MLB '11: The Show Community Day Gameplay Q&A

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  • bcruise
    Hall Of Fame
    • Mar 2004
    • 23274

    #391
    Re: MLB '11: The Show Community Day Gameplay Q&A

    Originally posted by harvey88
    Basically as long as you always cancel your bad (red) throws in time, you can go a whole season without making a throwing error. Completely unrealistic.
    You must have missed the part where it said yellow throws could go offline too....the system doesn't seem to be as cut and dry as you want to believe.

    I have a lot of questions about this new system too, but I'll wait to see it in action or play it (demo) before making any judgements on it. Nem's writeup has me very intrigued.

    Comment

    • PhantomPain
      MVP
      • Jan 2003
      • 3512

      #392
      Re: MLB '11: The Show Community Day Gameplay Q&A

      Originally posted by harvey88
      No offense but the new analog controls sound really dumb. Not the throwing mechanics, but how you can cancel throws. Its stupid that you know that a throw is going to be bad before you let go of the ball. If you see that the throw is bad (red indicator) why wouldn't you always cancel your throw first before your fielder lets go of the ball? In real life you would never know if the throw is going to be offline ahead of time. This kind of reminds me of the guess pitch gimick which I don't use. They should really give you the option to turn off the accuracy feedback if the throw is going to be offline ahead of time, like you can with guess pitch. I like the idea of being able to cancel throws but not because you know that the throw will be bad. Its good in situations were a player is breaking for a base and you want to fake them out. Basically as long as you always cancel your bad (red) throws in time, you can go a whole season without making a throwing error. Completely unrealistic. Think I'll be sticking with the old throwing option.
      Russell said that if the fielder is good enough he can still bring the red throws back on line with the throw. Of course if he is a bad fielder to begin with, you know it's an error.
      #WeAreUK

      Comment

      • wrigleyville33
        Pro
        • Dec 2008
        • 895

        #393
        Re: MLB '11: The Show Community Day Gameplay Q&A

        Has ball flight off the bat been adjusted from last year? In '10, some home runs would literally be gigantic in height... to an unrealistic standard. This could have also been the reason for the lack of doubles due to outfielders having enough time to run everything down. Has this been adjusted?

        Comment

        • YanksFan4Life
          Rookie
          • Feb 2010
          • 169

          #394
          Re: MLB '11: The Show Community Day Gameplay Q&A

          Originally posted by wrigleyville33
          Has ball flight off the bat been adjusted from last year? In '10, some home runs would literally be gigantic in height... to an unrealistic standard. This could have also been the reason for the lack of doubles due to outfielders having enough time to run everything down. Has this been adjusted?
          i believe they said ball physics have been improved which imo i think would have an effect on how the ball comes off the bat. but thats just me guessing which i think im 91.92% right...

          Comment

          • Heroesandvillains
            MVP
            • May 2009
            • 5974

            #395
            Re: MLB '11: The Show Community Day Gameplay Q&A

            Originally posted by Knight165
            How soon is now?
            (I don't think too many will get that reference without googling

            M.K.
            Knight165
            I swear...no googling!

            A "Smiths" reference?

            Comment

            • Heroesandvillains
              MVP
              • May 2009
              • 5974

              #396
              Re: MLB '11: The Show Community Day Gameplay Q&A

              Originally posted by Knight165


              10-4!

              M.K.
              Knight165
              Just scrolled down...

              Bingo!!!

              Comment

              • sbmnky
                #ITFDB
                • Mar 2003
                • 1206

                #397
                Re: MLB '11: The Show Community Day Gameplay Q&A

                Originally posted by nemesis04
                Analog throwing is up!
                Thanks again for the great write ups. Here are a few questions regarding fielding:

                I was going to ask about a practice mode, but you answered that in your write up. How is the mode implemented? Is there a coach hitting ground balls to you as a fielder?

                When pressing the stick in the direction to the base you're attempting to throw to, is throw meter based on how far over you press the stick or the speed in which you press it? Or a combo of both?

                How are plays scored when an infielder cancels a throw on a routine ground ball and the runner is safe at first?

                Is there an option to turn off the colored rings and go for a more "feel" based approach?

                Where you able to execute any deeks and get an out on a runner advancing?

                Comment

                • Russell_SCEA
                  SCEA Community Manager
                  • May 2005
                  • 4161

                  #398
                  Re: MLB '11: The Show Community Day Gameplay Q&A

                  Originally posted by harvey88
                  No offense but the new analog controls sound really dumb. Not the throwing mechanics, but how you can cancel throws. Its stupid that you know that a throw is going to be bad before you let go of the ball. If you see that the throw is bad (red indicator) why wouldn't you always cancel your throw first before your fielder lets go of the ball? In real life you would never know if the throw is going to be offline ahead of time. This kind of reminds me of the guess pitch gimick which I don't use. They should really give you the option to turn off the accuracy feedback if the throw is going to be offline ahead of time, like you can with guess pitch. I like the idea of being able to cancel throws but not because you know that the throw will be bad. Its good in situations were a player is breaking for a base and you want to fake them out. Basically as long as you always cancel your bad (red) throws in time, you can go a whole season without making a throwing error. Completely unrealistic. Think I'll be sticking with the old throwing option.

                  You can try but its not going to happen also you can play with the meter completely off.

                  It's not as simple as you think.

                  Comment

                  • nemesis04
                    RIP Ty My Buddy
                    • Feb 2004
                    • 13530

                    #399
                    Re: MLB '11: The Show Community Day Gameplay Q&A

                    Originally posted by sbmnky
                    Thanks again for the great write ups. Here are a few questions regarding fielding:

                    I was going to ask about a practice mode, but you answered that in your write up. How is the mode implemented? Is there a coach hitting ground balls to you as a fielder?
                    I think you misread my sentence. I wish there would have been a training mode but there is not one this year.

                    When pressing the stick in the direction to the base you're attempting to throw to, is throw meter based on how far over you press the stick or the speed in which you press it? Or a combo of both?
                    How far you move the stick to make the strength meter swell.

                    How are plays scored when an infielder cancels a throw on a routine ground ball and the runner is safe at first?
                    I do not believe there was an error charged.

                    Is there an option to turn off the colored rings and go for a more "feel" based approach?
                    I am not sure but would be surprised if there wasn't an option since you could turn off last years meter.

                    Where you able to execute any deeks and get an out on a runner advancing?
                    A couple times I was successful with this! Once was against the CPU. I was like "I got you now bastard"!
                    “The saddest part of life is when someone who gave you your best memories becomes a memory”

                    Comment

                    • harvey88
                      Banned
                      • Jun 2007
                      • 330

                      #400
                      Re: MLB '11: The Show Community Day Gameplay Q&A

                      Originally posted by Russell_SCEA
                      You can try but its not going to happen also you can play with the meter completely off.

                      It's not as simple as you think.
                      That's great to hear Russell! I think the its just too unrealistic seeing when your throws will be offline before you release the ball with the option to cancel. Is there an option to still have the strength of your throw show, but not the accuracy or does turning the meter off not show either. Will definatively give Analog throwing a try, knowing that you can turn the meter off. Anxious to see how well the whole system works. I could see cancelling throws by accident happening though. Like Nem said in his review, maybe next year they could tie the cancel button to either L1 or R1 which would help with the inadvertant cancellations.

                      Comment

                      • EnigmaNemesis
                        Animal Liberation
                        • Apr 2006
                        • 12216

                        #401
                        Re: MLB '11: The Show Community Day Gameplay Q&A

                        What I am not understanding, is that people raved about MVP fielding in the past. In that game, you hit the red, you were way offline, or an error by throwing it away.

                        But you could not cancel the throw, which was mainly put in to go to a difference base, lets say you threw to cutoff, guy running to second on a single because he sees you load up for home, you know you will not make it home, you cancel and gun him down at second for the out.

                        Now in baseball you sometimes see a guy eat a throw by not throwing it at all, because he knows he will not release with a good grip, or off balance throw.

                        You do not want to cancel the red throw, and be like MVP then don't.

                        I just do not get the issue.

                        Especially when people petitioned to get manual errors in the game.
                        Boston Red Sox | Miami Dolphins

                        Comment

                        • sbmnky
                          #ITFDB
                          • Mar 2003
                          • 1206

                          #402
                          Re: MLB '11: The Show Community Day Gameplay Q&A

                          Originally posted by nemesis04
                          I think you misread my sentence. I wish there would have been a training mode but there is not one this year.
                          Gotcha. I'll admit I was racing through the write up and when I saw "practice" I was thrilled. I guess this means I'll just have to keep playing games to discover the feel!

                          Glad to hear you can get the CPU on back door plays - that's also gonna be huge online. I'm excited to try analog everything. It's brings a fresh approach to button pushing!

                          Comment

                          • bcruise
                            Hall Of Fame
                            • Mar 2004
                            • 23274

                            #403
                            Re: MLB '11: The Show Community Day Gameplay Q&A

                            Originally posted by EnigmaNemesis
                            What I am not understanding, is that people raved about MVP fielding in the past. In that game, you hit the red, you were way offline, or an error by throwing it away.

                            But you could not cancel the throw, which was mainly put in to go to a difference base, lets say you threw to cutoff, guy running to second on a single because he sees you load up for home, you know you will not make it home, you cancel and gun him down at second for the out.

                            Now in baseball you sometimes see a guy eat a throw by not throwing it at all, because he knows he will not release with a good grip, or off balance throw.

                            You do not want to cancel the red throw, and be like MVP then don't.

                            I just do not get the issue.

                            Especially when people petitioned to get manual errors in the game.
                            Great points Enigma, just want to correct you on one thing - you can cancel a throw in MVP (05 anyway - the one everyone raves about). It was done by pressing the R1 button at anytime during the throw. Essentially the same way as the SCEA team has done this year, albeit with a different control mechanism.

                            Going into the red in MVP did indeed mean an an error (or at least an inaccurate throw that may or may not be bailed out by the recipient). It sort of depended on how much red was on the meter and how deep you went into it that determined the margin for error (literally) - and the amount of red was dependent on the fielders ratings and the situation (off balance = more red). If you had an off balance throw with a poor fielder on anything higher than pro, there would be so much red in the meter that it would almost be a guaranteed error.
                            Last edited by bcruise; 01-18-2011, 10:36 PM.

                            Comment

                            • harvey88
                              Banned
                              • Jun 2007
                              • 330

                              #404
                              Re: MLB '11: The Show Community Day Gameplay Q&A

                              Originally posted by EnigmaNemesis
                              What I am not understanding, is that people raved about MVP fielding in the past. In that game, you hit the red, you were way offline, or an error by throwing it away.

                              But you could not cancel the throw, which was mainly put in to go to a difference base, lets say you threw to cutoff, guy running to second on a single because he sees you load up for home, you know you will not make it home, you cancel and gun him down at second for the out.

                              Now in baseball you sometimes see a guy eat a throw by not throwing it at all, because he knows he will not release with a good grip, or off balance throw.


                              You do not want to cancel the red throw, and be like MVP then don't.

                              I just do not get the issue.

                              Especially when people petitioned to get manual errors in the game.
                              I have no problem with the ability to cancel a throw. The problem I do have is the ability to cancel once you know that it is going to be a bad throw (red). Its not realistic. You still get the manual errors since if you push the stick offline it will create an error. At least the option is there to turn of the meter. To me this is the same as guess pitch. I have no problem with the option being there as long as there is always the option to turn it off.

                              P.S. Just saw the gameplay vid, looks like canceling a throw will be pretty tough since you have very little time before the throw once you see the accuracy. I like it!
                              Last edited by harvey88; 01-18-2011, 11:38 PM.

                              Comment

                              • Woodweaver
                                Developer
                                • Apr 2006
                                • 1145

                                #405
                                Originally posted by harvey88
                                I have no problem with the ability to cancel a throw. The problem I do have is the ability to cancel once you know that it is going to be a bad throw (red). Its not realistic. You still get the manual errors since if you push the stick offline it will create an error. At least the option is there to turn of the meter. To me this is the same as guess pitch. I have no problem with the option being there as long as there is always the option to turn it off.

                                P.S. Just saw the gameplay vid, looks like canceling a throw will be pretty tough since you have very little time before the throw once you see the accuracy. I like it!
                                If you can only cancel after the throw animation has started until the ball is released, that seems like a pretty small window. Not to mention that if you cancel, some one is probably going to be safe or score.

                                I'd also guess that they give you the option to turn off the throw canceling. So analog meter on + canceling off = happy Harvey.
                                "Yeah, well, you know, that's just, like, your opinion, man"

                                Comment

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