Minor League Development

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  • Two Seamer
    Rookie
    • Mar 2010
    • 201

    #16
    Re: Minor League Development

    Knight's right and has thought it through of course. But I would suggest that a bit more sensitivity to performance is appropriate - in one specific way.

    What I see suggested in this thread is that a bang-up year in the minors should boost attributes. Intuitive, but as Knight explained, based on the way progression is currently programmed, I think it would make more sense for success to influence <i>potential rating</i> rather than stats. That way, potential can still be what drives attribute progression (no major change needed, IOW) - but performance can also be meaningful.

    So in short, players would fluctuate more than they currently do between D -C - B - A ratings year to year. Which is realistic. The Top 100 Prospects Lists are volatile year over year.

    And as Knight said, there really needs to be a higher failrate for A Potenial players. They shouldn't be sure things.

    Comment

    • jemens
      Banned
      • Oct 2009
      • 270

      #17
      Re: Minor League Development

      just throwing an idea out of the box: what if for next year they keep the same logic where stats are Potential driven but with a wider range for potential instead of existing A-B-C-D ? let say 1 to 10 or just a percentage ( a very good potential would be 90% chances to maybe reach the Major League). Maybe other than having a potential change only at the end of a season we can have it more dynamic ?



      just a thought.....

      Comment

      • Knight165
        *ll St*r
        • Feb 2003
        • 24964

        #18
        Re: Minor League Development

        Originally posted by jemens
        just throwing an idea out of the box: what if for next year they keep the same logic where stats are Potential driven but with a wider range for potential instead of existing A-B-C-D ? let say 1 to 10 or just a percentage ( a very good potential would be 90% chances to maybe reach the Major League). Maybe other than having a potential change only at the end of a season we can have it more dynamic ?



        just a thought.....
        I have already proposed this very idea....a Minor League Analyst approach with a number grade for potential...from 1-10 and then a letter grade PROBABILITY rating. Both dynamic in some cases. The potential more than the probability.
        What would be nice is if they kept the letter potential...they added +/- to it and had that fluctuate during the year according to their play that season.
        I guess the biggest problem would be balance.
        Too much bouncing around and it would be chaotic...and realistically doesn't happen that much. Does it drop them from #2 on the prospect list to #15? or #20?...sure...but that guy is still got a good chance at progression at #20. Should it give him a chance at not progressing as much?...yes, I also would say that.....occasionally more maybe. But to say that a guy who hits .240 one year has no chance to hit .325 the next or vice versa might be a bit much IMO. It would be like a dog chasing it's tail.


        My main point is...stats already do have an influence on progression/regression. Just not a direct influence...it uses a middle man...the potential rating. Could we see more variance in that? Yeah...I could definitely agree with that.

        M.K.
        Knight165
        All gave some. Some gave all. 343

        Comment

        • jrich730
          Rookie
          • Jul 2008
          • 332

          #19
          Re: Minor League Development

          I get what you are saying knight I guess my post was a little to vague.I haven't spent as much tine with the game as I should have in order to further elaborate on my points. In the last franchise I was running I had a guy never hit less than .300 and when I drafted him he was a C potential and all f's across the board. He was only 18 so I figured he'd get better so I let him play over some older maxed out d potential players. He tore it up but by the time he was 23-24 he was still just D's across the board and still a c prospect but my A potential right fielder had one good year in AA bUt is his hitting .240 in triple A but he is already B overall and still firmly a potential future mvp. I guess I would like to see the whole Late round unexpected player make it to the majors.

          Comment

          • Two Seamer
            Rookie
            • Mar 2010
            • 201

            #20
            Re: Minor League Development

            Knight is working in the wrong profession.

            Comment

            • Knight165
              *ll St*r
              • Feb 2003
              • 24964

              #21
              Re: Minor League Development

              Originally posted by jrich730
              I get what you are saying knight I guess my post was a little to vague.I haven't spent as much tine with the game as I should have in order to further elaborate on my points. In the last franchise I was running I had a guy never hit less than .300 and when I drafted him he was a C potential and all f's across the board. He was only 18 so I figured he'd get better so I let him play over some older maxed out d potential players. He tore it up but by the time he was 23-24 he was still just D's across the board and still a c prospect but my A potential right fielder had one good year in AA bUt is his hitting .240 in triple A but he is already B overall and still firmly a potential future mvp. I guess I would like to see the whole Late round unexpected player make it to the majors.
              Ahh...yes...we all want to see more changing of players. More busts....from A guys...more "hidden gems" from C guys. With that I agree and did put that in the e-mail to Kolbe.
              Sorry...I misunderstood.


              Two Seamer...

              Alas.....you're right...all the ladies wish me to be in the male strip club circuit, but fuego is in my blood. Sorry girls.

              Oh...you mean video game development?:o

              M.K.
              Knight165
              All gave some. Some gave all. 343

              Comment

              • cardsleadtheway
                Banned
                • Jun 2009
                • 1911

                #22
                Re: Minor League Development

                Originally posted by Knight165
                Ahh...yes...we all want to see more changing of players. More busts....from A guys...more "hidden gems" from C guys. With that I agree and did put that in the e-mail to Kolbe.
                Sorry...I misunderstood.


                Two Seamer...

                Alas.....you're right...all the ladies wish me to be in the male strip club circuit, but fuego is in my blood. Sorry girls.

                Oh...you mean video game development?:o

                M.K.
                Knight165
                Sorry dude, but I am just not buying it. You spend way too much time with this game to ever hit the gym, lol.

                Seriously though, I have some questions as to how the dynamic progression works. I have yet to see it work the way you described it. In all of my playing as well as my sim testing, I have only had one guy in my franchise change potential ratings and that was a sim test where Coco Crisp went from a B to a C. I have received lots of the "stock rising/falling" messages, but it hasn't affected the letter grade for potential. So this got me thinking. As has been stated before by the developers, there are a set amount of potential ratings available in order to keep the game from crashing. Hence our inability to edit potential. So does this also mean that in order for a player to raise their potential, another player somewhere out there has to lose a grade in theirs?

                Comment

                • Knight165
                  *ll St*r
                  • Feb 2003
                  • 24964

                  #23
                  Re: Minor League Development

                  Originally posted by cardsleadtheway
                  Sorry dude, but I am just not buying it. You spend way too much time with this game to ever hit the gym, lol.

                  Seriously though, I have some questions as to how the dynamic progression works. I have yet to see it work the way you described it. In all of my playing as well as my sim testing, I have only had one guy in my franchise change potential ratings and that was a sim test where Coco Crisp went from a B to a C. I have received lots of the "stock rising/falling" messages, but it hasn't affected the letter grade for potential. So this got me thinking. As has been stated before by the developers, there are a set amount of potential ratings available in order to keep the game from crashing. Hence our inability to edit potential. So does this also mean that in order for a player to raise their potential, another player somewhere out there has to lose a grade in theirs?
                  I believe it is like that...or was. I don't know if they "unlocked" that now.
                  I'll check the other team messages to see if there was an opposite message somewhere.
                  I always get the "struggling player message"(or opposite) a lot...and that means nothing in terms of change...but I always thought the "stock rising/dropping" message meant a potential change. I've even seen a little "glitch" where an A player gets that message.(there is no A+!).

                  Oh...I just dropped 45 pounds an DO hit the gym regularly!

                  M.K.
                  Knight165
                  All gave some. Some gave all. 343

                  Comment

                  • BatsareBugs
                    LVP
                    • Feb 2003
                    • 12553

                    #24
                    Re: Minor League Development

                    One thing to note with the dynamic potential feature, the letter won't necessarily change. A player with a B potential can get a "stock rising" message tagged to him, but if he's a low-B to begin with, he might have just gone up to a B or a high-B (a high-B usually is "loaded with talent, could be a star". And if it was a high-B, a struggling player might have just dropped to a low-B. If they had +/- you'd see those changes.

                    Comment

                    • Dcmrulz
                      Rookie
                      • Feb 2011
                      • 6

                      #25
                      Re: Minor League Development

                      i have gotten this mail in my franchise a lot. Players do seem to develop too fast. and what's worse, they're ready to start the year their contracts are up; and since i usually play with the Royals, i'm doomed to lose them each time.

                      Comment

                      • markpmitch
                        Rookie
                        • Mar 2009
                        • 209

                        #26
                        Re: Minor League Development

                        Personally, I like the somewhat quicker development... Maybe it's because I play with the Indians, and I get anxious to play with the likes of Lonnie Chisenhall and Jason Kipnis rather than Luis Valbuena and Jayson Nix.

                        Comment

                        • Nez477
                          Rookie
                          • May 2007
                          • 77

                          #27
                          Re: Minor League Development

                          If The Show could incorporate the OOTP code for spec development/randomness and was also something you could check regularly (aka Development Report), it would seriously be the best baseball experience ever ever.

                          Obviously this won't happen, but it'd be sweet in the show to draft that 19-19-16-17-18 prospect (Contact/Gap Power/Power/Eye/Avoid Ks, all out of 20) but with current ratings of 8-7-12-3-8 and watch them develop in the show.

                          I can fantasize right?

                          Comment

                          • cardsleadtheway
                            Banned
                            • Jun 2009
                            • 1911

                            #28
                            Re: Minor League Development

                            Originally posted by Rag3vsW0rld
                            One thing to note with the dynamic potential feature, the letter won't necessarily change. A player with a B potential can get a "stock rising" message tagged to him, but if he's a low-B to begin with, he might have just gone up to a B or a high-B (a high-B usually is "loaded with talent, could be a star". And if it was a high-B, a struggling player might have just dropped to a low-B. If they had +/- you'd see those changes.
                            So have you seen the scouting report message change as well? Perhaps I should add that message to my data (next year that is) so that I can better track it. Believe me, I track everything. For my team at least. There is no way I could track all the changes for every player and still find time to actually play the game. I was really excited last year when I heard about the whole dynamic potential, but instead I ended up disappointed when none of my players changed. Maybe it takes more time in the franchise. I didn't see hot/cold zone changes either until season three, when I would see them change almost on a weekly basis. I am pretty sure I will end up using one of the many sim options for The Show 11 so that I can get through more than 3 years of franchise.

                            Comment

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