MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

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  • nemesis04
    RIP Ty My Buddy
    • Feb 2004
    • 13530

    #151
    Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

    Originally posted by stealyerface
    With regards to Analog throws, and lets use a throw from the SS to 1B as an example, will you have to not only load the strength of the throw by how long you hold the Rstick towards the base, but will there also be off-line throws predicated by not pushing exactly to the 3 o'clock position as well?

    Meaning, the throws can be offline by both inputs of the R-stick ala a previous baseball game with analog throws??

    If this is indeed the case, then defensive replacements late in the game may play a huge role in the decision making process based on how big the sector of "pie" is for that player's accuracy.
    Correct!

    Let's suppose that the R-stick is mapped as a clock. Three o'clock represents the perfectly accurate throw to first base. Let's also suppose that each player has a "wedge" of accuracy based on his ratings, so higher rated players would receive a bigger wedge, thereby making the throw fairly accurate for a few degrees either side of three o'clock. Lower rated players would have to be much more accurate and careful with their throws, as the "wedge of distinction" would be smaller and less forgiving.

    So the defensive player (us) would have to pre-load, load the throw in a vertical axis for strength, and a horizontal axis for accuracy.

    If this is the case, I am a pretty happy dude.
    I believe strength and accuracy would be determined in your movement of the right stick towards first. With strength filling up as you moved the right stick towards first. The length at witch you held it there would determine how much strength. I believe your initial move with the stick towards the base would snap shot your accuracy of the throw. Ramone said there would be a tutorial on this later on. I am speculating on some of this based on the previews.

    Next Analog question. With regards to pitching and the "rock and fire" of a non-mentioned game, I love the idea of pressure sensitive pitching, and for a fastball, it makes great sense.

    Now, for offspeed stuff, lets say you want to throw a 12-6 bender on the outside black and at the knees. You aim with the cursor for your spot, and begin the motion with pulling the stick back. Now, assuming you are using the pitcher's view, the aiming spot on the meter will be at maybe 11 o'clock on the motion. Will pushing the stick faster towards the mark on an off-speed pitch result in more break on the ball as you are "snapping" the wrist harder to really break off the bender? Will a nice, easy motion towards the mark result in more of a get-me-over curve with less break, but a more accurate result?

    This is shaping up, at least theoretically, to have a lot of control in the player's hands, and I am very excited about the game's outcomes being more determined by the user than by the programming.
    Theoretically if you put more effort behind the pitch you should get more snap to it.
    Last edited by nemesis04; 12-18-2010, 10:05 AM.
    “The saddest part of life is when someone who gave you your best memories becomes a memory”

    Comment

    • AtlBraves09
      Rookie
      • Dec 2010
      • 127

      #152
      Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

      Originally posted by stealyerface
      With regards to Analog throws, and lets use a throw from the SS to 1B as an example, will you have to not only load the strength of the throw by how long you hold the Rstick towards the base, but will there also be off-line throws predicated by not pushing exactly to the 3 o'clock position as well?

      Meaning, the throws can be offline by both inputs of the R-stick ala a previous baseball game with analog throws??

      If this is indeed the case, then defensive replacements late in the game may play a huge role in the decision making process based on how big the sector of "pie" is for that player's accuracy.

      Let's suppose that the R-stick is mapped as a clock. Three o'clock represents the perfectly accurate throw to first base. Let's also suppose that each player has a "wedge" of accuracy based on his ratings, so higher rated players would receive a bigger wedge, thereby making the throw fairly accurate for a few degrees either side of three o'clock. Lower rated players would have to be much more accurate and careful with their throws, as the "wedge of distinction" would be smaller and less forgiving.

      So the defensive player (us) would have to pre-load, load the throw in a vertical axis for strength, and a horizontal axis for accuracy.

      If this is the case, I am a pretty happy dude.

      Next Analog question. With regards to pitching and the "rock and fire" of a non-mentioned game, I love the idea of pressure sensitive pitching, and for a fastball, it makes great sense.

      Now, for offspeed stuff, lets say you want to throw a 12-6 bender on the outside black and at the knees. You aim with the cursor for your spot, and begin the motion with pulling the stick back. Now, assuming you are using the pitcher's view, the aiming spot on the meter will be at maybe 11 o'clock on the motion. Will pushing the stick faster towards the mark on an off-speed pitch result in more break on the ball as you are "snapping" the wrist harder to really break off the bender? Will a nice, easy motion towards the mark result in more of a get-me-over curve with less break, but a more accurate result?

      This is shaping up, at least theoretically, to have a lot of control in the player's hands, and I am very excited about the game's outcomes being more determined by the user than by the programming.

      Can't wait!
      ~syf
      -As far as defensively, it is my understanding that this is how it is supposed to work. I think the bobbling or actual fielding errors will still be somewhat random depending on fielding ability. What I like is that a user's error with the right stick could cause a very good fielder to have a bad fielding percentage just because of their inability to use the stick correctly.

      Comment

      • countryboy
        Growing pains
        • Sep 2003
        • 52779

        #153
        Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

        Originally posted by enice128
        Can anyone confirm announcers yet? The original post mentions the addition of Karros with Matt V but the trailer has Buck, Flaherty etc. How could they put in trailer if not in final game?
        the announcers are Matty V, Dave Campbell, and Eric Karros. The voiceovers in the trailer are there for marketing purposes. And they can put them in the trailer and not the final game, because its marketing.
        I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

        I miss the old days of Operation Sports :(


        Louisville Cardinals/St.Louis Cardinals

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        • Polo Bandit
          Pro
          • Oct 2004
          • 721

          #154
          Re: MLB 11: The Show Goes Analog (IGN Preview)

          I hope the analog hitting isn't like the college MVP game that came out a few years back. I hated that.

          Comment

          • nemesis04
            RIP Ty My Buddy
            • Feb 2004
            • 13530

            #155
            Re: MLB 11: The Show Goes Analog (IGN Preview)

            Originally posted by Polo Bandit
            I hope the analog hitting isn't like the college MVP game that came out a few years back. I hated that.
            What did you dislike about it?
            “The saddest part of life is when someone who gave you your best memories becomes a memory”

            Comment

            • stealyerface
              MVP
              • Feb 2004
              • 1803

              #156
              Re: MLB 11: The Show Goes Analog (IGN Preview)

              I loved it. If you held back too soon, the controller buzzed and your guy was all out of whack with his tempo.

              If you waited too long, you flailed miserably at the ball and were late with the swing.

              When you timed the cadence to a smooth pull, hesitate, and swing through, the contact was so rewarding, it felt like you earned it.

              Plus, if you don't like it, just play with the buttons.

              syf
              "Ain't gonna learn what you don't wanna know"....GD

              Comment

              • AtlBraves09
                Rookie
                • Dec 2010
                • 127

                #157
                Re: MLB 11: The Show Goes Analog (IGN Preview)

                Originally posted by Polo Bandit
                I hope the analog hitting isn't like the college MVP game that came out a few years back. I hated that.
                -The awesome thing about these guys is that they never take away previous options. If you find it's something you don't like you can always go back. But, have an open mind, don't expect it to work the same way it did back then when you didn't like it, they have probably been working on it for quite a while.

                Comment

                • Joey
                  Pr*
                  • Mar 2004
                  • 1836

                  #158
                  Re: MLB 11: The Show Goes Analog (IGN Preview)

                  I'm with you, I HOPE it's like NCAA was.

                  Originally posted by stealyerface
                  I loved it. If you held back too soon, the controller buzzed and your guy was all out of whack with his tempo.

                  If you waited too long, you flailed miserably at the ball and were late with the swing.

                  When you timed the cadence to a smooth pull, hesitate, and swing through, the contact was so rewarding, it felt like you earned it.

                  Plus, if you don't like it, just play with the buttons.

                  syf

                  Comment

                  • Polo Bandit
                    Pro
                    • Oct 2004
                    • 721

                    #159
                    Re: MLB 11: The Show Goes Analog (IGN Preview)

                    Originally posted by nemesis04
                    What did you dislike about it?
                    I could never figure it out. Over about 100 games that I played I had a .250 batting average. I'll give it a try with the new game, but if it takes too much of a learning curve I'm going back to the old fashioned hitting system.

                    Comment

                    • EnigmaNemesis
                      Animal Liberation
                      • Apr 2006
                      • 12216

                      #160
                      Re: MLB 11: The Show Goes Analog (IGN Preview)

                      Originally posted by Polo Bandit
                      I could never figure it out. Over about 100 games that I played I had a .250 batting average. I'll give it a try with the new game, but if it takes too much of a learning curve I'm going back to the old fashioned hitting system.
                      And that is the beauty of this series... You always have your options!
                      Boston Red Sox | Miami Dolphins

                      Comment

                      • EnigmaNemesis
                        Animal Liberation
                        • Apr 2006
                        • 12216

                        #161
                        Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                        Originally posted by nemesis04
                        Correct!



                        I believe strength and accuracy would be determined in your movement of the right stick towards first. With strength filling up as you moved the right stick towards first. The length at witch you held it there would determine how much strength. I believe your initial move with the stick towards the base would snap shot your accuracy of the throw. Ramone said there would be a tutorial on this later on. I am speculating on some of this based on the previews.



                        Theoretically if you put more effort behind the pitch you should get more snap to it.
                        That is pretty much how I understand it as well!
                        Boston Red Sox | Miami Dolphins

                        Comment

                        • Rod_Carew29
                          All Star
                          • Apr 2004
                          • 7872

                          #162
                          Re: MLB 11: The Show Goes Analog (IGN Preview)

                          BALKS!!! Another 'Thank God'!!!!

                          I've missed it in the baseball games I've bought, since ASB......



                          Originally posted by nemesis04
                          Somebody order balks?
                          For 2017...
                          Don't Call It a Comeback

                          Comment

                          • Rod_Carew29
                            All Star
                            • Apr 2004
                            • 7872

                            #163
                            Re: hitting

                            Exactly, I'm staying with the regular hitting option....

                            Dont know if this new hitting option is like what EA Sports introduced when that College Baseball game was released about 5 years ago...but if it is...and by the number of people who complained about it on the board, back then...I wont be using it. LOL


                            Originally posted by AtlBraves09
                            -The awesome thing about these guys is that they never take away previous options. If you find it's something you don't like you can always go back. But, have an open mind, don't expect it to work the same way it did back then when you didn't like it, they have probably been working on it for quite a while.
                            For 2017...
                            Don't Call It a Comeback

                            Comment

                            • Rod_Carew29
                              All Star
                              • Apr 2004
                              • 7872

                              #164
                              @ El_MaYiMbE

                              Exactamente!:wink:

                              Originally posted by El_MaYiMbE
                              You have option to play like it was last year. This is the ALTERNATIVE.
                              For 2017...
                              Don't Call It a Comeback

                              Comment

                              • Rod_Carew29
                                All Star
                                • Apr 2004
                                • 7872

                                #165
                                Preloading @ El_MaYiMbE

                                preloading a throw............

                                Again...you're on point for the current game, which some of us are still playing....

                                you have a runner on first and you're hoping to get the pitcher to induce the hitter to hit a grounder (5-4-3 DP)...the batter raps one to third, about a millisecond before he gets it, the 'triangle' button (2nd base) should already had been pressed and....for that split second before second baseman fires onto first, the 'circle' button (1st base) would have been pressed.....

                                Double play and the side is retired! LOL

                                Originally posted by El_MaYiMbE
                                SCEA didn't exactly reinvent the wheel here guys, pre-loaded throws were in last years game too with buttons. I don't see much of a difference between this year and last year (aside from analog).

                                I hope everyone has been pre-loading their throws because throwing flat footed everytime looks UGLY on routine ground balls, and takes alot longer on things like doubleplays and bang bang plays.
                                For 2017...
                                Don't Call It a Comeback

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