MLB 11 The Show Title Update 1.16 Fix List

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  • sooner1
    MVP
    • Jul 2002
    • 1097

    #511
    Re: MLB 11 The Show Title Update 1.16 Fix List

    Originally posted by DJ
    Good luck to you. I was experiencing similar issues with Analog hitting after this patch and I eventually switched to Timing. Since moving to Timing, I've been able to pull more fastballs, but I am also playing with Knight's V2 roster that has the pitch edits, so I don't see as many 4-seam fastballs as I did prior to that roster.

    I'd really love to get back with Analog hitting as I was having fun with it prior to 1.16. Keep us updated on your progress ... I hope for your sake that you are able to figure things out.

    I would definitely look at getting a new controller. I bought the MLB-themed DS3 with the game this year and love it, even if I'm not using Analog controls as much as I thought I would
    Same here bro! Since the new patch I have had to scrap analog hitting and go to timing! A patch that actually made analog hitting horrid for most us for whatever reason. Please give us an option to return to the previous patch!!
    People who say its a placebo really do crack me up. No placebo fellas when I had already played 100 games previous with no problems. I'll have to lower timing and see if it helps.
    Last edited by sooner1; 05-27-2011, 05:25 AM.

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    • sooner1
      MVP
      • Jul 2002
      • 1097

      #512
      Re: MLB 11 The Show Title Update 1.16 Fix List

      Originally posted by Russell_SCEA
      We opened up the timing window for analog hitting and decreased the penalty for bad stride timing. It should be virtually impossible for you to hit worse after the patch.
      You guys changed the timing on 4 seem fastballs. It was fine before and now on certain TVs I guess its impossible to pull 4 seemers unless you literally guess and swing as soon as it leaves pitchers hands.
      Last edited by sooner1; 05-27-2011, 05:25 AM.

      Comment

      • OhDaesu19
        Inside The NFL
        • May 2009
        • 410

        #513
        Re: MLB 11 The Show Title Update 1.16 Fix List

        Originally posted by Bumble14
        Good news! Lowering user hit timing fixes the issues I was encountering--including being late on 4 seamers. Lowered mine to 1 and feels like pre patch hitting again.
        Guys are you having this issue offline only? I strictly play online and pre-patch I felt that pure analog was broken so I used zone hitting online. Post patch it feels that analog hitting works much better. I have only played a few games using analog since the patch online so I am going off of a small sample size.

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        • DJ
          Hall Of Fame
          • Apr 2003
          • 17756

          #514
          Re: MLB 11 The Show Title Update 1.16 Fix List

          Originally posted by sooner1
          Same here bro! Since the new patch I have had to scrap analog hitting and go to timing! A patch that actually made analog hitting horrid for most us for whatever reason. Please give us an option to return to the previous patch!!
          People who say its a placebo really do crack me up. No placebo fellas when I had already played 100 games previous with no problems. I'll have to lower timing and see if it helps.
          Keep us posted. I think while you guys are working on Analog hitting, I'm going to tackle Analog pitching. I know the update made things more difficult but I've been having a real hard time hitting my spots with breaking balls; they all seem to end up hanging over the plate and get crushed by the CPU. Perhaps increasing control and consistency a click or two will do the trick.
          Currently Playing:
          MLB The Show 25 (PS5)

          Comment

          • Russell_SCEA
            SCEA Community Manager
            • May 2005
            • 4161

            #515
            Re: MLB 11 The Show Title Update 1.16 Fix List

            Originally posted by sooner1
            You guys changed the timing on 4 seem fastballs. It was fine before and now on certain TVs I guess its impossible to pull 4 seemers unless you literally guess and swing as soon as it leaves pitchers hands.
            No we didn't don't know where you received your information from

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            • sooner1
              MVP
              • Jul 2002
              • 1097

              #516
              Re: MLB 11 The Show Title Update 1.16 Fix List

              Originally posted by Russell_SCEA
              No we didn't don't know where you received your information from
              I'm just saying since the patch analog hitting has changed in relation to timing on the fastball.

              Comment

              • DJ
                Hall Of Fame
                • Apr 2003
                • 17756

                #517
                Re: MLB 11 The Show Title Update 1.16 Fix List

                I started up a new franchise this afternoon with the Seattle Mariners. I plan on only playing the games in which King Felix and Pineda are pitching.

                Anyway, using ALL Analog controls, I defeated Oakland 4-1, with King Felix throwing a complete game.

                Now, for the part that relates to what we've been talking about. Hitting on Veteran with pitch speed -3 clicks, I was able to pull a couple of fastballs, including one by Justin Smoak for a 2-run HR. I had 10 hits in the game, struck out 6 times and walked twice. I only had 2-3 opposite-field hits; a lot of balls were up the middle and I pulled a good number of pitches, even if they all didn't land for hits, I was getting the results I wanted.

                So, perhaps pitch speed is something to look at, as I had Timing @ 5, so don't know what to say about that.
                Currently Playing:
                MLB The Show 25 (PS5)

                Comment

                • Bahnzo
                  Can't spell antetokounmpo
                  • Jun 2003
                  • 2809

                  #518
                  Re: MLB 11 The Show Title Update 1.16 Fix List

                  I've been following this discussion and have to jump in.......

                  I don't know if there's been a change since the patch, and if Russell says no, then that's good enough for me.

                  However....I do think there is something not right as it pertains to timing/PCI/Hitting and the 4seam fastball. With 1000's of AB's in both RttS and Franchise under my belt, I'm seeing a definite tendency for hits going to the opposite field. It's easy to chalk up to a randomness in the hits, but after awhile it becomes obvious (to me) that something else is happening.

                  I've seen way to many instances of a 4seam thrown to a batter middle/in, with good PCI placement, solid contact, and normal timing and those balls being hit to the opposite field.

                  Case in point: I did a hitting practice with Carlos Gonzalez against Ubaldo. Twice I took 4seams inside to left field. Both times it seems to me they should have easily been pulled instead to at least right-center. I use timing hitting and both times timing, contact and PCI placement was good.

                  I could go on....balls outside hit with good timing pulled down the lines, etc. Basically hits going places that the swing timing and PCI placement dictate should have gone elsewhere. I realize that some of that could be chalked up to a batter's spray chart and his tendency to pull balls, but my RttS batter has an even spray chart and I'm constantly pulling pitches outside that I've timed well.

                  I'm convinced that there's something off here. I don't know that it's since the patch...I don't know that it's just 4seams, but something doesn't seem right IMO. Since I have only mostly used Timed hitting, I can't really speak for other modes. I do wonder if it's something with the PCI however. Analog hitting, like timed, has an auto-PCI placement thing happening and I wonder if that has anything to do with it. I'm less than satisfied with how the CPU handles PCI placement as it is, but that's another argument I suppose.
                  Last edited by Bahnzo; 05-27-2011, 07:16 PM.
                  Steam: Bahnzo

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                  • Russell_SCEA
                    SCEA Community Manager
                    • May 2005
                    • 4161

                    #519
                    Re: MLB 11 The Show Title Update 1.16 Fix List

                    Originally posted by sooner1
                    I'm just saying since the patch analog hitting has changed in relation to timing on the fastball.

                    Nothing was changed in the code base in relation the to timing on a fastball. Nothing at all, B Ma did not touch this aspect of the game the .04 seconds you had to make great contact was changed to .07 that's it.
                    Last edited by Russell_SCEA; 05-27-2011, 07:20 PM.

                    Comment

                    • HustlinOwl
                      All Star
                      • Mar 2004
                      • 9713

                      #520
                      Re: MLB 11 The Show Title Update 1.16 Fix List

                      Originally posted by Russell_SCEA
                      Nothing was changed in the code base in relation to to timing on a fastball. Nothing at all, B Ma did not touch this aspect of the game the .04 seconds you had to make great contact was changed to .07 that's it.
                      you work way too hard trying to convince these cats otherwise.

                      Comment

                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #521
                        Re: MLB 11 The Show Title Update 1.16 Fix List

                        Originally posted by Bahnzo
                        However....I do think there is something not right as it pertains to timing/PCI/Hitting and the 4seam fastball. With 1000's of AB's in both RttS and Franchise under my belt, I'm seeing a definite tendency for hits going to the opposite field. It's easy to chalk up to a randomness in the hits, but after awhile it becomes obvious (to me) that something else is happening.

                        I've seen way to many instances of a 4seam thrown to a batter middle/in, with good PCI placement, solid contact, and normal timing and those balls being hit to the opposite field.

                        (... snip ...)

                        I'm convinced that there's something off here. I don't know that it's since the patch...I don't know that it's just 4seams, but something doesn't seem right IMO. Since I have only mostly used Timed hitting, I can't really speak for other modes. I do wonder if it's something with the PCI however. Analog hitting, like timed, has an auto-PCI placement thing happening and I wonder if that has anything to do with it. I'm less than satisfied with how the CPU handles PCI placement as it is, but that's another argument I suppose.
                        I've never really tried zone hitting so not sure how that factors in. But the fact that we can hit inside FB to the opposite field too often appears (to me) a feature rather than a bug....

                        IRL to hit an inside fastball your point of contact needs to be out in front regardless of which way (pull or away) you intend to hit. Outside fastball, you have more leeway as to where your point of contact can be because you can extend your arm. And that's why inside fastball is great pitch to tie you up...

                        In game, I do feel what I described above is implemented to some degree; for example I see this in how I need to be a bit quicker to hit inside fastball in general. What probably is not implemented well (don't mean it can... probably it's very difficult to implement this any way), however, is that the relative placement of bat with respect to the pitch... IRL you might control this by turning of your wrists (faster to pull, later go opposite)... The game however can only go by the timing of when you initiate swing and has no knowledge of your intention to pull or go opposite.

                        So I'm speculating the game is coded to pull when you are a bit early and to go opposite when a bit late. And we tend to be late more often since pitch speed is fast in this game...
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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                        • Bobhead
                          Pro
                          • Mar 2011
                          • 4926

                          #522
                          Re: MLB 11 The Show Title Update 1.16 Fix List

                          Originally posted by Bumble14
                          Here's how I see it, and realize I am talking about pure analog controls only.

                          When you time your stride with analog controls you receive a contact bonus(PCI grows). If you time in incorrectly, you receive a contact penalty.

                          My feeling is that the small change in the timing window and decrease in poor stride penalty has created a situation where the "solid" contact point on 99% of 4 seamers causes the ball to be hit opposite field....creating the feeling that you are constantly late.

                          The second I lowered my hit timing slider I was able to consistently sit on 4 seamers(98 mph in some cases) and pull the he'll out of them. Lowering the timing window means you have to be more precise with your stride to the ball, and feels like the ball has a smaller contact point on the bat versus feeling like it is "warped" to a contact spot on the bat.

                          Think about it like Madden tackling. If you increase your tackling window the game is going to factor in some warping to allow you to make solid contact at farther distances away from your opponent. When you have a smaller window you need to rely more on positioning and a smaller margin of error...the end result has less CPU predetermination. To me it feels like this same concept is in play with the patch for certain gamers. The smaller timing window seems to result in more contact points on the bat and a greater hit variety.

                          etc etc...
                          I definitely have to agree with the reasoning in this post. A lower timing slider reduces the window of opportunity for "perfect" timing, making it instead easier to be "just early" or "just late". By increasing the timing slider, you would have to be even earlier to meet the "early" criteria, and that is essentially what is happening here.

                          Comment

                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #523
                            Re: MLB 11 The Show Title Update 1.16 Fix List

                            Originally posted by Bobhead
                            I definitely have to agree with the reasoning in this post. A lower timing slider reduces the window of opportunity for "perfect" timing, making it instead easier to be "just early" or "just late". By increasing the timing slider, you would have to be even earlier to meet the "early" criteria, and that is essentially what is happening here.
                            Even if this is true, why then people feel a difference between button and analog? If the code is shared, this should affect both button and analog similarly.

                            I wish the devs say something about this. It really depends on how the game is coded. This could be true, but on the other hand, they could easily widen the timing window to the late side and not to the early side.
                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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                            • thaSLAB
                              [Player 1]
                              • Feb 2008
                              • 4495

                              #524
                              Originally posted by nomo17k
                              Perhaps you never miss low on 3-X counts to induce dropped balled four. CPU throws a lot of them in the dirt at these counts.
                              Can you post a video or screenshot the next time it happens?

                              Sent from my PC36100 using Tapatalk
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                              • nomo17k
                                Permanently Banned
                                • Feb 2011
                                • 5735

                                #525
                                Re: MLB 11 The Show Title Update 1.16 Fix List

                                Originally posted by thaSLAB
                                Can you post a video or screenshot the next time it happens?
                                I've never posted a video so will do if I can figure out how, but you can easily see it if happening in your game.

                                http://www.operationsports.com/forum...post2042343921

                                At the end of the game, filter for errors in replay vault. All these walks that show up are catcher dropping ball four errors.
                                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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