Analog pitching: anyone else getting lit up?
Collapse
Recommended Videos
Collapse
X
-
N.Y Mets
N.Y Giants
N.Y Knicks
N.Y Islanders
Miami Hurricanes
Twitter - @RoyalBoyle78
XBOX LIVE - Royalboyle78
PSN - RoyalBoyle78 -
Re: Analog pitching: anyone else getting lit up?
I use a mixed approach. But mainly, I'm probably 60-40 (in my favor) for calling my own game. 80-20 (in my favor) once I see the heart of the order the second time through. But, if I like what my catcher calls, I will throw it at any time.
The key is to check pitch history once you make it through the order.
Not only how you approached the specific hitter, but all of the like handed hitters as well.
How did I approach righties early? How did I try to put them away? What have I thrown and where?
The CPU stops getting blown away with fastballs around the 4th inning. Their fouls also increase...on balls they were missing before. This is when you really need to think.
Example: Checking pitch history, I had thrown two high and away fastballs when I was ahead in the count. Both were chased by the CPU. The next time I was in this situation, I threw a two-seamer. The batter swung (though, I expected him to take..LOL), but he was way out in front and struck out.
Creating patterns is important. With that, you also need to recognize when to break them.
I approach every hitter with the mindset of striking them out. This is why i personally don't have major issues with issuing BB.
Hope this helps DJ.
I turned API off (well, it's still there, but you have to press R2 to get the catcher suggestion) and called my own games today. Much, much better, even though I lost both as my bats went into the toilet. Fix one thing, work on another, the joy of Analog
First game was myself as the Rockies @ Los Angeles Dodgers. I lost 3-0. Ubaldo worked 7 innings, striking out 9 (my highest this year), walked two (one intentional) and allowed 7 hits. I gave up a 2-run HR to Andre Eithier when I hung a changeup over the middle of the plate; it was my user error, too as I didn't push the R-stick far enough to the right and paid for it.
Second game I was the Philles and took on the Pirates. Using Doc Halladay, I went 8 innings, allowed just 6 hits and 3 runs (2 on a HR by Garrett Jones, again on a mistake pitch). Typical Halladay, pounding the corners of the strike zone and getting a lot of pop-ups and groundouts. I lost 3-1.
So, very encouraged that I was able to really hold the CPU in check staying on All-Star. Now, I just need to get my hitting back up to snuff.Currently Playing:
MLB The Show 25 (PS5)Comment
-
Re: Analog pitching: anyone else getting lit up?
My biggest struggle with analog is being able to miss out of the zone. It's hard to throw a ball unless you overexagerate the gesture hard left or right. So when I try to nibble the corners I end up throwing meatballs way too often.Comment
-
Re: Analog pitching: anyone else getting lit up?
Okay... Does API mean that the computer will learn tendencies and try to take advantage of your falling into a rut? Or does it mean that the game realizes that this will happen, and your catcher calls the pitches and locations appropriately? I have always had an issue with predictive AI, as the same brain that is supposedly calling for something is the brain that the other part of the equation is using as well.
When you pitch against a real human, it is your brain against his and the mind games and set up in between.
When you pitch against a computer using the predictive and trend algorithms that belong to the same computer brain...
Anyway.. So how does one use the API to their advantage?
Is it slanted towards the computer opponent to make you pitch smarter, or does it help the human player by having the human player's computer catcher help him make the decisions?
~syf"Ain't gonna learn what you don't wanna know"....GDComment
-
Re: Analog pitching: anyone else getting lit up?
Okay... Does API mean that the computer will learn tendencies and try to take advantage of your falling into a rut? Or does it mean that the game realizes that this will happen, and your catcher calls the pitches and locations appropriately? I have always had an issue with predictive AI, as the same brain that is supposedly calling for something is the brain that the other part of the equation is using as well.
When you pitch against a real human, it is your brain against his and the mind games and set up in between.
When you pitch against a computer using the predictive and trend algorithms that belong to the same computer brain...
Anyway.. So how does one use the API to their advantage?
Is it slanted towards the computer opponent to make you pitch smarter, or does it help the human player by having the human player's computer catcher help him make the decisions?
~syf“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
-
Re: Analog pitching: anyone else getting lit up?
Doing good with analog now and feeling a rhythm. Once in a while the right analog stick gets stuck down and locks. Sometimes the pitch is a strike but most often a ball. What am I doing wrong that it locks?Steelers, Penguins, Penn State, Pirates, Red Sox, Manchester United.Comment
-
Re: Analog pitching: anyone else getting lit up?
I lowered the contact and power sliders for the opponents yet they still hit alot!
I used the White Sox and Peavy was pitching against the O's, yet in 2 innings, they got 2 runs on 4 hits! I played as the Red Sox a game before and used Beckett and he gave up like 5 runs in 4 innings in 8 hits.
I manage to get at least 5 strikeouts a game however, but it still sucks how I give up so much hits, most of them being doubles, the computer just somehow always seems to find the gaps and my fielders don't seem to get to the ball quick enough(im not adjusting fielder speed cause the cpu fielders speed is crazy, they get to EVERYTHING)Comment
-
API
What does my toggling the API do? Have the catcher calling signals, or turn on some processing scheme by which the computer batter attempts to see trends and patterns within my pitching, and punish me for my predictability.
If the latter, I am loving the concept.
I loved pitching as opposed to throwing pitches. If they are attempting to capture that feeling via the computer "figuring" out that on the 0-2 pitch I have thrown a fastball on the outside edge to last 3 batters, and now the 4th batter takes me opposite field for a double, I LOVE that idea.
Is that what it is?
Any one? Bueller... Bueller??
~syf"Ain't gonna learn what you don't wanna know"....GDComment
-
Re: API
Hmm... Okay, so does the catcher, with his suggestions, take into consideration that pitcher's strengths as well as what the batter has done in his previous at bats, or is he just calling pitches based on arbitrary pitcher ratings with no concept of situations or patterns?
What does my toggling the API do? Have the catcher calling signals, or turn on some processing scheme by which the computer batter attempts to see trends and patterns within my pitching, and punish me for my predictability.
If the latter, I am loving the concept.
I loved pitching as opposed to throwing pitches. If they are attempting to capture that feeling via the computer "figuring" out that on the 0-2 pitch I have thrown a fastball on the outside edge to last 3 batters, and now the 4th batter takes me opposite field for a double, I LOVE that idea.
Is that what it is?
Any one? Bueller... Bueller??
~syfCurrently Playing:
MLB The Show 25 (PS5)Comment
-
Re: API
Okay.... I wondered how much the programming had stuffed inside there...
I will shut it off now, but in another post, I believe that the passed balls ought to be a consequence of pitching with the API on, and crossing up the catcher by trying to call your own game.
Down the road, there will be no goofy symbols for pitches on the screen when you are pitching, you will have to look at the catcher's signs, have a pregame screen as to which pitches are what, and if you throw a splitter after your battery mate called for a fastball, there is a higher instance of the ball getting down in the dirt and by the catcher.
As it stands right now, I am scared to death of throwing that put-em-away splitter or curveball in the dirt with a guy on base because the instances of passed balls is an epidemic.
And when I say epidemic I mean the 2-3 a game.
That is too many.
~syf"Ain't gonna learn what you don't wanna know"....GDComment
-
Re: Analog pitching: anyone else getting lit up?
Can someone explain to me how exactly classic pitching works? Thus far, no pitching mode (analog/meter/classic) is working out for me. I am a complete noobie to The Show BTW...
In classic pitching, after selecting your pitch and picking a spot to throw at, how long are you supposed to hold down the X button? I'm holding it down til I feel the controller shake, and at that point am I supposed to let go of the button?
If I can't pitch on the easiest mode (Classic), then I'm completely lost in this game. Please (PLEASE) help.Comment
-
Re: Analog pitching: anyone else getting lit up?
I've never been one for the API in this game. I enjoy the battle of trying to take on the CPU hitter and confusing him. Nothing better than throwing a 3 hitter with Ted Lilly (who's fastball tops at 89) just because you can keep them off balance.
I know one reason I will get lit up sometimes is because I am throwing too many strikes, sometimes it's better to throw balls, throw them in the dirt, inside/outside, change the eye level. The CPU hitters are the closest to real life I have seen so if you stay in a routine they will catch on.Comment
-
Re: Analog pitching: anyone else getting lit up?
Call me the meter man, but that's where it's at. I'll skip out on analog when it comes this aspect of the game. I love The Show's meter system for pitching.Comment
Comment