Yes and no. Ideally, I would like the attributes to play more of a role in how a player performs when doing "it" right, and for the player to have to do "it" right in order to get desired results. I know there are instances where someone like Vlad will swing at a ball in the dirt and manage to hit a double, but these are the exceptions not the rule. I guess I feel like the reward for doing something right is not as pronounced as it should be, nor is the punishment for failure. Attributes seem to me to determine the reward and punishment more than doing "it" right does. If you are seeing something different, well then cool. I am not seeing it at such a clip that it makes me want to throw away the game.
As for predetermined outcomes, the only time I feel these exist is in errors and stole bases (although there are times that I want to blame my meltdowns on comeback code, the empirical evidence just doesn't back me up). I have had errors announced before the ball gets to the fielder when I hit the pause button. Now obviously there is no way that I have user input at this point. The same happens for stolen bases. You press a button and let the ratings take over. It matters not when you press the button (save for the jump early steal that only works on humans), all that matters is your ratings.
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