Analog Pitching: Walks

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  • bukktown
    MVP
    • Jan 2007
    • 3257

    #46
    Re: Analog Pitching: Walks

    Originally posted by nemesis04
    What if there was an option to have the two player meter for one player games where you did not see the side to side movement of the ball icon up top? Also, I would not be surprised if we saw analog pitching become harder.
    What do you think would make it harder? Requiring more precision from the gestures?

    Comment

    • Ryan97
      Rookie
      • Mar 2003
      • 199

      #47
      Re: Analog Pitching: Walks

      Whats helped me guys is turning off vibration. I found the vibration pushes your cursor in the zone. Once off it feels alot smoother and its easier to attempt to pitch on the black and miss. I'm averaging about 2 walks a game like this on All-star. Maybe too low but its in line with what I draw per game so I'm ok with it for now. This tuned with a slider or two might get some of you where you want to be. Maybe drop consistency down a notch or 2 ? I would touch accuracy though cause your not looking to increase the number of meatballs.

      Comment

      • DJ
        Hall Of Fame
        • Apr 2003
        • 17756

        #48
        Re: Analog Pitching: Walks

        HOF default is working great for me. I pitched around Cabrera twice last night in my game (Det @ CO), and he didn't take the bait and walked twice. Third at-bat he got a hold of one and drove it to CF for an RBI single that tied the game; Det went on to win 6-4 after being down 4-0.

        I'm getting 2-4 walks a game, and that's good for me.
        Currently Playing:
        MLB The Show 25 (PS5)

        Comment

        • drustrk3
          Rookie
          • Mar 2004
          • 271

          #49
          Re: Analog Pitching: Walks

          Not sure how I didn't know you can customize cameras. What I'm enjoying is shrinking the analog meter to as small as possible. I stick it in the far corner and I go by feel by looking at my pitcher. I'm no longer pinpoint and if I miss I can try and adjust by focusing on my pitcher and not the analog meter. It's a tad challenging, but feels pretty immersive. I like that I walk guys this way and it's not just because I'm nibbling.

          Comment

          • BobSacamano
            Rookie
            • Feb 2010
            • 324

            #50
            Re: Analog Pitching: Walks

            I lowered Pitcher Control and I think I'm seeing better results, but I have one concern: aren't sliders linked to sim results this year? Am I going to see my pitchers suddenly walking the park when I simulate games?

            Comment

            • Heroesandvillains
              MVP
              • May 2009
              • 5974

              #51
              Re: Analog Pitching: Walks

              Mods, I'm not sure if I'm allowed to post this, so feel free to PM me or delete if this is against OS terms.

              From Andrew Reiner, Game Informer:

              "The new analog pitching is the most polished and challenging gameplay mechanic a baseball game has ever offered. It's all about finesse and finding a rhythm with different pitch types....The gesture must be fluid and gentle, the video game equivalent of threading a needle. Depending on where you are aiming, the slightest error could result in a ball or worse...I felt stressed when batters would get on base...

              "The new system not only offers a great challenge, it accurately simulates pitch counts...

              "The new analog should be experienced by every baseball enthusiast."

              This guy plays, critiques, and researches games for a living. And he says that he played 50-60 games of this iteration, surely long enough to master if it were indeed in need of being made harder.

              I walked another 10 guys in two games last night...including a bases loaded walk to a very hot Josh Hamilton. My pitching numbers are excellent, by the way. So it's not as if I'm horrible, or struggling with it. I get raked, and I pitch gems.

              So again...please...I'd rather analog pitching difficulty be left alone.

              Comment

              • Qb
                All Star
                • Mar 2003
                • 8798

                #52
                Re: Analog Pitching: Walks

                Originally posted by bukktown
                What do you think would make it harder? Requiring more precision from the gestures?
                I don't know if it would make it "harder", but I can see a small tweak to the width of the strike zone creating more balls. As it stands now, we have to go awfully far to the left or right on the stick to not be over the plate. I often have a hard time intentionally throwing one inside/outside due to how far I have to go with the stick.

                I think if the edges of the zone were brought in towards the center somewhat on the meter and R-stick, users would be more likely to pitch outside the zone on the x-axis. Not a huge change, but let's say the current setup uses a 60 degree angle, tightening that to a 45 degree angle should result in more outside the zone misses.

                Comment

                • Heroesandvillains
                  MVP
                  • May 2009
                  • 5974

                  #53
                  Re: Analog Pitching: Walks

                  Originally posted by Qb
                  I don't know if it would make it "harder", but I can see a small tweak to the width of the strike zone creating more balls. As it stands now, we have to go awfully far to the left or right on the stick to not be over the plate. I often have a hard time intentionally throwing one inside/outside due to how far I have to go with the stick.

                  I think if the edges of the zone were brought in towards the center somewhat on the meter and R-stick, users would be more likely to pitch outside the zone on the x-axis. Not a huge change, but let's say the current setup uses a 60 degree angle, tightening that to a 45 degree angle should result in more outside the zone misses.
                  That's actually a really good idea!

                  As I've said several times in this thread, walks are no issue for me (60% strike percentage, 3.91 BB/9), but when I miss, I tend to miss wide.

                  I can tell that some others, though, they're having the exact opposite issue, which is understandably frustrating.

                  If a change must be made, this is a good one. It would be very minimally invasive, so I wouldn't have to adjust any of my sliders/difficulty, and balls would come more frequently for those that 'miss' in the zone.

                  Nice, QB.

                  Comment

                  • dkrause1971
                    All Star
                    • Aug 2005
                    • 5176

                    #54
                    Re: Analog Pitching: Walks

                    Originally posted by Qb
                    I don't know if it would make it "harder", but I can see a small tweak to the width of the strike zone creating more balls. As it stands now, we have to go awfully far to the left or right on the stick to not be over the plate. I often have a hard time intentionally throwing one inside/outside due to how far I have to go with the stick.

                    I think if the edges of the zone were brought in towards the center somewhat on the meter and R-stick, users would be more likely to pitch outside the zone on the x-axis. Not a huge change, but let's say the current setup uses a 60 degree angle, tightening that to a 45 degree angle should result in more outside the zone misses.
                    I feel this is alot of the issues for those not walking many. If you nail your pitch it can be a corner strike, and if you screw up its often a strike because you have to miss so far wide of the middle to throw a ball.

                    I actually suggested earlier in the thread an option where everything is the same as now but there a single line at the top of the meter. The width of that line is based on accuracy of that pitch (and/or BB/9, or whatever). The line would be in different locations each time you threw the pitch. (or the variable distance from center could be based on accuracy as well). How much you miss the line by is how far left or right you are of your target. I feel this would be another option that could be added.

                    Another idea is to remove the line on the height of the pitch (the pulling down part). Like when your player is getting rocked, that line fades away. It makes it slightly harder to judge then.

                    I think some small changes could be added in a new option. Options don't hurt anyone.
                    Gamertag and PSN Name: RomanCaesar

                    Comment

                    • HexHollow
                      Rookie
                      • Mar 2011
                      • 31

                      #55
                      Re: Analog Pitching: Walks

                      Analog pitching is one of the greatest new additions to the game, same with analog hitting and fielding. It controls and feels a lot better and natural. I haven't had any issues with walks pitching unless I started to struggle or pitcher confidence went down. Pitching seems a lot more rewarding with analog. I don't think anything to make it easier than it is should be added, pitching isn't supposed to be easy.
                      Last edited by HexHollow; 03-22-2011, 03:55 AM.

                      Comment

                      • NAFBUC
                        ShowTime!
                        • Feb 2008
                        • 1277

                        #56
                        Re: Analog Pitching: Walks

                        As I get more time with analog pitching, I have reduced the size of the meter, which has helped adjusting to my skill level.

                        Comment

                        • drustrk3
                          Rookie
                          • Mar 2004
                          • 271

                          #57
                          Re: Analog Pitching: Walks

                          Originally posted by NAFBUC
                          As I get more time with analog pitching, I have reduced the size of the meter, which has helped adjusting to my skill level.

                          Yes.. I like this. I have the meter as small as it can be. I use a modified custom camera right behind the pitcher and basically ignore the meter. I use the LS and the RS off of feel, and am having a blast doing this. It took a while to adjust, but the analog motions are really tied to the pitchers mechanics well. I'm not as pinpoint as I was using the analog meter and i love the way i get in grooves/ruts with my feel. It took awhile to get used to, but has allowed me to stick with analog pitching.

                          Comment

                          • Heroesandvillains
                            MVP
                            • May 2009
                            • 5974

                            #58
                            Re: Analog Pitching: Walks

                            Guys,

                            A few guys and myself noticed something.

                            Dropping User Consistency seems to make Analog pitching much more sensitive.

                            For those struggling giving up walks, it's worth a shot if you generally like the system.

                            The test wasn't scientific, but even one click, and I was missing my spots a lot.

                            I mean, I still like it as is...but it's nice to see the sensitivity can possibly be altered for those that would like it to.
                            Last edited by Heroesandvillains; 03-24-2011, 02:29 PM.

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