SCEA needs to find a way to mimic hitters with patience/good eyes

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  • CMH
    Making you famous
    • Oct 2002
    • 26203

    #61
    I dont think it's either.

    Thought it was: How do we replicate the talent to be patient and identify balls vs strikes?

    Edit: sorry read players as user. The first one then.


    Sent from my mobile device.
    "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

    "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

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    • Blzer
      Resident film pundit
      • Mar 2004
      • 42514

      #62
      Re: SCEA needs to find a way to mimic hitters with patience/good eyes

      So you're saying that we're looking for some change that is supposed to help us be patient with certain players, right? And the "impatient" players will be just like it's ever been? Or would you prefer they changed the system up so that we're looking for ways to hurt other players?

      If it's the first one, I guess that could only come in the form of a graphic addition or automated control. The other way would also necessitate some other form of visual changes, but it probably doesn't have to be as obtrusive.
      Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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      • BravesBoy
        dare i say...en fuego?
        • Feb 2008
        • 698

        #63
        Re: SCEA needs to find a way to mimic hitters with patience/good eyes

        The only way I see you could mimic this would be by showing the user where the in the zone the ball will be. The better the eye/patience of the batter the faster the area appears and with non patient/bad eye hitters it would do the opposite and show up later.

        It could help represent the strength of the batters ability to read pitches but to me it wouldn't be realistic at all. To me it would make it to easy to lay of bad pitches and tee off on good pitches.

        In all of that i would like to see a "hitter eye" added to the game. The same one EA used in MVP. Different colors represent different pitches, that could help the user in determining break of the pitch which could help decided either if they should swing or lay off.
        PSN: OverPar8

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        • Blzer
          Resident film pundit
          • Mar 2004
          • 42514

          #64
          Re: SCEA needs to find a way to mimic hitters with patience/good eyes

          Well the only thing I never liked was like, with the Guess Pitch feature for instance, it tells you beforehand where the location of the pitch will be. Now this is fine in a mid-flight sense but not before the ball is pitched.

          Or maybe there could be a reticle that shrinks down to the size of the ball once it gets to the plate, but the worse the hitter is at pitch recognition the larger the reticle will start out. It can fall anywhere within that zone as well, but again only the better players will have it fall in the center of that initial reticle more often.
          Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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          • brettryantalley
            Pro
            • Mar 2004
            • 730

            #65
            Re: SCEA needs to find a way to mimic hitters with patience/good eyes

            i honestly sort of like the automated control idea. i know that won't go over so well with a lot of guys...but if i'm hitting with chipper and i swing at a really bad ball, i'd love it if the computer just flat out didnt let me swing at it some of the time.

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            • Blzer
              Resident film pundit
              • Mar 2004
              • 42514

              #66
              Re: SCEA needs to find a way to mimic hitters with patience/good eyes

              Originally posted by brettryantalley
              i honestly sort of like the automated control idea. i know that won't go over so well with a lot of guys...but if i'm hitting with chipper and i swing at a really bad ball, i'd love it if the computer just flat out didnt let me swing at it some of the time.
              Yes, but then where is that threshold for players? Sometimes you'll end up blaming the game for not stopping your swing when you expected it to, etc.

              Maybe it would be nice if those patient players had much more leeway when it came to holding up on check swings or something, that way the game would be more forgiving for you realizing you shouldn't swing at that pitch that those guys wouldn't be swinging at anyway.
              Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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              • SoxFan01605
                All Star
                • Jan 2008
                • 7982

                #67
                Re: SCEA needs to find a way to mimic hitters with patience/good eyes

                Originally posted by Blzer
                Yes, but then where is that threshold for players? Sometimes you'll end up blaming the game for not stopping your swing when you expected it to, etc.

                Maybe it would be nice if those patient players had much more leeway when it came to holding up on check swings or something, that way the game would be more forgiving for you realizing you shouldn't swing at that pitch that those guys wouldn't be swinging at anyway.
                This is what I was saying earlier. The game already bases the ability to check swing off the plate discipline rating. Simply tweaking this to expand the ranges or allow for a more refined control for the higher rated guys might do the trick.

                Even without this, I think check swings in general should be more progessive. Meaning that if you immediately try to hold up (quick tap tap) then it should be much easier to pull off than if you wait until your into your swing (like tap...tap) where you would more likely break the plane in real life.

                I think combining those principles would not only make for a better check swing system, but more differentiation in patience between hitters. It doesn't solve the recognition issues that people struggle with but I think it's a reasonable start.

                Comment

                • CMH
                  Making you famous
                  • Oct 2002
                  • 26203

                  #68
                  Re: SCEA needs to find a way to mimic hitters with patience/good eyes

                  Originally posted by SoxFan01605
                  This is what I was saying earlier. The game already bases the ability to check swing off the plate discipline rating. Simply tweaking this to expand the ranges or allow for a more refined control for the higher rated guys might do the trick.

                  Even without this, I think check swings in general should be more progessive. Meaning that if you immediately try to hold up (quick tap tap) then it should be much easier to pull off than if you wait until your into your swing (like tap...tap) where you would more likely break the plane in real life.

                  I think combining those principles would not only make for a better check swing system, but more differentiation in patience between hitters. It doesn't solve the recognition issues that people struggle with but I think it's a reasonable start.
                  A wider range of check swings would be nice.

                  I know that when I see a good pitch I want to hit, I press the face button in harder.

                  When I see a pitch I didn't really want to swing at but do anyway, my finger applies less pressure as if to say: no, didn't want to do that.

                  If perhaps the check swing allowed for more variances of pressure in the swing face button, we could replicate that feeling.

                  I can side with that if a no-swing wasn't the answer.
                  "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

                  "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

                  Comment

                  • Blzer
                    Resident film pundit
                    • Mar 2004
                    • 42514

                    #69
                    Re: SCEA needs to find a way to mimic hitters with patience/good eyes

                    Originally posted by SoxFan01605
                    This is what I was saying earlier. The game already bases the ability to check swing off the plate discipline rating. Simply tweaking this to expand the ranges or allow for a more refined control for the higher rated guys might do the trick.

                    Even without this, I think check swings in general should be more progessive. Meaning that if you immediately try to hold up (quick tap tap) then it should be much easier to pull off than if you wait until your into your swing (like tap...tap) where you would more likely break the plane in real life.

                    I think combining those principles would not only make for a better check swing system, but more differentiation in patience between hitters. It doesn't solve the recognition issues that people struggle with but I think it's a reasonable start.
                    Hmm, I must have missed this point.

                    And yes, High Heat had the pressure-sensitive check swing system and it was wonderful. I'm glad that SCEA now adopted a fake throw and balk system, like Interplay Sports Baseball 2000 had.
                    Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                    Comment

                    • Heroesandvillains
                      MVP
                      • May 2009
                      • 5974

                      #70
                      Re: SCEA needs to find a way to mimic hitters with patience/good eyes

                      Originally posted by Blzer
                      Well the only thing I never liked was like, with the Guess Pitch feature for instance, it tells you beforehand where the location of the pitch will be. Now this is fine in a mid-flight sense but not before the ball is pitched.

                      Or maybe there could be a reticle that shrinks down to the size of the ball once it gets to the plate, but the worse the hitter is at pitch recognition the larger the reticle will start out. It can fall anywhere within that zone as well, but again only the better players will have it fall in the center of that initial reticle more often.
                      I'm confused here.

                      We all agree that we'd like to have the ability to walk at a realistic clip. So, why are you uncomfortable with the Guess Pitch feature of knowing the pitch before the delivery? I certainly prefer this to differing camera angles. Though, your Guess Pitch alteration suggestion does sound intriguing.

                      Hardcore players want to see realistic stats. I genuinely believe that the easiest option would be to enhance Guess Pitch, and improve AI pitcher logic along with pitcher consistency.

                      Me, the User, wants Bobby Abreu to take a walk. As the user, and a hardcore player who wants to have realistic stats, has the option to Guess Pitch/Location to help see ball 4. The casual player, who's less concerned with numbers, can skip Guess pitch all together, and hack away with hitters 1-9 without discretion.

                      Granted, this still leaves the issue of addressing hitter variation (Players with good eyes vs. bad eyes), but I still think consistency (minus the bean ball/wild pitch logic associated with this) is still the key to going about this.

                      I realize that having patient hitters getting slightly more obvious balls is moderately unrealistic or imperfect, but there's something to be said for this. Haven't we all been at the plate with an Albert Pujols and liked to have seen just a couple more pitches? Thus, giving us the chance to take that walk?

                      In real life, pitchers don't become "more wild" with Pujols; but they do become more careful due to the hitters ability and protection in the batting order. In the video game world, these careful vs. wild balls don't need to be overly distinguishable. As long as they're balls.

                      Hardcore players can also use Guess Pitch/Location as said earlier with the hitters that THEY choose, in order to imitate pitch recognition (which is what I'd assume the camera angle suggestion is meant to suggest).

                      Blazer, don't get me wrong. I definitely believe that you have the creative tool-set to be a Dev for a baseball video game. Hell, if you're in board with one, I'll pre-order it today! LOL I just think SCEA already has the tools in place to address this, without implementing a new system that may take a few cycles to perfect.

                      Your ideas are clever, and fun sounding, BTW. I can't stress this enough. I love how your baseball mind works.
                      Last edited by Heroesandvillains; 12-22-2010, 07:34 PM.

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