The Holy Trinity of Hitting Options

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  • jmik58
    Staff Writer
    • Jan 2008
    • 2401

    #16
    Re: The Holy Trinity of Hitting Options

    Originally posted by idrisguitar
    great thread!!

    but you might want to update it, you can pre-select the power or contact swing before the pitch on analog hitting as well. (at least thats what i have read a few times.)

    personally im going with analog, was never good at zone hitting before anyway so really putting time into analog shouldn't be as tough as other vets out there.




    isn;t that guess pitch controls? (i never play with guess pitch, but it seems odd that it would be R2 considering thats what it would be should the GP feature be turned on.)
    Good idea on the update.

    Not sure if you can influence when using analog.

    Comment

    • jr86
      MVP
      • Jan 2009
      • 1728

      #17
      Re: The Holy Trinity of Hitting Options

      Originally posted by jmik58
      Good idea on the update.

      Not sure if you can influence when using analog.

      Sure you can. Press square for a power swing or O for contact before you swing otherwise it defaults to a regular swing

      Comment

      • Acedeck
        Pro
        • Sep 2004
        • 518

        #18
        Re: The Holy Trinity of Hitting Options

        I'm really not sure what to do this year. I really like the new analog, but I'm having some issues with it. Too many times, I try to check swing, and it goes for a bunt. It happens enough to me that it has cost me a couple games already (bunting accidentally with two strikes in a key situation).

        I've always been a zone hitting kind of guy, so I'll probably go back to that for best results. Personally, I know I'd find timing hitting way too easy. Every game, I'd have at least 12+ hits.

        Comment

        • jmik58
          Staff Writer
          • Jan 2008
          • 2401

          #19
          Re: The Holy Trinity of Hitting Options

          Originally posted by jr86
          Sure you can. Press square for a power swing or O for contact before you swing otherwise it defaults to a regular swing

          I wasn't very clear on what I was saying. I was referring to two different things.

          I'm aware of the swing type adjustment... I was saying I'm not sure if it's possible to influence the hit with the stick (when using analog swing).

          Comment

          • jmik58
            Staff Writer
            • Jan 2008
            • 2401

            #20
            Re: The Holy Trinity of Hitting Options

            Originally posted by Acedeck
            I'm really not sure what to do this year. I really like the new analog, but I'm having some issues with it. Too many times, I try to check swing, and it goes for a bunt. It happens enough to me that it has cost me a couple games already (bunting accidentally with two strikes in a key situation).

            I've always been a zone hitting kind of guy, so I'll probably go back to that for best results. Personally, I know I'd find timing hitting way too easy. Every game, I'd have at least 12+ hits.
            You're 100% right that it is easier, but I suggest you try it out. Timing hitting lets the players' attributes take over. When you use zone hitting you're overriding some of those attributes.

            It's easier to make contact with timing, but it doesn't mean great results.

            You'd be surprised at the results... give it a shot

            Comment

            • Avsfan192
              Rookie
              • Nov 2010
              • 44

              #21
              Re: The Holy Trinity of Hitting Options

              good thread, helped me a lot. after reading this im leaning towards timing, been having a lot of trouble with the analog in the demo, about 8 games and still no runs.

              Getting the game tomorrow

              BTW can people please add me to PSN, just got a PS3 and all my real life friends have XBOX so i need some PS3 friends, and it would be nice to have others who The Show(PSn in sig)
              MLB: Toronto Blue Jays
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              Gamertag: XxYouRSavioRxX
              PSN: Avsfan192(add me im new to PSN)


              Currently Playing: NHL 11(360), MLB 11(PS3), Assassins Creed: Brotherhood(360)

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              • dkrause1971
                All Star
                • Aug 2005
                • 5176

                #22
                Re: The Holy Trinity of Hitting Options

                Originally posted by jmik58
                You're 100% right that it is easier, but I suggest you try it out. Timing hitting lets the players' attributes take over. When you use zone hitting you're overriding some of those attributes.

                It's easier to make contact with timing, but it doesn't mean great results.

                You'd be surprised at the results... give it a shot
                I am not sure i agree with this. With zone or timing, isn't the PCI the same size for both (based on the player)? Isn't the vision or discipline up to the user for both? I guess i don't understand why Zone inflates the players abilities anymore than the others would, unless there is some bonus for using zone.

                Unless your assuming the user is much better at placing the PCI than the computer would be. You can also assume the user is worse at placing the PCI as well. I am not defending one over the other. I just don't understand why you jumped to it being the way to inflate abilities. I would agree with it having the most variation due to greater user influence, i just don't agree with the inflating part.
                Gamertag and PSN Name: RomanCaesar

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                • EnigmaNemesis
                  Animal Liberation
                  • Apr 2006
                  • 12216

                  #23
                  Re: The Holy Trinity of Hitting Options

                  Originally posted by dkrause1971
                  I am not sure i agree with this. With zone or timing, isn't the PCI the same size for both (based on the player)? Isn't the vision or discipline up to the user for both? I guess i don't understand why Zone inflates the players abilities anymore than the others would, unless there is some bonus for using zone.

                  Unless your assuming the user is much better at placing the PCI than the computer would be. You can also assume the user is worse at placing the PCI as well. I am not defending one over the other. I just don't understand why you jumped to it being the way to inflate abilities. I would agree with it having the most variation due to greater user influence, i just don't agree with the inflating part.
                  Because in Zone you have to move the PCI over the ball yourself to get solid contact, if not you will miss or not make good contact.

                  With Timing, it all is based on how well you time the swing, while those other factors like PCI lining up are mostly attribute based from what I gather.
                  Boston Red Sox | Miami Dolphins

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                  • dkrause1971
                    All Star
                    • Aug 2005
                    • 5176

                    #24
                    Re: The Holy Trinity of Hitting Options

                    Originally posted by EnigmaNemesis
                    Because in Zone you have to move the PCI over the ball yourself to get solid contact, if not you will miss or not make good contact.

                    With Timing, it all is based on how well you time the swing, while those other factors like PCI lining up are mostly attribute based from what I gather.
                    But how does Zone increase the abilities then if its up to the users abilities? The increase would only occur if the user is better than the CPU at this. If the user is worse than the CPU, then the player would hit worse than his abilities. Again, that is greater variation not some statement that inflation always occurs.
                    Gamertag and PSN Name: RomanCaesar

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                    • EnigmaNemesis
                      Animal Liberation
                      • Apr 2006
                      • 12216

                      #25
                      Re: The Holy Trinity of Hitting Options

                      Originally posted by dkrause1971
                      But how does Zone increase the abilities then if its up to the users abilities? The increase would only occur if the user is better than the CPU at this. If the user is worse than the CPU, then the player would hit worse than his abilities. Again, that is greater variation not some statement that inflation always occurs.
                      I don't see it as increasing the users abilities.

                      I see it as giving them more control, where timing is a much easier hitting system for the user, but does not necessarily mean you will be a monster, because player stats are still weighted, and will adjust accordingly.

                      Maybe there was some confusion with our replies? haha
                      Boston Red Sox | Miami Dolphins

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                      • DJ
                        Hall Of Fame
                        • Apr 2003
                        • 17756

                        #26
                        Re: The Holy Trinity of Hitting Options

                        Quick question for Timing: Do you preset the swing type like you do with Analog? With Analog, you press either Square (Power) or Circle (Contact) before the pitch to lock in your swing type, or don't press anything and it defaults to a normal swing.

                        Is that how it works for timing, or do you actually press the button of the swing you want?
                        Currently Playing:
                        MLB The Show 25 (PS5)

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                        • EnigmaNemesis
                          Animal Liberation
                          • Apr 2006
                          • 12216

                          #27
                          Re: The Holy Trinity of Hitting Options

                          Originally posted by DJ
                          Quick question for Timing: Do you preset the swing type like you do with Analog? With Analog, you press either Square (Power) or Circle (Contact) before the pitch to lock in your swing type, or don't press anything and it defaults to a normal swing.

                          Is that how it works for timing, or do you actually press the button of the swing you want?

                          What you said in bold. Same for Zone.
                          Boston Red Sox | Miami Dolphins

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                          • dkrause1971
                            All Star
                            • Aug 2005
                            • 5176

                            #28
                            Re: The Holy Trinity of Hitting Options

                            Originally posted by EnigmaNemesis
                            I don't see it as increasing the users abilities.

                            I see it as giving them more control, where timing is a much easier hitting system for the user, but does not necessarily mean you will be a monster, because player stats are still weighted, and will adjust accordingly.

                            Maybe there was some confusion with our replies? haha
                            The original post- which isn't yours.

                            "Perhaps this is an option for RTTS players. If your player isn't that great yet, control his PCI and get better contact more often. But, I don't want results beyond sim in my franchise so this batting option is out."

                            If you get better contact more often, your inflating his abilities. My point was the variation to over or underachieve at this function is greater with zone but by no means is controlling the PCI a given for better contact.

                            I probably am just being anal on the wording he used. I just didn't think it was that accurate of a description.
                            Gamertag and PSN Name: RomanCaesar

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                            • ImTellinTim
                              YNWA
                              • Sep 2006
                              • 33028

                              #29
                              Re: The Holy Trinity of Hitting Options

                              Thanks for the write-up, jmik. I thought I'd be sticking with analog, but I'm thinking tonight I'll be trying out timing. With analog, once I got the timing down, I felt like my newly created RTTS player was hitting the ball way too consistently. I assumed that timing just meant that if you timed the swing correctly, the ball would be put into play most of the time. I'm intrigued to see the results I get.

                              Zone clearly isn't for me as my "stick skills" on these newer games is sorely lacking, lol.
                              Last edited by ImTellinTim; 03-09-2011, 08:56 PM.

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                              • DJ
                                Hall Of Fame
                                • Apr 2003
                                • 17756

                                #30
                                Re: The Holy Trinity of Hitting Options

                                Originally posted by EnigmaNemesis
                                What you said in bold. Same for Zone.
                                Thanks, EN. Going to do some testing with Timing for a few games. I like Analog, but not sure if my power numbers will be where I want them over the long haul. I'm thinking Timing for Franchise and Analog for RTTS, but we'll see.
                                Currently Playing:
                                MLB The Show 25 (PS5)

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