MLB 11 The Show Title Update 1.16 Fix List

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  • Russell_SCEA
    SCEA Community Manager
    • May 2005
    • 4161

    #496
    Re: MLB 11 The Show Title Update 1.16 Fix List

    Originally posted by Bumble14
    I think I am just an anomaly, but I just can not hit via the analog stick after the patch and am pulling my hair out. I have kept my sliders at the defaults (was batting great pre patch), and even when changing pitch speed and cameras am not having success. I am not exaggerating when I say that in 20 games post patch I have yet to score 1 run. Veteran batting btw.

    Here are my issues:

    -Can not get around on 4 seam fastballs no matter how "early" I perceive my swing to be--they are always hit opposite field.
    - When I do hit the ball solid it is either on a line directly to an opposing player, or an outfielder tracks the ball down on the warning track
    -Perfect timing/solid contact = lineouts, fly outs, ground outs.
    -In the 20 post patch games I've played I have been no hit into the 7th 10 times
    -I'm striking out more often as I am missing pitches right down the gut, even with perfect timing (contact always reads "just off")

    I'm not posting this as a complaint--just extremely frustrated--I need help badly because as much as I love this game, this issue making the game nearly unplayable. Pre patch I was hitting around .300 and loved how fair and balanced the analog swing mechanic felt. Post patch I am batting sub 100 (lucky to get 3 hits per game--all infield singles deep in the hole to shortstop), and I am feeling cheated. I've set my TV to "Game mode" with no difference, and am even suspecting my analog stick on the controller may be broken?

    I guess what I am looking for is how SCEA made analog hitting "easier" in the last patch. Did they increase the solid contact zones, did they play with the swing timing at all? Did they do anything regrding dead zones on the analog stick itself? Maybe my motion is wrong now?

    Perhaps if I knew the changes they made, I could adjust the correct slider or make the adjustment in my swing timing to compensate?

    I'm desperate guys. Any help would be much appreciated.

    We opened up the timing window for analog hitting and decreased the penalty for bad stride timing. It should be virtually impossible for you to hit worse after the patch.
    Last edited by Russell_SCEA; 05-26-2011, 04:28 PM.

    Comment

    • Jgainsey
      I can't feel it
      • Mar 2007
      • 3360

      #497
      Re: MLB 11 The Show Title Update 1.16 Fix List

      Originally posted by Russell_SCEA
      We opened up the timing window that's it for analog hitting.
      So who does everyone blame now for not being able to turn on a fastball?
      Now, more than ever

      Comment

      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #498
        Re: MLB 11 The Show Title Update 1.16 Fix List

        Originally posted by Jgainsey
        So who does everyone blame now for not being able to turn on a fastball?
        Could it be that the now more lenient timing window is making the gamer to hit more pitches into play, but into poor hits? With less lenient timing window, the gamer has to time pitches better to hit into play at all. Where he used to swing and miss, he produces poor hits now, whereas before, he needed to make more effort timing the pitch right to hit at all, giving an impression the timing is off now...

        Just speculating...
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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        • Bumble14
          Producer - EA Sports
          • Dec 2004
          • 808

          #499
          Re: MLB 11 The Show Title Update 1.16 Fix List

          Originally posted by Russell_SCEA
          We opened up the timing window for analog hitting and decreased the penalty for bad stride timing. It should be virtually impossible for you to hit worse after the patch.
          Thanks for the response, but the impossible has happened. Are you guys sure nothing was changed regarding timing, especially on 4 seamers? I know I'm not the only one running into the issue of not being able to catch up to them.

          So based on this would it be considered a fix to lower the human hit timing slider?

          Love this game so don't take this the wrong way--analog hitting just doesn't feel the same as it did pre patch.
          Last edited by Bumble14; 05-26-2011, 04:41 PM.
          Christian McLeod--EA Sports NBA Live/Madden NFL Producer

          Follow me on Twitter: CMcLeod_EA https://twitter.com/CMcLeod_EA

          www.EASports.com

          Comment

          • Jgainsey
            I can't feel it
            • Mar 2007
            • 3360

            #500
            Re: MLB 11 The Show Title Update 1.16 Fix List

            Originally posted by nomo17k
            Could it be that the now more lenient timing window is making the gamer to hit more pitches into play, but into poor hits? With less lenient timing window, the gamer has to time pitches better to hit into play at all. Where he used to swing and miss, he produces poor hits now, whereas before, he needed to make more effort timing the pitch right to hit at all, giving an impression the timing is off now...

            Just speculating...
            That's definitely a possibility, but I'm not sure it really applies to the people who seem convinced that it's harder to turn on a fastball post patch.
            Now, more than ever

            Comment

            • DieHardYankee26
              BING BONG
              • Feb 2008
              • 10178

              #501
              Originally posted by Jgainsey
              So who does everyone blame now for not being able to turn on a fastball?
              No one is "blaming" the developers. People are trying to figure out what's going on. People that had no problems turning on fastballs before are now having issues. We are trying to fix the issue, not placing blame.
              Originally posted by G Perico
              If I ain't got it, then I gotta take it
              I can't hide who I am, baby I'm a gangster
              In the Rolls Royce, steppin' on a mink rug
              The clique just a gang of bosses that linked up

              Comment

              • Jgainsey
                I can't feel it
                • Mar 2007
                • 3360

                #502
                Re: MLB 11 The Show Title Update 1.16 Fix List

                Originally posted by DieHardYankee26
                No one is "blaming" the developers. People are trying to figure out what's going on. People that had no problems turning on fastballs before are now having issues. We are trying to fix the issue, not placing blame.
                Ok..

                Well there sure are quite a few people insinuating that the patch had some adverse effect on timing. Sure, people aren't saying outright that SCEA is to blame... But if some are claiming that the patch is the source of this "issue", it's still an indirect way of blaming SCEA. It's not like they outsource their patching to a third party.
                Now, more than ever

                Comment

                • Bumble14
                  Producer - EA Sports
                  • Dec 2004
                  • 808

                  #503
                  Re: MLB 11 The Show Title Update 1.16 Fix List

                  Good news! Lowering user hit timing fixes the issues I was encountering--including being late on 4 seamers. Lowered mine to 1 and feels like pre patch hitting again.
                  Christian McLeod--EA Sports NBA Live/Madden NFL Producer

                  Follow me on Twitter: CMcLeod_EA https://twitter.com/CMcLeod_EA

                  www.EASports.com

                  Comment

                  • DJ
                    Hall Of Fame
                    • Apr 2003
                    • 17756

                    #504
                    Re: MLB 11 The Show Title Update 1.16 Fix List

                    Originally posted by Bumble14
                    Good news! Lowering user hit timing fixes the issues I was encountering--including being late on 4 seamers. Lowered mine to 1 and feels like pre patch hitting again.
                    Glad to hear it. I'll have to do some testing on my own. I think Nomo's post at the top of this page could explain the issues we were having and why lowering the Timing slider may help.
                    Currently Playing:
                    MLB The Show 25 (PS5)

                    Comment

                    • Jgainsey
                      I can't feel it
                      • Mar 2007
                      • 3360

                      #505
                      Re: MLB 11 The Show Title Update 1.16 Fix List

                      Originally posted by Bumble14
                      Good news! Lowering user hit timing fixes the issues I was encountering--including being late on 4 seamers. Lowered mine to 1 and feels like pre patch hitting again.
                      I can understand how lowering human timing would help recreate pre-patch analog hitting, but exactly how is it affecting the user's ability to turn on a fastball? Wouldn't that be completely tied to bat speed, or in our case, thumb speed?

                      The timing window will probably turn some weak contact hits and squibs into misses or fouls, but how is this related to your ability to turn on a fastball earlier?

                      Maybe I'm just not understanding the problem some you guys are seeing correctly...
                      Now, more than ever

                      Comment

                      • Bumble14
                        Producer - EA Sports
                        • Dec 2004
                        • 808

                        #506
                        Re: MLB 11 The Show Title Update 1.16 Fix List

                        Originally posted by Jgainsey
                        I can understand how lowering human timing would help recreate pre-patch analog hitting, but exactly how is it affecting the user's ability to turn on a fastball? Wouldn't that be completely tied to bat speed, or in our case, thumb speed?

                        The timing window will probably turn some weak contact hits and squibs into misses or fouls, but how is this related to your ability to turn on a fastball earlier?

                        Maybe I'm just not understanding the problem some you guys are seeing correctly...
                        Here's how I see it, and realize I am talking about pure analog controls only.

                        When you time your stride with analog controls you receive a contact bonus(PCI grows). If you time in incorrectly, you receive a contact penalty.

                        My feeling is that the small change in the timing window and decrease in poor stride penalty has created a situation where the "solid" contact point on 99% of 4 seamers causes the ball to be hit opposite field....creating the feeling that you are constantly late.

                        The second I lowered my hit timing slider I was able to consistently sit on 4 seamers(98 mph in some cases) and pull the he'll out of them. Lowering the timing window means you have to be more precise with your stride to the ball, and feels like the ball has a smaller contact point on the bat versus feeling like it is "warped" to a contact spot on the bat.

                        Think about it like Madden tackling. If you increase your tackling window the game is going to factor in some warping to allow you to make solid contact at farther distances away from your opponent. When you have a smaller window you need to rely more on positioning and a smaller margin of error...the end result has less CPU predetermination. To me it feels like this same concept is in play with the patch for certain gamers. The smaller timing window seems to result in more contact points on the bat and a greater hit variety.

                        Look, we all have different hand eye and reflexes...this is why I think many are having an issue with the 4 seamer timing post patch. We all got used to pre patch timing making it downright impossible to adjust. Add in the above possibility and this may explain why those with similar timing to me are bashing 4 seamers oppo and can't pull them to save our lives.

                        No one is in here claiming SCEA broke anything, or incinuating it as you mentioned. There's a clear issue for many gamers out there and we are using these forums to work together and perhaps solve it. Just because you are not having an issue it does not mean that others are not...as I mentioned, we all have different reflexes, etc.
                        Last edited by Bumble14; 05-26-2011, 08:33 PM.
                        Christian McLeod--EA Sports NBA Live/Madden NFL Producer

                        Follow me on Twitter: CMcLeod_EA https://twitter.com/CMcLeod_EA

                        www.EASports.com

                        Comment

                        • Bumble14
                          Producer - EA Sports
                          • Dec 2004
                          • 808

                          #507
                          Re: MLB 11 The Show Title Update 1.16 Fix List

                          The above is just a theory based on what I'm seeing. Im not a dev so I'm not sure if any of my gibberish is actually spot on
                          Christian McLeod--EA Sports NBA Live/Madden NFL Producer

                          Follow me on Twitter: CMcLeod_EA https://twitter.com/CMcLeod_EA

                          www.EASports.com

                          Comment

                          • BlackBetty15
                            MVP
                            • Sep 2010
                            • 1548

                            #508
                            Re: MLB 11 The Show Title Update 1.16 Fix List

                            Originally posted by Bumble14
                            The above is just a theory based on what I'm seeing. Im not a dev so I'm not sure if any of my gibberish is actually spot on
                            I like it...didnt follow you at first as to lowering the timing window makes it harder but in turn, if your like me and KNOW when to start your stride and swing through a pitch then this would actually be ideal. I ahve been really PO'd with this game due to the lack of fun with me hitting. Dont mind hitting the ball into play but when I hit the ball witha player who is dead on and he has great contact rating I either hit this weak mess that doesnt even seem right or the batter will jsut plain miss it and the hit analyzer says I am late EVERY time when in fact I am on time or early if anything. I will have to try this.
                            "Im all jacked up on mountain dew!"
                            " Im just a big hairy american winning machine"

                            Comment

                            • Jgainsey
                              I can't feel it
                              • Mar 2007
                              • 3360

                              #509
                              Re: MLB 11 The Show Title Update 1.16 Fix List

                              Originally posted by Bumble14
                              Here's how I see it, and realize I am talking about pure analog controls only.

                              When you time your stride with analog controls you receive a contact bonus(PCI grows). If you time in incorrectly, you receive a contact penalty.

                              My feeling is that the small change in the timing window and decrease in poor stride penalty has created a situation where the "solid" contact point on 99% of 4 seamers causes the ball to be hit opposite field....creating the feeling that you are constantly late.

                              The second I lowered my hit timing slider I was able to consistently sit on 4 seamers(98 mph in some cases) and pull the he'll out of them. Lowering the timing window means you have to be more precise with your stride to the ball, and feels like the ball has a smaller contact point on the bat versus feeling like it is "warped" to a contact spot on the bat.

                              Think about it like Madden tackling. If you increase your tackling window the game is going to factor in some warping to allow you to make solid contact at farther distances away from your opponent. When you have a smaller window you need to rely more on positioning and a smaller margin of error...the end result has less CPU predetermination. To me it feels like this same concept is in play with the patch for certain gamers. The smaller timing window seems to result in more contact points on the bat and a greater hit variety.

                              Look, we all have different hand eye and reflexes...this is why I think many are having an issue with the 4 seamer timing post patch. We all got used to pre patch timing making it downright impossible to adjust. Add in the above possibility and this may explain why those with similar timing to me are bashing 4 seamers oppo and can't pull them to save our lives.

                              No one is in here claiming SCEA broke anything, or incinuating it as you mentioned. There's a clear issue for many gamers out there and we are using these forums to work together and perhaps solve it. Just because you are not having an issue it does not mean that others are not...as I mentioned, we all have different reflexes, etc.
                              So a larger, more forgiving timing window, combined with easier stride timing, is creating solid contact points that consistently produce opposite field hits..? And is this happening regardless of user timing?

                              As someone who has seen very little difference in post-patch analog hitting, you'll have to excuse my skepticism. I don't want to get into a big argument over this, but given my own experience, as well as developer comments, it just sounds kind of crazy.

                              But if you guys are all having the same problem, and you think you've found a solution, more power to you. Btw, I wasn't trying to call anyone out for blaming SCEA. I know most of us here are never looking to do that.

                              And I know that these forums are great for coming together to solve problems. But just because there are several people that think there's a problem, it doesn't necessarily make it so. Just look at all of the comeback code type threads that pop up every week. Those guys are convinced the AI is out to screw them. I'm not directly comparing this problem to that, it's just that I'm more inclined to believe the developers' sentiments. Especially when it confirms what I've seen with my own eyes, after countless hours of gameplay.

                              I know how that sounds, and I apologize in advance if I'm offending anyone. It's just the way it looks.. I've seen so many patch/placebo type threads...

                              Either way, I wish you guys the best of luck in finding the perfect gameplay.
                              Last edited by Jgainsey; 05-27-2011, 12:26 AM.
                              Now, more than ever

                              Comment

                              • DJ
                                Hall Of Fame
                                • Apr 2003
                                • 17756

                                #510
                                Re: MLB 11 The Show Title Update 1.16 Fix List

                                Bumble, what did you drop the Timing slider to? Are you still on Veteran difficulty?
                                Currently Playing:
                                MLB The Show 25 (PS5)

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