Can't wait to play MLB 11 on my new 46' Sony HDTV that I'm getting for X-Mas!!!
MLB 10 The Show vs. MLB 11 The Show Player Model Comparison Screenshots
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Re: MLB 10 vs. MLB 11 Player model comparison
Can't wait to play MLB 11 on my new 46' Sony HDTV that I'm getting for X-Mas!!! -
“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: MLB 10 vs. MLB 11 Player model comparison
Love it...you can see how relaxed their shoulders are in the '11 pics. Such a slight adjustment(easy to say when you aren't programming) that it can change the overall look for the better.
Howards '10 pic(and all years previous) is like;
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Re: MLB 10 vs. MLB 11 Player model comparison
Yanks lose people say "see $ doesn't matter Yanks! HAHAH!!"
Yanks win "You bought it!!"
Go figure....
Not directed at you but the argument of spending money to win. Every fan would want their teams to spend the money. Yes some can't afford to BUT Yankees, Boston etc... pay a luxury tax, some teams than can afford it don't spend it and lastly until the MLB changes the rules why wouldn't teams that can afford to spend the money, spend the money?
Oh and F Cliff Lee (Not really as he would have been a great addition)
But yeah F Cliff Leee
Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
Skyboxer OS TWITCH
STEAM
PSN: Skyboxeros
SWITCH 8211-0709-4612
XBOX Skyboxer OSComment
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Re: MLB 10 vs. MLB 11 Player model comparison
This game is developed in 720p, or a 1280 x 720 resolution. Any 720p LCD HDTV that you see on the market has a native resolution of 1368 x 768, which is partly the reason why a VGA input source might actually look a bit crisper than an HDMI input source because VGA can do a proper 1:1 output while HDMI must account over the extra pixels and perform an overscan to fill up the screen.
If you have an LCD like I do, especially if it's Samsung because I know they're mostly the same, check your picture resolution options and see what you find. You'll probably have 16:9, 4:3, maybe a Zoom 1 and Zoom 2, but you'll probably also have something called "Just Scan," which displays your image at what seems to be its native resolution, as opposed to filling the screen or what have you. In other words, the difference between playing MLB 10: The Show on 16:9 and playing it on Just Scan is the resolution display, where you won't see any black borders in the 16:9 mode.
So how do developers look past this issue? They either allow the user to configure their own stretch settings (or might just give you a straight-up overscan option like Rock Band), or they'll auto-correct it themselves without the option. That being said, at least The Show 09 and 10 have slider options to stretch your screen and fit it correctly, and I have such a Samsung 720p LCD HDTV with a Just Scan mode where I must use these options to fill the screen.
When you're given the option to take snapshots of this game and save it onto the XMB, it's going to take the picture based on these resolution settings. So if you're playing your game in a 16:9 mode, even though you can't see the black borders, they really do exist "beyond the screen" unless you fill it yourself with the game's settings. This is why you'll see everyone's snapshots have black borders except mine, and maybe a few others... because unless you're playing with some sort of "Just Scan" option and you change the overscan settings yourself, the game will only be playing in its native 1280 x 720 pixels as opposed to a slightly overscanned 1368 x 768 pixels, even though your TV's zoom settings are technically doing that for you already.
So Russell's MLB 11 screenshots are grabbed from a 1368 x 768 source, like they always should be, only an overscan effect is taking place. This was either done by the manual settings that the game has always had, or they developed the game so that it automatically accomplishes this overscan without you knowing it. In a sense, if you're playing the game in 16:9 and not in "Just Scan" (I quote it because I don't know what other TV companies call this zoom option), you're actually losing that much image on the borders.Last edited by Blzer; 12-15-2010, 09:15 PM.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: MLB 10 vs. MLB 11 Player model comparison
Well, here's why they existed in the first place (and I'd like for Russell or anyone else in game designing to please correct me if none of this sounds right).
This game is developed in 720p, or a 1280 x 720 resolution. Any 720p LCD HDTV that you see on the market has a native resolution of 1368 x 768, which is partly the reason why a VGA input source might actually look a bit crisper than an HDMI input source because VGA can do a proper 1:1 output while HDMI must account over the extra pixels and perform an overscan to fill up the screen.
If you have an LCD like I do, especially if it's Samsung because I know they're mostly the same, check your picture resolution options and see what you find. You'll probably have 16:9, 4:3, maybe a Zoom 1 and Zoom 2, but you'll probably also have something called "Just Scan," which displays your image at what seems to be its native resolution, as opposed to filling the screen or what have you. In other words, the difference between playing MLB 10: The Show on 16:9 and playing it on Just Scan is the resolution display, where you won't see any black borders in the 16:9 mode.
So how do developers look past this issue? They either allow the user to configure their own stretch settings (or might just give you a straight-up overscan option like Rock Band), or they'll auto-correct it themselves without the option. That being said, at least The Show 09 and 10 have slider options to stretch your screen and fit it correctly, and I have such a Samsung 720p LCD HDTV with a Just Scan mode where I must use these options to fill the screen.
When you're given the option to take snapshots of this game and save it onto the XMB, it's going to take the picture based on these resolution settings. So if you're playing your game in a 16:9 mode, even though you can't see the black borders, they really do exist "beyond the screen" unless you fill it yourself with the game's settings. This is why you'll see everyone's snapshots have black borders except mine, and maybe a few others... because unless you're playing with some sort of "Just Scan" option and you change the overscan settings yourself, the game will only be playing in its native 1280 x 720 pixels as opposed to a slightly overscanned 1368 x 768 pixels, even though your TV's zoom settings are technically doing that for you already.
So Russell's MLB 11 screenshots are grabbed from a 1368 x 768 source, like they always should be, only an overscan effect is taking place. This was either done by the manual settings that the game has always had, or they developed the game so that it automatically accomplishes this overscan without you knowing it. In a sense, if you're playing the game in 16:9 and not in "Just Scan" (I quote it because I don't know what other TV companies call this zoom option), you're actually losing that much image on the borders.
eerie....Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
Skyboxer OS TWITCH
STEAM
PSN: Skyboxeros
SWITCH 8211-0709-4612
XBOX Skyboxer OSComment
-
Re: MLB 10 vs. MLB 11 Player model comparison
Well, here's why they existed in the first place (and I'd like for Russell or anyone else in game designing to please correct me if none of this sounds right).
This game is developed in 720p, or a 1280 x 720 resolution. Any 720p LCD HDTV that you see on the market has a native resolution of 1368 x 768, which is partly the reason why a VGA input source might actually look a bit crisper than an HDMI input source because VGA can do a proper 1:1 output while HDMI must account over the extra pixels and perform an overscan to fill up the screen.
If you have an LCD like I do, especially if it's Samsung because I know they're mostly the same, check your picture resolution options and see what you find. You'll probably have 16:9, 4:3, maybe a Zoom 1 and Zoom 2, but you'll probably also have something called "Just Scan," which displays your image at what seems to be its native resolution, as opposed to filling the screen or what have you. In other words, the difference between playing MLB 10: The Show on 16:9 and playing it on Just Scan is the resolution display, where you won't see any black borders in the 16:9 mode.
So how do developers look past this issue? They either allow the user to configure their own stretch settings (or might just give you a straight-up overscan option like Rock Band), or they'll auto-correct it themselves without the option. That being said, at least The Show 09 and 10 have slider options to stretch your screen and fit it correctly, and I have such a Samsung 720p LCD HDTV with a Just Scan mode where I must use these options to fill the screen.
When you're given the option to take snapshots of this game and save it onto the XMB, it's going to take the picture based on these resolution settings. So if you're playing your game in a 16:9 mode, even though you can't see the black borders, they really do exist "beyond the screen" unless you fill it yourself with the game's settings. This is why you'll see everyone's snapshots have black borders except mine, and maybe a few others... because unless you're playing with some sort of "Just Scan" option and you change the overscan settings yourself, the game will only be playing in its native 1280 x 720 pixels as opposed to a slightly overscanned 1368 x 768 pixels, even though your TV's zoom settings are technically doing that for you already.
So Russell's MLB 11 screenshots are grabbed from a 1368 x 768 source, like they always should be, only an overscan effect is taking place. This was either done by the manual settings that the game has always had, or they developed the game so that it automatically accomplishes this overscan without you knowing it. In a sense, if you're playing the game in 16:9 and not in "Just Scan" (I quote it because I don't know what other TV companies call this zoom option), you're actually losing that much image on the borders.Comment
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Re: MLB 10 vs. MLB 11 Player model comparison
Hahaha okay, later tonight I will record a video and show you exactly what I mean. I'll be clear.
Only problem is right now my roommate and his friends rented out the entire Twilight Saga and are busy watching those. They didn't even rent them on Blu-ray!Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: MLB 10 vs. MLB 11 Player model comparison
Excited for this game. I just hope with all the changes, the Indians home batting helmets are corrected. They've been messed up the past 2 years. But for some reason, the PSP version this year was correct. The MLB Style Guide excuse is getting old.Comment
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