MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

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  • HFX007
    Banned
    • Jun 2010
    • 138

    #121
    Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

    Im glad to see balks in the game. I'm hoping for batter time outs. I'm loving the current info about RTTS...being able to create a player that is a power hitter from the start or a speed guy..thats pretty awesome.

    Comment

    • bruinsftw2k
      Banned
      • Sep 2010
      • 350

      #122
      Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

      Analog controls for batting are not good.
      Its going to make sinker ball, forkball, etc pitchers useless.

      Comment

      • HFX007
        Banned
        • Jun 2010
        • 138

        #123
        Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

        wait and see how they have it..plus they still have the face buttons so youre not losing anything.

        Comment

        • AtlBraves09
          Rookie
          • Dec 2010
          • 127

          #124
          Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

          Originally posted by bruinsftw2k
          Analog controls for batting are not good.
          Its going to make sinker ball, forkball, etc pitchers useless.
          - There will really be no difference because most of the time the disruption in timing is what results in the weakly hit groundballs or pop-ups. When hitting on all difficulties in last years game the game basically adjusted the height for you. The PCI was mostly used for the sweetspot but you were still able to hit balls solid when the PCI wasnt on the ball.

          Comment

          • bruinsftw2k
            Banned
            • Sep 2010
            • 350

            #125
            Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

            Originally posted by AtlBraves09
            - There will really be no difference because most of the time the disruption in timing is what results in the weakly hit groundballs or pop-ups. When hitting on all difficulties in last years game the game basically adjusted the height for you. The PCI was mostly used for the sweetspot but you were still able to hit balls solid when the PCI wasnt on the ball.
            yeah but when pitching, you could make the cpu miss high or low, will this not be the case now?

            Comment

            • Heroesandvillains
              MVP
              • May 2009
              • 5974

              #126
              Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

              Originally posted by bruinsftw2k
              yeah but when pitching, you could make the cpu miss high or low, will this not be the case now?
              I'd have to assume that the hitting engine (which now has several interfaces to pick from), will have no bearing on the pitching engine.

              I wouldn't worry about this.

              Comment

              • AtlBraves09
                Rookie
                • Dec 2010
                • 127

                #127
                Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                Originally posted by bruinsftw2k
                yeah but when pitching, you could make the cpu miss high or low, will this not be the case now?
                -What he said... lol, the computer will still use the same hitting engine they have been. Taking hitter ratings, pitcher ratings, pitch execution, pattern, and difficulty level into account. Along with probably countless other things that happen!

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                • EnigmaNemesis
                  Animal Liberation
                  • Apr 2006
                  • 12216

                  #128
                  Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                  Originally posted by bruinsftw2k
                  yeah but when pitching, you could make the cpu miss high or low, will this not be the case now?
                  The CPU will still be like it is in '10. You can get them to miss hi, low, inside, outside, late, early, etc.
                  Boston Red Sox | Miami Dolphins

                  Comment

                  • bruinsftw2k
                    Banned
                    • Sep 2010
                    • 350

                    #129
                    Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                    Originally posted by EnigmaNemesis
                    The CPU will still be like it is in '10. You can get them to miss hi, low, inside, outside, late, early, etc.
                    good to know, thanks

                    Comment

                    • EnigmaNemesis
                      Animal Liberation
                      • Apr 2006
                      • 12216

                      #130
                      Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                      Originally posted by bruinsftw2k
                      good to know, thanks
                      Just think of this analog as being zone hitting similar to the hitting in the game now. You can not choose high or low, but you will be able to reach inside or outside, which is a good addition.

                      You can still influence grounders and pop flys with the pre-pitch selection of it... and like zone hitting is now, depending on batters eye, ratings, timing, pitch placement, vs pitcher, etc will all play a roll in your high/low contact. Just a much more intuitive feel of a true analog hitting system!
                      Last edited by EnigmaNemesis; 12-17-2010, 12:21 AM.
                      Boston Red Sox | Miami Dolphins

                      Comment

                      • bruinsftw2k
                        Banned
                        • Sep 2010
                        • 350

                        #131
                        Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                        Originally posted by EnigmaNemesis
                        Just think of this analog as being zone hitting similar to the hitting in the game now. You can not choose high or low, but you will be able to reach inside or outside, which is a good addition.

                        You can still influence grounders and pop flys with the preipitch selection of it... and like zone hitting is now, depending on batters eye, ratings, timing, pitch placement, vs pitcher, etc will all play a roll in your high/low contact. Just a much more intuitive feel of a true analog hitting system!
                        Ok thanks, that makes great sense.

                        Comment

                        • acarrero
                          Pro
                          • Nov 2004
                          • 432

                          #132
                          They ripped off the exact hitting and pitching control schemes from MVP 07. Great idea!

                          Comment

                          • Jeffster
                            Rookie
                            • Nov 2010
                            • 160

                            #133
                            Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                            I don't understand the term "analog" in this context. How is the stick part of the controller "analog" in comparison to pushing buttons?

                            Also, are there actually people that like listening to Eric Karros? If so, that baffles me.
                            The Giants never left New York! - Follow my MLB 10 The Show Franchise

                            The Bad News Royals - another MLB 10 Franchise

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                            • PhillsPhan26
                              Rookie
                              • Jun 2005
                              • 459

                              #134
                              Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                              March 8th can not get here soon enough......
                              "I wanna walk down the street and people say," "There goes Roy Hobbs, the best to ever play the game."

                              Comment

                              • MLBCONTRACTGURU
                                Rookie
                                • Jun 2010
                                • 21

                                #135
                                Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                                Are there any improvements to rosters and franchise mode? I'm not looking forward to Joe Mauer having a lower potential than Diory Hernandez when he is the cover boy of the game.

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