow throws are the most important thing that needs to be fixed for this years game. I'd be happy with just that.

                            I'm just not a big fan of "new" stuff when old stuff being tweaked/fixed should do the trick.
                            Agreed, particularly with the slow throws. That's what I meant by transitional animations (not a programmer, so I don't know if that's the right term...lol). I also hope they don't go the way of full control for fielding. I would honestly never play the field. Forget just line drives, I would struggle to get to bouncers if the CPU didn't get the guy started at the crack of the bat...lol.

                            I think it's impossible to give "full" control like that and make it effective, unless you pitch from a fielding view or something. Uggh...I'm woozy thinking about it. No thanks

                            Comment

                            • nemesis04
                              RIP Ty My Buddy
                              • Feb 2004
                              • 13530

                              #59
                              Re: Five Ways to Make 09 The Show a Hit

                              Originally posted by SoxFan01605
                              Agreed, particularly with the slow throws. That's what I meant by transitional animations (not a programmer, so I don't know if that's the right term...lol). I also hope they don't go the way of full control for fielding. I would honestly never play the field. Forget just line drives, I would struggle to get to bouncers if the CPU didn't get the guy started at the crack of the bat...lol.

                              I think it's impossible to give "full" control like that and make it effective, unless you pitch from a fielding view or something. Uggh...I'm woozy thinking about it. No thanks
                              You could have 3 options: Manual, Assisted and cpu controlled fielding.

                              Personally I would like to see some manual options especially with the sliding. We only have assisted and the cpu will start some slides that I would not necessarily do.
                              “The saddest part of life is when someone who gave you your best memories becomes a memory”

                              Comment

                              • SoxFan01605
                                All Star
                                • Jan 2008
                                • 7982

                                #60
                                Re: Five Ways to Make 09 The Show a Hit

                                Originally posted by nemesis04
                                You could have 3 options: Manual, Assisted and cpu controlled fielding.

                                Personally I would like to see some manual options especially with the sliding. We only have assisted and the cpu will start some slides that I would not necessarily do.
                                I'm not against that at all. In fact, I'm all for it. I was talking about FULL manual...where you control everything including the initial motion in the field. It's fine as an option, I just don't want it to be where if I want to control more than the basic assisted mode offers, I have to eat that too. Maybe let us choose each area we want assisted. I'd be good with that.

                                Comment

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