MLB 09: The Show Patch Released 4/27/09 - Impressions and Discussion Here

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  • hitstreak13
    MVP
    • Sep 2008
    • 1117

    #16
    Re: New Patch Released 4/27/09 - Impressions and Discussion

    To the person who asked about the 60 day DL:

    I tried placing a guy on the 60 day DL and still no luck. He is still on the 40 man roster and cannot be removed. I was really hyped up about this. Oh well, maybe next year.
    Angels= 2025 World Series Champions!!

    Comment

    • Cod
      MVP
      • May 2007
      • 2717

      #17
      Re: New Patch Released 4/27/09 - Impressions and Discussion

      Did SCEA "dump" all of the pre-patch rosters out of the Roster Vault?

      Comment

      • scooteristkai
        Rookie
        • Feb 2008
        • 287

        #18
        Re: New Patch Released 4/27/09 - Impressions and Discussion

        Yes

        Originally posted by Cod
        Did SCEA "dump" all of the pre-patch rosters out of the Roster Vault?

        Comment

        • DrUrsus
          MVP
          • Apr 2006
          • 2687

          #19
          Re: New Patch Released 4/27/09 - Impressions and Discussion

          Just FYI to make sure guys know this since it is a new thread.

          Apparently the DH fatigue issue is still there. I have not looked at this myself.

          I have extensively tested CPU roster control ON lineups. I have tested them with all rosters including today's SCEA roster. They do NOT stick when you actually get in the game you are playing.

          They appear correct until you get into the game, then they are wrong.
          Pitching rotations do stick for both CPU roster control ON and OFF.

          Historical career stat glitch: SCEA 4/20 and 4/27 rosters work (meaning no career stat glitch). Anything made before that do NOT. Before when SCEA would release a new roster, the anthing before it turned into a pumpkin and got the career stat glitch. SCEA roster 4/20 did not this time, so I believe the career stat glitch is gone on those rosters. I have checked many players and have yet to find a problem with these 2 rosters and any players on them.

          Knights, Ridins, and anyones rosters before 4/20 will have the career stat glitch still if they are on your HDD. I am not sure what will happen when those guys reload their rosters into the vault (which was cleared). I suspect the career stat glitch will still be there, but who knows.

          Below is a workaround I posted on another thread for the CPU roster control ON (ON only) lineups. You need to have a second controller for it to work.

          ########################################

          <table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><tr><td style="background-image: url(/vBulletin/images/quotes/04.gif); width: 37px; height: 1px;" width="37">
          </td> <td style="background-image: url(/vBulletin/images/quotes/00.gif); width: 100%; height: 1px;" width="100%"> OK guys, I have GREAT news for CPU roster control ON guys!

          The lineups do get messed up when you sim the spring training or end spring training.

          After you sim spring training, go in and redo all the lineups the way you want them. (I put Helton batting 3rd for instance)

          Then, when you sim regular season games, the box scores show Helton and guys like that in the correct place in the lineup with CPU roster control ON. With CPU Roster control off, I guess you won't be able to change the computer lineups however after they get shuffled during spring training.

          Then, for the games you play, just use the 2 controller method (see below) I stated earlier, and that takes care of your opponents lineups for the game you play. If you set the CPU lineups in roster control and then use the second controller, you won't even have to put the correct lineups in again unlike before.

          For historical stats (and to avoid the glitch), if you use any roster created using the 4/20 or 4/27 (todays) SCEA rosters, you will NOT have a historical stat glitch.

          I am good now.

          Found a workaround to CPU roster control ON lineups, simmed and non simmed.
          Cubs schedule fixed.
          Historical stat glitch fixed on 4/20 and 4/27 based lineups.
          I am a happy camper now . Sure, it's not perfect, but it has workarounds.

          Second controller method

          1. Have 2 controller ready by turning them both ON

          2. Go to play your game in the schedule in Franchise or Season.

          3. Press X to Play your teams games

          4. Press X until you get to the controller select screen.

          5. Move your controller 1 to your team. Move controller 2 to the team you are playing against.

          6. Press X on both controllers (can also select uniforms here).

          7. Choose your starting pitcher for each team with each controller.

          8. Change the lineups for the team you are playing against with controller 2 and and move it up to accept lineup, but don't press X yet.

          9. Make any changes you want for your lineup and then press x to accept lineup.

          10. Once the game starts, press the start button on controller 2.

          11. Select Controller select.

          12. Move the controller 2 icon back to the middle (to have the CPU control that team again). Then press the circle button.

          13. You are ready to play. Just resume the game with either controller.

          14. The CPU behaves like it does any other time, doing subs, pitching changes, pinch runners, etc. so don't worry about that aspect.

          Also, there seems to be a way around it from
          dbcaler:

          One other work around is to enter the game from the sportscast simulator, if you edit the lineups, they do stick, but you have to have 2 controllers once again to edit the computers. Once the sim starts, just enter the game before any action, and put the 2nd controller back to the computer.


          </td></tr></tr></tbody></table>

          Comment

          • moemoe24
            Rookie
            • Oct 2007
            • 1996

            #20
            Re: New Patch Released 4/27/09 - Impressions and Discussion

            Originally posted by VitaminKG21
            Hahaha. I agree completely with you, but prepare to get killed by the SCEA apologists.

            What's funny to me is that with all the glitches/bugs/issues and all the fixes/patches/workarounds, the best way to play this game may well be with a fantasy draft.

            It seems the more people try to get things as they are in real life the more hoop jumping they have to do to get there, only to realize they're jumping through that hoop and into a puddle of mud.
            That's just not true. I am playing with Knights rosters and no patch and have every single roster as it a in real life. Every team has their regular lead off hitter as well as their real 3rd and 4th hitters. So, it can be done if you really want it to be.

            Comment

            • DrUrsus
              MVP
              • Apr 2006
              • 2687

              #21
              Re: New Patch Released 4/27/09 - Impressions and Discussion

              Originally posted by baseball66
              Color me not impressed with the patch as my #1 issue "roster control ON" not fixed. Why in the world do they say it is fixed when it's not, did scea not even try playing a game with rosters adjusted? Maybe next year instead of a free hat or whatever they can include a free controller with the game to fix this issue.
              This is what I think.
              They tested it by looking at the lineups before the game starts. They are correct at that point. Once the game starts, they are not correct.

              Or, they tested it with spring training games possibly? The lineups get jumbled after spring training when you sim or just end it. I am not sure what happens if you just play them. I am also not sure if the lineups stick with CPU roster control ON for spring training. I will look tonight when I get home.

              Either way, QA was not very detail oriented if they thought it was fixed.

              Comment

              • scooteristkai
                Rookie
                • Feb 2008
                • 287

                #22
                Re: New Patch Released 4/27/09 - Impressions and Discussion

                As far as I know, Knight did some Atribute changes which cause the rosters to be "better".
                BUT the historical stats glitch is still in affect.

                Originally posted by moemoe24
                That's just not true. I am playing with Knights rosters and no patch and have every single roster as it a in real life. Every team has their regular lead off hitter as well as their real 3rd and 4th hitters. So, it can be done if you really want it to be.

                Comment

                • coreyhartsdaughter
                  MVP
                  • Jul 2008
                  • 1107

                  #23
                  Re: New Patch Released 4/27/09 - Impressions and Discussion

                  Originally posted by VitaminKG21
                  Hahaha. I agree completely with you, but prepare to get killed by the SCEA apologists.

                  What's funny to me is that with all the glitches/bugs/issues and all the fixes/patches/workarounds, the best way to play this game may well be with a fantasy draft.

                  It seems the more people try to get things as they are in real life the more hoop jumping they have to do to get there, only to realize they're jumping through that hoop and into a puddle of mud.
                  Not everyone plays with CPU Roster control on.

                  Comment

                  • DrUrsus
                    MVP
                    • Apr 2006
                    • 2687

                    #24
                    Re: New Patch Released 4/27/09 - Impressions and Discussion

                    Originally posted by VitaminKG21
                    Hahaha. I agree completely with you, but prepare to get killed by the SCEA apologists.

                    What's funny to me is that with all the glitches/bugs/issues and all the fixes/patches/workarounds, the best way to play this game may well be with a fantasy draft.

                    It seems the more people try to get things as they are in real life the more hoop jumping they have to do to get there, only to realize they're jumping through that hoop and into a puddle of mud.


                    That bolded part is probably true, lol. But, my CPU roste control ON workaround isn't too bad once you redo all the lineups after simming/ending spring training , then use a 2nd controller (which isn't too big of a pain unless you don't have one).

                    with CPU roster control OFF, I think people should just accept the CPU will do what it wants even if it is leading off Todd Helton (in that case edit him or use Knight's lineup fix rosters).

                    Comment

                    • Speedy
                      #Ace
                      • Apr 2008
                      • 16143

                      #25
                      Re: New Patch Released 4/27/09 - Impressions and Discussion

                      Originally posted by DrUrsus
                      This is what I think.
                      They tested it by looking at the lineups before the game starts. They are correct at that point. Once the game starts, they are not correct.

                      Or, they tested it with spring training games possibly? The lineups get jumbled after spring training when you sim or just end it. I am not sure what happens if you just play them. I am also not sure if the lineups stick with CPU roster control ON for spring training. I will look tonight when I get home.

                      Either way, QA was not very detail oriented if they thought it was fixed.
                      Exactly, Doc. Everyone has been requesting more clarification as well from the devs and there's nothing...these guys set the bar high w/regard to community involvement so it's a bit quiry.
                      Originally posted by Gibson88
                      Anyone who asked for an ETA is not being Master of their Domain.
                      It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.

                      Comment

                      • DrUrsus
                        MVP
                        • Apr 2006
                        • 2687

                        #26
                        Re: New Patch Released 4/27/09 - Impressions and Discussion

                        Originally posted by scooteristkai
                        As far as I know, Knight did some Atribute changes which cause the rosters to be "better".
                        BUT the historical stats glitch is still in affect.
                        As of now yes. Some people don't like the attribute changes to guys like Grady Sizemore (had to lower power to get him to lead off, I think), Soriano. But, I think it is the best option for CPU roster control OFF guys right now that can live with the stat glitch.

                        Hopefully, when he reloads his rosters to the vault, they will be glitch free, but I am not holding my breath on that one.

                        Comment

                        • baseball66
                          Banned
                          • Mar 2009
                          • 1505

                          #27
                          Re: New Patch Released 4/27/09 - Impressions and Discussion

                          Originally posted by moemoe24
                          That's just not true. I am playing with Knights rosters and no patch and have every single roster as it a in real life. Every team has their regular lead off hitter as well as their real 3rd and 4th hitters. So, it can be done if you really want it to be.
                          It is true. You are talking about an edited roster that not everyone wants to use.

                          Comment

                          • DrUrsus
                            MVP
                            • Apr 2006
                            • 2687

                            #28
                            Re: New Patch Released 4/27/09 - Impressions and Discussion

                            Originally posted by WakeUnc2321
                            Exactly, Doc. Everyone has been requesting more clarification as well from the devs and there's nothing...these guys set the bar high w/regard to community involvement so it's a bit quiry.
                            I PMed Russell and I will let you guys know if he replies about the CPU roster control lineup issue and the historical stats questions if I am able to do so.

                            I'm honestly not trying to be critical when I say that, but that shouldn't have gotten through if they thought it was a fix as listed in the patch details.

                            I am almost hoping they will say, "oops we loaded up the wrong patch".

                            Comment

                            • CRIP4LIFE
                              Zero Finger Movement
                              • Apr 2007
                              • 504

                              #29
                              Re: New Patch Released 4/27/09 - Impressions and Discussion

                              i assume the answer to this is yes, and please pardon me if this was asked/answered already... but:

                              what if i begin a fantasy draft franchise, will the roster line-up logic "glitch" place obvious lead-off type hitters late in the line-up or power hitters leading off? (ie., will helton still be leading off on his new team?)
                              NFL - RAVENS
                              NBA - BULLS
                              MLB - NATIONALS
                              NCAA - CLEMSON

                              Comment

                              • scooteristkai
                                Rookie
                                • Feb 2008
                                • 287

                                #30
                                Re: New Patch Released 4/27/09 - Impressions and Discussion

                                Nobody answering from the devs makes me believe that they accidentally put out a patch that doesn´t really solve what they wanted it to solve.

                                That´s only from reading the list and you guys´ comments.

                                Comment

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