Five Ways to Make 09 The Show a Hit

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  • nemesis04
    RIP Ty My Buddy
    • Feb 2004
    • 13530

    #61
    Re: Five Ways to Make 09 The Show a Hit

    Originally posted by SoxFan01605
    I'm not against that at all. In fact, I'm all for it. I was talking about FULL manual...where you control everything including the initial motion in the field. It's fine as an option, I just don't want it to be where if I want to control more than the basic assisted mode offers, I have to eat that too. Maybe let us choose each area we want assisted. I'd be good with that.
    I do not think you would ever see a full manual fielding only mode.

    As far as analog fielding goes, I am actually all for it. I enjoyed the one in MVP baseball but thought it was lacking some user friendly components so it was not so frustrating at times.

    The one thing that I like what Sony does is even though a new way to do something is added (ie pitching meter, base running) they always include the original as an option so the people who dread change are happy as well.
    Last edited by nemesis04; 11-28-2008, 09:13 PM.
    “The saddest part of life is when someone who gave you your best memories becomes a memory”

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    • DodgerFanatic2K3
      MVP
      • Feb 2003
      • 1583

      #62
      Re: Five Ways to Make 09 The Show a Hit

      Originally posted by nemesis04
      You could have 3 options: Manual, Assisted and cpu controlled fielding.

      Personally I would like to see some manual options especially with the sliding. We only have assisted and the cpu will start some slides that I would not necessarily do.
      I'm all for MANUAL slides

      I can't stand when the A.I. chooses to make your player go into a feet first slide at home plate in a do or die situation...STUPID STUPID

      My opinion on total manual control fielding.....

      The only situation where I wish we had total manual control of the player would be in the outfield when your charging in on a ball and want to unleash a strong throw on the dead run and at least stand a shot at throwing a guy out......God I miss that option

      The way it's designed currently you can't make a strong throw when charging the ball because it always makes you almost totally stop dead in your tracks and throw with no momentum because a lame animation has to trigger before you can even throw to a base

      I really hope that problem was addressed

      Comment

      • EnigmaNemesis
        Animal Liberation
        • Apr 2006
        • 12216

        #63
        Re: Five Ways to Make 09 The Show a Hit

        Originally posted by DodgerFanatic2K3

        The way it's designed currently you can't make a strong throw when charging the ball because it always makes you almost totally stop dead in your tracks and throw with no momentum because a lame animation has to trigger before you can even throw to a base

        I really hope that problem was addressed
        I am with you on that one. As you said, I hope it is addressed, since it was one of the concerns that was brought up many times on here. They need to have it (if they have not done so in 09 yet), where it knows you are charging full force and throw, to go into an instantaneous animation to try and gun a guy out.

        Same for the infield, it should know the speed of the the runner and where he is in the baseline, and the position the fielder is in to gun a guy out at first with a close play. It does happen sometimes, but there are those instances where he will throw lazy.

        My only concern, is that you have a meter for an outfield hit where it triggers an animation to catch and release ... and worries me that the animations are too scripted, thus throwing an issue in correcting this. Since the player wont go into that animation any other time it seems.
        Boston Red Sox | Miami Dolphins

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        • SoxFan01605
          All Star
          • Jan 2008
          • 7982

          #64
          Re: Five Ways to Make 09 The Show a Hit

          Originally posted by nemesis04
          I do not think you would ever see a full manual fielding only mode.

          As far as analog fielding goes, I am actually all for it. I enjoyed the one in MVP baseball but thought it was lacking some user friendly components so it was not so frustrating at times.

          The one think that I like what Sony does is even though a new way to do something is added (ie pitching meter, base running) they always include the original as an option so the people who dread change are happy as well.
          There was a baseball game I played (can't for the life of me remeber which one) that took manual fielding to another level. It was torture trying to play the field...just wasn't quick enough. I just like the option to adjust for individual style. If I'm quicker than my buddy at moving the stick, he won't suffer...or vice versa. This is something that's gotten increasingly better in sports games, IMO.

          I'm still on the fence about analog fielding. I did think it was an improvement in the 2K game, but to be honest, I was also looking for things to like about it...lol. I actually liked the concept of the analog pitching too, but it was just very poorly implemented. I don't like seeing all those meters on the screen though. But, as I said before, if they make the visual cues more subtle it should be fine.

          I definitely agree about the options. Actually, both the baseball games do this well. They leave their "old" versions in.

          Comment

          • DodgerFanatic2K3
            MVP
            • Feb 2003
            • 1583

            #65
            Re: Five Ways to Make 09 The Show a Hit

            I know ASB had an option for real full control manual fielding and it was really frustrating because it was too hard to control the fielders because the controls were too jerky

            MLB '09 needs to implement a combination of assisted fielding for some plays and manual full control on others and still implement the catch animations when nessasary...If that's even possible

            The fact is those awesome catch and throw animations cause the problem of making fielding seem so scripted but yet they are really great eye candy

            If SCEA can just find the perfect combination of assisted fielding that allows you full control on necessary plays and still incorporate the pretty catch animations without making it seem scripted that would be amazing

            I would love to see a teaser video that shows a runner at 2nd with 2 out and the batter hits a line drive into center and it shows Tori Hunter charging the ball on the dead run and unleashing a throw to the plate that is so hard that his momentum makes him go into a barrel roll

            ...That would be SICK

            Comment

            • EnigmaNemesis
              Animal Liberation
              • Apr 2006
              • 12216

              #66
              Re: Five Ways to Make 09 The Show a Hit

              Originally posted by DodgerFanatic2K3
              I would love to see a teaser video that shows a runner at 2nd with 2 out and the batter hits a line drive into center and it shows Tori Hunter charging the ball on the dead run and unleashing a throw to the plate that is so hard that his momentum makes him go into a barrel roll

              ...That would be SICK
              I had it playing out in my head when I wrote the other reply. I am so with you there ... I dont see why they cant do that either, considering the game would know you are charging the ball, and should know whether it is sending the runner or not, for even if the animation was "scripted", it would know the script that instance.
              Boston Red Sox | Miami Dolphins

              Comment

              • SoxFan01605
                All Star
                • Jan 2008
                • 7982

                #67
                Re: Five Ways to Make 09 The Show a Hit

                Originally posted by DodgerFanatic2K3
                I know ASB had an option for real full control manual fielding and it was really frustrating because it was too hard to control the fielders because the controls were too jerky

                MLB '09 needs to implement a combination of assisted fielding for some plays and manual full control on others and still implement the catch animations when nessasary...If that's even possible

                The fact is those awesome catch and throw animations cause the problem of making fielding seem so scripted but yet they are really great eye candy

                If SCEA can just find the perfect combination of assisted fielding that allows you full control on necessary plays and still incorporate the pretty catch animations without making it seem scripted that would be amazing

                I would love to see a teaser video that shows a runner at 2nd with 2 out and the batter hits a line drive into center and it shows Tori Hunter charging the ball on the dead run and unleashing a throw to the plate that is so hard that his momentum makes him go into a barrel roll

                ...That would be SICK
                Yeah, ASB WAS pretty frustrating with the fielding. That's a good example, actually. I've played it recently too (still own 04 and 05) and it can be nutty at times. For me, it's really just the option of letting us break the transitional animations that cause the slow throws that would "fix" it for me. I'd rather have the smoothness than max control, but that's me...I know others prefer it the other way around.

                As for your last paragraph...YES! That woul be an amazing feeling. So far, for me, no game has truly captured the feel of exciting fielding plays. The Show comes close in some ways (thanks in large part to solid animations and excellent presentation), but I'd love to feel pumped up by a huge play like the one you mentioned.

                Comment

                • DodgerFanatic2K3
                  MVP
                  • Feb 2003
                  • 1583

                  #68
                  Re: Five Ways to Make 09 The Show a Hit

                  Originally posted by EnigmaNemesis
                  I had it playing out in my head when I wrote the other reply. I am so with you there ... I dont see why they cant do that either, considering the game would know you are charging the ball, and should know whether it is sending the runner or not, for even if the animation was "scripted", it would know the script that instance.
                  Yes I would imagine that it could easily be added as another "scripted" throw animation that only triggers when your charging the ball and a runner is in scoring position and you need a strong throw to a base

                  ......I don't care if it appears scripted as long as it's effective and triggers smoothly and looks realistic

                  I think the amount of outfield animations were way lacking compared to all the ones that they added for infielders

                  Comment

                  • WatchdogXC
                    MVP
                    • May 2003
                    • 1530

                    #69
                    Re: Five Ways to Make 09 The Show a Hit

                    The main thing I'd like to see is slow down the outfielders and play them more shallow so you can have more hits to the gap. The game would be near perfect if I could get more doubles and triples in my franchise. I love the current pitching interface and personally don't want to see it changed. I didn't really find anything wrong with the throwing mechanic but I did like the MVP meter for throwing as well.

                    This was my first year playing The Show and I'm hooked!

                    Comment

                    • nemesis04
                      RIP Ty My Buddy
                      • Feb 2004
                      • 13530

                      #70
                      Re: Five Ways to Make 09 The Show a Hit

                      Originally posted by EnigmaNemesis

                      Same for the infield, it should know the speed of the the runner and where he is in the baseline, and the position the fielder is in to gun a guy out at first with a close play. It does happen sometimes, but there are those instances where he will throw lazy.

                      My only concern, is that you have a meter for an outfield hit where it triggers an animation to catch and release ... and worries me that the animations are too scripted, thus throwing an issue in correcting this. Since the player wont go into that animation any other time it seems.
                      This a major problem with the throwing in its current state, the animations are dictating more the type of throw than the commands with throwing meter. Also, a reason why things feel scripted at times is because the canned animations take you out of the action and you are just a spectator.
                      “The saddest part of life is when someone who gave you your best memories becomes a memory”

                      Comment

                      • EnigmaNemesis
                        Animal Liberation
                        • Apr 2006
                        • 12216

                        #71
                        Re: Five Ways to Make 09 The Show a Hit

                        Originally posted by nemesis04
                        This a major problem with the throwing in its current state, the animations are dictating more the type of throw than the commands with throwing meter. Also, a reason why things feel scripted at times is because the canned animations take you out of the action and you are just a spectator.
                        Hit the nail on the head there.
                        Boston Red Sox | Miami Dolphins

                        Comment

                        • DodgerFanatic2K3
                          MVP
                          • Feb 2003
                          • 1583

                          #72
                          Re: Five Ways to Make 09 The Show a Hit

                          Originally posted by nemesis04
                          This a major problem with the throwing in its current state, the animations are dictating more the type of throw than the commands with throwing meter. Also, a reason why things feel scripted at times is because the canned animations take you out of the action and you are just a spectator.
                          Yep it's a fact that we will always be a spectator during 95% of the pretty canned animations because the only thing we can do is a dive and jump so they have to add a lot more branch-out animations for those basic things, they just need to tighten up those canned animations and make them flow smoother

                          Comment

                          • zippy2212
                            MVP
                            • Jun 2008
                            • 1095

                            #73
                            Re: Five Ways to Make 09 The Show a Hit

                            "If SCEA can just find the perfect combination of assisted fielding that allows you full control on necessary plays and still incorporate the pretty catch animations without making it seem scripted that would be amazing"

                            In my mind that would make The Show as perfect a baseball game as the ever was or maybe will be!

                            Comment

                            • rudyjuly2
                              Cade Cunningham
                              • Aug 2002
                              • 14814

                              #74
                              Most of my complaints aren't addressed with this article. Simply fixing the sliders would go a long way.

                              I would prefer the choice of timing vs. cursor hitting on all difficulty levels. I think base running needs to be improved as MVP 05 was much better. There needs to be more extra base hits, less pitcher control and more walks as well.

                              Comment

                              • sask3m
                                Banned
                                • Sep 2002
                                • 2352

                                #75
                                Re: Five Ways to Make 09 The Show a Hit

                                scea also needs to have a total manual fielding option, as it stands now its assisted fielding even though its called manual.

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