Community Day Questions, Answers, and Impressions
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re: Community Day Questions, Answers, and Impressions
See if team budgets are editable or at least proportional to real-life. I know that MLBPA does not allow accurate budgets/contracts, but it would be nice to see some logic in team spending. This is my #1 issue with MLB 09Comment
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re: Community Day Questions, Answers, and Impressions
Are all players the same defensively?? I couldnt notice a difference when using Texiera vs D. Ortiz.
Have you noticed any changes with the hitting zone?? I thought it was PERFECT last year.
HAve a good time fella's!!STEAM PROFILE: STEAM_0:1:39676753Comment
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re: Community Day Questions, Answers, and Impressions
Knight, I just need one question answered. Are the classic stadiums going to be available when the game comes out or will they be available only as a extra download or something else? Thanks for doing this for us by the way!!Comment
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re: Community Day Questions, Answers, and Impressions
Situation Logic with "real time presentation". Is it possible for you guys to set up the game with 2 men on 2 outs down by 1 in the bottom of the 9th and see how RTP and commentary handle high drama situations. I'm a presentation guy, I can handle small bugs, just can't handle boredom and presentation helps me through the rough spots.Comment
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re: Community Day Questions, Answers, and Impressions
Franchise Payroll Question
Can you please check out the team's payrolls budgets and make sure they are somewhat close to their real-life counterpart? I remember playing with the D-Backs in '09 and finding out their payroll budget had a ceiling somewhere around $100 million. It should have been closer to $70 million.
Franchise mode is not too challenging when you have tons of money to spend.
ThanksComment
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re: Community Day Questions, Answers, and Impressions
Are there any plans to implement Sony's Home into this years game, some sort of mini game on Home would be cool and a game launch stadiumComment
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re: Community Day Questions, Answers, and Impressions
Can you keep an eye out for the speed of players on defense. The last two years the players seemed too fast. (even with slider at the lowest setting) Thx and have fun."That's the most incredible thing I have ever felt"
MCA-RIP Brother!Comment
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re: Community Day Questions, Answers, and Impressions
Sorry if these have been asked before:
Have the budgets been restructured or remade in offlinefranchise mode?
Have training goals been adjusted or revamped for RTTS?Comment
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re: Community Day Questions, Answers, and Impressions
It will be interesting how this is addressed. The AI knows it is a ground-ball even though it is up in the air, resulting in the player waiting to catch the ball like it would a grounder instead of a pop up.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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re: Community Day Questions, Answers, and Impressions
Then a quick snap throw while allowing the players ratings to be factored."That's the most incredible thing I have ever felt"
MCA-RIP Brother!Comment
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“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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re: Community Day Questions, Answers, and Impressions
1) What changes to the defensive gameplay have been made (ie more fielding errors for manual control)?
2) Are there more base running options? The baserunning AI was fairly bad last year (runners diving back to bases on passed balls, going for the extra base) and I'd like that improved AND get the option to over rule the cpu when using auto base running.
3) Is the DH fatigue fixed? It was perfect in '07 and '08 and screwed up in '09.
Thanks.Comment
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